George W. Fitzmaurice

Orcid: 0000-0002-2834-7757

Affiliations:
  • Autodesk Research


According to our database1, George W. Fitzmaurice authored at least 143 papers between 1991 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Awards

ACM Fellow

ACM Fellow 2023, "For contributions to human-computer interaction and tangible user interfaces".

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
AQuA: Automated Question-Answering in Software Tutorial Videos with Visual Anchors.
CoRR, 2024

2023
Identifying Visualization Opportunities to Help Architects Manage the Complexity of Building Codes.
IEEE Computer Graphics and Applications, 2023

WorldSmith: Iterative and Expressive Prompting for World Building with a Generative AI.
Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

Tesseract: Querying Spatial Design Recordings by Manipulating Worlds in Miniature.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Immersive Sampling: Exploring Sampling for Future Creative Practices in Media-Rich, Immersive Spaces.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023

3DALL-E: Integrating Text-to-Image AI in 3D Design Workflows.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023

2022
VideoPoseVR: Authoring Virtual Reality Character Animations with Online Videos.
Proc. ACM Hum. Comput. Interact., 2022

SkyGlyphs: Reflections on the Design of a Delightful Visualization.
CoRR, 2022

In-Depth Mouse: Integrating Desktop Mouse into Virtual Reality.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

AvatAR: An Immersive Analysis Environment for Human Motion Data Combining Interactive 3D Avatars and Trajectories.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

"I don't want to feel like I'm working in a 1960s factory": The Practitioner Perspective on Creativity Support Tool Adoption.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Supercharging Trial-and-Error for Learning Complex Software Applications.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

MoodCubes: Immersive Spaces for Collecting, Discovering and Envisioning Inspiration Materials.
Proceedings of the DIS '22: Designing Interactive Systems Conference, Virtual Event, Australia, June 13, 2022

2021
Think-Aloud Computing: Supporting Rich and Low-Effort Knowledge Capture.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Designing Co-Creative AI for Virtual Environments.
Proceedings of the 13th ACM SIGCHI Conference on Creativity and Cognition, 2021

2020
"I Would Just Ask Someone": Learning Feature-Rich Design Software in the Modern Workplace.
Proceedings of the IEEE Symposium on Visual Languages and Human-Centric Computing, 2020

AuthAR: Concurrent Authoring of Tutorials for AR Assembly Guidance.
Proceedings of the 45th Graphics Interface Conference 2020, 2020

Workflow Graphs: A Computational Model of Collective Task Strategies for 3D Design Software.
Proceedings of the 45th Graphics Interface Conference 2020, 2020

MicroMentor: Peer-to-Peer Software Help Sessions in Three Minutes or Less.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

MakeAware: Designing to Support Situation Awareness in Makerspaces.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
Exploring and Understanding the Role of Workshop Environments in Personal Fabrication Processes.
ACM Trans. Comput. Hum. Interact., 2019

Loki: Facilitating Remote Instruction of Physical Tasks Using Bi-Directional Mixed-Reality Telepresence.
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

DreamRooms: Prototyping Rooms in Collaboration with a Generative Process.
Proceedings of the 45th Graphics Interface Conference 2019, 2019

Instrumenting and Analyzing Fabrication Activities, Users, and Expertise.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Geppetto: Enabling Semantic Design of Expressive Robot Behaviors.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
A Mixed-Initiative Interface for Animating Static Pictures.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology, 2018

ElectroTutor: Test-Driven Physical Computing Tutorials.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology, 2018

Maestro: Designing a System for Real-Time Orchestration of 3D Modeling Workshops.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology, 2018

Dream Lens: Exploration and Visualization of Large-Scale Generative Design Datasets.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

SymbiosisSketch: Combining 2D & 3D Sketching for Designing Detailed 3D Objects in Situ.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
DreamSketch: Early Stage 3D Design Explorations with Sketching and Generative Design.
Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017

Trigger-Action-Circuits: Leveraging Generative Design to Enable Novices to Design and Build Circuitry.
Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017

No Need to Stop What You're Doing: Exploring No-Handed Smartwatch Interaction.
Proceedings of the 43rd Graphics Interface Conference 2017, 2017

Ivy: Exploring Spatially Situated Visual Programming for Authoring and Understanding Intelligent Environments.
Proceedings of the 43rd Graphics Interface Conference 2017, 2017

Won by a Head: A Platform Comparison of Smart Object Linking in Virtual Environments.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017

Same Stats, Different Graphs: Generating Datasets with Varied Appearance and Identical Statistics through Simulated Annealing.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

WeBuild: Automatically Distributing Assembly Tasks Among Collocated Workers to Improve Coordination.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Experimental Evaluation of Sketching on Surfaces in VR.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Energy-Brushes: Interactive Tools for Illustrating Stylized Elemental Dynamics.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016


SKUID: sketching dynamic drawings using the principles of 2D animation.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

RetroFab: A Design Tool for Retrofitting Physical Interfaces using Actuators, Sensors and 3D Printing.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

The Effect of Visual Appearance on the Performance of Continuous Sliders and Visual Analogue Scales.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

SKUID: Sketching Stylized Animated Drawings with Motion Amplifiers.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Skuid: Sketching Dynamic Illustrations Using the Principles of 2D Animation.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

ChronoFab: Fabricating Motion.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

ExoSkin: On-Body Fabrication.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

The Living Room: Exploring the Haunted and Paranormal to Transform Design and Interaction.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

2015
An Investigation of Metrics for the In Situ Detection of Software Expertise.
Hum. Comput. Interact., 2015

Deploying CommunityCommands: A Software Command Recommender System Case Study.
AI Mag., 2015

NanoStylus: Enhancing Input on Ultra-Small Displays with a Finger-Mounted Stylus.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

Candid Interaction: Revealing Hidden Mobile and Wearable Computing Activities.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

MoveableMaker: Facilitating the Design, Generation, and Assembly of Moveable Papercraft.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

Smart Makerspace: An Immersive Instructional Space for Physical Tasks.
Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, 2015

Typing on Glasses: Adapting Text Entry to Smart Eyewear.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2015

Dynamic Opacity Optimization for Scatter Plots.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Tactum: A Skin-Centric Approach to Digital Design and Fabrication.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Supporting Subtlety with Deceptive Devices and Illusory Interactions.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2014
A series of tubes: adding interactivity to 3D prints using internal pipes.
Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology, 2014

Video lens: rapid playback and exploration of large video collections and associated metadata.
Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology, 2014

Kitty: sketching dynamic and interactive illustrations.
Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology, 2014

Swipeboard: a text entry technique for ultra-small interfaces that supports novice to expert transitions.
Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology, 2014

DRACO: sketching animated drawings with kinetic textures.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

Investigating the feasibility of extracting tool demonstrations from in-situ video content.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Draco: bringing life to illustrations.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Draco: living illustrations.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Draco: bringing life to illustrations with kinetic textures.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

History assisted view authoring for 3D models.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Duet: exploring joint interactions on a smart phone and a smart watch.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

CADament: a gamified multiplayer software tutorial system.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

HybridSpace: Integrating 3D freehand input and stereo viewing into traditional desktop applications.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2014

2013
YouMove: enhancing movement training with an augmented reality mirror.
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013

TutorialPlan: Automated Tutorial Generation from CAD Drawings.
Proceedings of the IJCAI 2013, 2013

Patina: dynamic heatmaps for visualizing application usage.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Swifter: improved online video scrubbing.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Community enhanced tutorials: improving tutorials with multiple demonstrations.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

The effect of time-based cost of error in target-directed pointing tasks.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Magic finger: always-available input through finger instrumentation.
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012

GamiCAD: a gamified tutorial system for first time autocad users.
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012

Waken: reverse engineering usage information and interface structure from software videos.
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012

Citeology: visualizing paper genealogy.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Swift: reducing the effects of latency in online video scrubbing.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Delta: a tool for representing and comparing workflows.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Implanted user interfaces.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Triggering triggers and burying barriers to customizing software.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
Design and evaluation of a command recommendation system for software applications.
ACM Trans. Comput. Hum. Interact., 2011

IP-QAT: in-product questions, answers, & tips.
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, 2011

TwitApp: in-product micro-blogging for design sharing.
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, 2011

Sketch-sketch revolution: an engaging tutorial system for guided sketching and application learning.
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, 2011

Searching for software learning resources using application context.
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, 2011

Medusa: a proximity-aware multi-touch tabletop.
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, 2011

AppMap: exploring user interface visualizations.
Proceedings of the Graphics Interface 2011 Conference, 2011

TouchCuts and TouchZoom: enhanced target selection for touch displays using finger proximity sensing.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Ambient help.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Post-deployment usability: a survey of current practices.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Modern software product support processes and the usage of multimedia formats.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Magic desk: bringing multi-touch surfaces into desktop work.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
Chronicle: capture, exploration, and playback of document workflow histories.
Proceedings of the 23rd Annual ACM Symposium on User Interface Software and Technology, 2010

MouseLight: bimanual interactions on digital paper using a pen and a spatially-aware mobile projector.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

The design and evaluation of multitouch marking menus.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

ToolClips: an investigation of contextual video assistance for functionality understanding.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
Toward the Digital Design Studio: Large Display Explorations.
Hum. Comput. Interact., 2009

CommunityCommands: command recommendations for software applications.
Proceedings of the 22nd Annual ACM Symposium on User Interface Software and Technology, 2009

PenLight: combining a mobile projector and a digital pen for dynamic visual overlay.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

The design and evaluation of multi-finger mouse emulation techniques.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

A survey of software learnability: metrics, methodologies and guidelines.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2008
ViewCube: a 3D orientation indicator and controller.
Proceedings of the 2008 Symposium on Interactive 3D Graphics, 2008

Safe 3D navigation.
Proceedings of the 2008 Symposium on Interactive 3D Graphics, 2008

<i>PieCursor</i>: merging pointing and command selection for rapid in-place tool switching.
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

2007
Tangible user interfaces in context and theory.
Proceedings of the Extended Abstracts Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

2006
ShowMotion: camera motion based 3D design review.
Proceedings of the 2006 Symposium on Interactive 3D Graphics, 2006

The state of tangible interfaces: projects, studies, and open issues.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

2005
Guest Editors' Introduction: Applications of Large Displays.
IEEE Computer Graphics and Applications, 2005

Cinematic Meeting Facilities Using Large Displays.
IEEE Computer Graphics and Applications, 2005

HoverCam: interactive 3D navigation for proximal object inspection.
Proceedings of the 2005 Symposium on Interactive 3D Graphics, 2005

When it gets more difficult, use both hands: exploring bimanual curve manipulation.
Proceedings of the Graphics Interface 2005 Conference, 2005

Spotlight: directing users' attention on large displays.
Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

2004
A remote control interface for large displays.
Proceedings of the 17th Annual ACM Symposium on User Interface Software and Technology, 2004

2003
Boom chameleon: simultaneous capture of 3D viewpoint, voice and gesture annotations on a spatially-aware display.
ACM Trans. Graph., 2003

Sentient Data.
ACM Queue, 2003

Game-like navigation and responsiveness in non-game applications.
Commun. ACM, 2003

Tracking menus.
Proceedings of the 16th Annual ACM Symposium on User Interface Software and Technology, 2003

2002
StyleCam: interactive stylized 3D navigation using integrated spatial & temporal controls.
Proceedings of the 15th Annual ACM Symposium on User Interface Software and Technology, 2002

Creating principal 3D curves with digital tape drawing.
Proceedings of the CHI 2002 Conference on Human Factors in Computing Systems: Changing our World, 2002

2001
User Interfaces for Volumetric Displays.
Computer, 2001

Interaction techniques for 3D modeling on large displays.
Proceedings of the 2001 Symposium on Interactive 3D Graphics, 2001

2000
Large Displays in Automotive Design.
IEEE Computer Graphics and Applications, 2000

1999
Sampling, Synthesis, and Input Devices.
Commun. ACM, 1999

Digital Tape Drawing.
Proceedings of the 12th Annual ACM Symposium on User Interface Software and Technology, 1999

Exploring interactive curve and surface manipulation using a bend and twist sensitive input strip.
Proceedings of the 1999 Symposium on Interactive 3D Graphics, 1999

The Hotbox: Efficient Access to a Large Number of Menu-Items.
Proceedings of the Proceeding of the CHI '99 Conference on Human Factors in Computing Systems: The CHI is the Limit, 1999

An Exploration into Supporting Artwork Orientation in the User Interface.
Proceedings of the Proceeding of the CHI '99 Conference on Human Factors in Computing Systems: The CHI is the Limit, 1999

1997
The Design of a GUI Paradigm based on Tablets, Two-hands, and Transparency.
Proceedings of the Human Factors in Computing Systems, 1997

A GUI Paradigm Using Tablets, Two-hands and Transparency.
Proceedings of the Human Factors in Computing Systems, 1997

An Empirical Evaluation of Graspable User Interfaces: Towards Specialized, Space-Multiplexed Input.
Proceedings of the Human Factors in Computing Systems, 1997

The Rockin' Mouse: Integral 3D Manipulation on a Plane.
Proceedings of the Human Factors in Computing Systems, 1997

1996
Graspable user interfaces.
PhD thesis, 1996

1995
Bricks: Laying the Foundations for Graspable User Interfaces.
Proceedings of the Human Factors in Computing Systems, 1995

1994
The Chameleon: spatially aware palmtop computers.
Proceedings of the Conference on Human Factors in Computing Systems, 1994

1993
Virtual Reality for Palmtop Computers.
ACM Trans. Inf. Syst., 1993

Situated Information Spaces and Spatially Aware Palmtop Computers.
Commun. ACM, 1993

1992
The Envoy Framework: An Open Architecture for Agents.
ACM Trans. Inf. Syst., 1992

1991
InternetExpress: An Inter-Desktop Multimedia Data-Transfer Service.
Computer, 1991


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