Mikel Zorrilla

Orcid: 0000-0003-2589-2490

According to our database1, Mikel Zorrilla authored at least 44 papers between 2012 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
An Innovative Adaptive Web-Based Solution for Improved Remote Co-Creation and Delivery of Artistic Performances.
IEEE Trans. Broadcast., June, 2024

A collaborative AR application for education: from architecture design to user evaluation.
Virtual Real., March, 2024

2023
A Survey on Virtual Network Functions for Media Streaming: Solutions and Future Challenges.
ACM Comput. Surv., November, 2023

Correction: cleAR: an interoperable architecture for multi-user AR-based school curricula.
Virtual Real., September, 2023

cleAR: an interoperable architecture for multi-user AR-based school curricula.
Virtual Real., September, 2023

A CNN-Based Framework for Enhancing 360° VR Experiences With Multisensorial Effects.
IEEE Trans. Multim., 2023

Open-VERSO: a vision of 5G experimentation infrastructures, hurdles and challenges.
CoRR, 2023

2022
Multi-access Edge Computing video analytics of ITU-T P.1203 Quality of Experience for streaming monitoring in dense client cells.
Multim. Tools Appl., 2022

Interactive, Collaborative and Multi-user Augmented Reality Applications in Primary and Secondary Education. A Systematic Review.
J. Univers. Comput. Sci., 2022

HiruXR: a Web library for Collaborative and Interactive Data Visualizations in XR and 2D.
Proceedings of the IMX '22: ACM International Conference on Interactive Media Experiences, Aveiro, Portugal, June 22, 2022

The Co-Creation Space: Supporting Asynchronous Artistic Co-creation Dynamics.
Proceedings of the Companion Computer Supported Cooperative Work and Social Computing, 2022

Experimenting with distributed participatory performing art experiences.
Proceedings of the IEEE International Symposium on Broadband Multimedia Systems and Broadcasting, 2022

Assessment of the effects of 5G MEC cache on DASH adaptation algorithms.
Proceedings of the IEEE International Symposium on Broadband Multimedia Systems and Broadcasting, 2022

An Evaluation of 360° Video and Audio Quality in an Artistic-Oriented Platform.
Proceedings of the IEEE International Symposium on Broadband Multimedia Systems and Broadcasting, 2022

2021
Predictive CDN Selection for Video Delivery Based on LSTM Network Performance Forecasts and Cost-Effective Trade-Offs.
IEEE Trans. Broadcast., 2021

A Model for User Interface Adaptation of Multi-Device Media Services.
IEEE Trans. Broadcast., 2021

Co-creation Stage: a Web-based Tool for Collaborative and Participatory Co-located Art Performances.
Proceedings of the IMX '21: ACM International Conference on Interactive Media Experiences, 2021

Collaborative Multi-user Augmented Reality Solutions in the Classroom.
Proceedings of the Mobility for Smart Cities and Regional Development - Challenges for Higher Education, 2021

5G SA Multi-vendor Network Interoperability Assessment.
Proceedings of the IEEE International Symposium on Broadband Multimedia Systems and Broadcasting, 2021

2020
MEC for Fair, Reliable and Efficient Media Streaming in Mobile Networks.
IEEE Trans. Broadcast., 2020

A Methodology for User Interface Adaptation of Multi-Device Broadcast-Broadband Services.
IEEE Access, 2020

A Multi-modal Audience Engagement Measurement System.
Proceedings of the Agents and Artificial Intelligence, 12th International Conference, 2020

Combining Video and Wireless Signals for Enhanced Audience Analysis.
Proceedings of the 12th International Conference on Agents and Artificial Intelligence, 2020

Adaptive Rate Control for Live streaming using SRT protocol.
Proceedings of the IEEE International Symposium on Broadband Multimedia Systems and Broadcasting, 2020

2019
LAMB-DASH: a DASH-HEVC adaptive streaming algorithm in a sharing bandwidth environment for heterogeneous contents and dynamic connections in practice.
J. Real Time Image Process., 2019

Methods for device characterisation in media services.
Proceedings of the 2019 ACM International Conference on Interactive Experiences for TV and Online Video, 2019

QoE-based enhancements of Chunked CMAF over low latency video streams.
Proceedings of the 2019 IEEE International Symposium on Broadband Multimedia Systems and Broadcasting, 2019

L3 and L7-driven Dynamic Throughput Balancing over Cellular Networks.
Proceedings of the 2019 IEEE International Symposium on Broadband Multimedia Systems and Broadcasting, 2019

2018
SaW: Video Analysis in Social Media with Web-Based Mobile Grid Computing.
IEEE Trans. Mob. Comput., 2018

Network Resource Allocation System for QoE-Aware Delivery of Media Services in 5G Networks.
IEEE Trans. Broadcast., 2018

Deployment of a Hybrid Broadcast-Internet Multi-Device Service for a Live TV Programme.
IEEE Trans. Broadcast., 2018

Graphics and Media Technologies for Operators in Industry 4.0.
IEEE Computer Graphics and Applications, 2018

MEC Proxy for Efficient Cache and Reliable Multi-CDN Video Distribution.
Proceedings of the 2018 IEEE International Symposium on Broadband Multimedia Systems and Broadcasting, 2018

Componentizing a Hybrid Broadcast-Internet Multi-Device Media Service.
Proceedings of the 2018 IEEE International Symposium on Broadband Multimedia Systems and Broadcasting, 2018

2017
Broadcast delivery system for broadband media content.
Proceedings of the 2017 IEEE International Symposium on Broadband Multimedia Systems and Broadcasting, 2017

2015
A Web-based distributed architecture for multi-device adaptation in media applications.
Pers. Ubiquitous Comput., 2015

User interface adaptation for multi-device Web-based media applications.
Proceedings of the 2015 IEEE International Symposium on Broadband Multimedia Systems and Broadcasting, 2015

HBB4ALL: Deployment of HbbTV services for all.
Proceedings of the 2015 IEEE International Symposium on Broadband Multimedia Systems and Broadcasting, 2015

2014
HTML5-based system for interoperable 3D digital home applications.
Multim. Tools Appl., 2014

Reaching devices around an HbbTV television.
Proceedings of the IEEE International Symposium on Broadband Multimedia Systems and Broadcasting, 2014

2013
Reference model for hybrid broadcast web 3D TV.
Proceedings of the 18th International Conference on Web3D Technology, 2013

Web Browser-Based Social Distributed Computing Platform Applied to Image Analysis.
Proceedings of the 2013 International Conference on Cloud and Green Computing, Karlsruhe, Germany, September 30, 2013

Cloud session maintenance to synchronise HbbTV applications and home network devices.
Proceedings of the IEEE International Symposium on Broadband Multimedia Systems and Broadcasting, 2013

2012
End to end solution for interactive on demand 3D media on home network devices.
Proceedings of the IEEE international Symposium on Broadband Multimedia Systems and Broadcasting, 2012


  Loading...