Mircea Teodorescu

According to our database1, Mircea Teodorescu authored at least 23 papers between 2013 and 2021.

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Bibliography

2021
Feedback Control of Bioelectronic Devices Using Machine Learning.
IEEE Control. Syst. Lett., 2021

2020
On Shooting Stars: Comparing CAVE and HMD Immersive Virtual Reality Exergaming for Adults with Mixed Ability.
ACM Trans. Comput. Heal., 2020

Spiking neural state machine for gait frequency entrainment in a flexible modular robot.
CoRR, 2020

3D Printing an Assembled Biomimetic Robotic Finger.
Proceedings of the 17th International Conference on Ubiquitous Robots, 2020

Neuromorphic Closed-Loop Control of a Flexible Modular Robot by a Simulated Spiking Central Pattern Generator.
Proceedings of the 3rd IEEE International Conference on Soft Robotics, 2020

Printing and Programming of In-Situ Actuators.
Proceedings of the IEEE/ASME International Conference on Advanced Intelligent Mechatronics, 2020

2019
Virtual Reality Video Game Paired with Physical Monocular Blurring as Accessible Therapy for Amblyopia.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Project Butterfly: Synergizing Immersive Virtual Reality with Actuated Soft Exosuit for Upper-Extremity Rehabilitation.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Design and Selection of Muscle Excitation Patterns for Modeling a Lower Extremity Joint Inspired Tensegrity.
Proceedings of the 3rd IEEE International Conference on Robotic Computing, 2019

2018
Project Star Catcher: A Novel Immersive Virtual Reality Experience for Upper Limb Rehabilitation.
ACM Trans. Access. Comput., 2018

Towards an Immersive Virtual Reality Game for Smarter Post-Stroke Rehabilitation.
Proceedings of the 2018 IEEE International Conference on Smart Computing, 2018

Bio-Inspired Tensegrity Flexural Joints.
Proceedings of the 2018 IEEE International Conference on Robotics and Automation, 2018

Exploring the Creation of Useful Interfaces for Music Therapists.
Proceedings of the Audio Mostly 2018 on Sound in Immersion and Emotion, 2018

2017
Morphological optimization for tensegrity quadruped locomotion.
Proceedings of the 2017 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2017

Design and testing of FERVOR: FlexiblE and reconfigurable voxel-based robot.
Proceedings of the 2017 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2017

CRUX: A compliant robotic upper-extremity exosuit for lightweight, portable, multi-joint muscular augmentation.
Proceedings of the International Conference on Rehabilitation Robotics, 2017

2016
Personalized intelligent prosthesis for tremor suppression.
ACM SIGACCESS Access. Comput., 2016

A bio-inspired tensegrity manipulator with multi-DOF, structurally compliant joints.
Proceedings of the 2016 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2016

Morphological design for controlled tensegrity quadruped locomotion.
Proceedings of the 2016 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2016

A lightweight, multi-axis compliant tensegrity joint.
Proceedings of the 2016 IEEE International Conference on Robotics and Automation, 2016

2015
A light-weight, multi-axis compliant tensegrity joint.
CoRR, 2015

2014
An immersive physical therapy game for stroke survivors.
Proceedings of the 16th international ACM SIGACCESS conference on Computers & accessibility, 2014

2013
Assistive living robot: a remotely controlled robot for older persons living alone.
Proceedings of the 6th International Conference on PErvasive Technologies Related to Assistive Environments, 2013


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