Montserrat Bóo

According to our database1, Montserrat Bóo authored at least 47 papers between 1996 and 2016.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2016
GPU-accelerated level-set segmentation.
J. Real Time Image Process., 2016

Hybrid terrain rendering based on the external edge primitive.
Int. J. Geogr. Inf. Sci., 2016

2014
Free Adaptive Tessellation Strategy of Bézier Surfaces.
Proceedings of the GRAPP 2014, 2014

2013
Parallel Monte Carlo radiosity using scene partitioning.
Int. J. High Perform. Comput. Appl., 2013

Efficient Adaptive and Dynamic Mesh Refinement Based on a Non-recursive Strategy.
Comput. J., 2013

2012
The split-and-merge method in general purpose computation on GPUs.
Parallel Comput., 2012

High-performance Monte Carlo radiosity on GPU based on scene partitioning.
Microprocess. Microsystems, 2012

Extended hybrid meshing algorithm for multiresolution terrain models.
Int. J. Geogr. Inf. Sci., 2012

Memory Hierarchy Optimization for Large Tridiagonal System Solvers on GPU.
Proceedings of the 10th IEEE International Symposium on Parallel and Distributed Processing with Applications, 2012

GPU-based Visualization of Hybrid Terrain Models.
Proceedings of the GRAPP & IVAPP 2012: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2012

Synthesis of Multiresolution Scenes with Global Illumination on a GPU.
Proceedings of the GRAPP & IVAPP 2012: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2012

2011
Optimizing Monte Carlo radiosity on graphics hardware.
J. Supercomput., 2011

Parallel hierarchical radiosity on hybrid platforms.
J. Supercomput., 2011

Dynamic and Adaptive Tessellation of Bézier Surfaces.
Proceedings of the GRAPP 2011, 2011

2010
Hierarchical Radiosity for Multiresolution Systems Based on Normal Tests.
Comput. J., 2010

Uniform partitioning of Monte Carlo radiosity on GPUs.
Proceedings of the 2010 International Conference on High Performance Computing & Simulation, 2010

Synthesis of Bézier Surfaces on the GPU.
Proceedings of the GRAPP 2010, 2010

2009
Dynamic hybrid terrain representation based on convexity limits identification.
Int. J. Geogr. Inf. Sci., 2009

High Performance Global Illumination on Multi-core Architectures.
Proceedings of the 17th Euromicro International Conference on Parallel, 2009

Hybrid Terrain Visualization based on Local Tessellations.
Proceedings of the GRAPP 2009, 2009

2008
A new architecture for efficient hybrid representation of terrains.
J. Syst. Archit., 2008

2007
Hardware support for adaptive tessellation of Bézier surfaces based on local tests.
J. Syst. Archit., 2007

Unified Hybrid Terrain Representation Based on Local Convexifications.
GeoInformatica, 2007

A Hierarchical Radiosity Method with Scene Distribution.
Proceedings of the 15th Euromicro International Conference on Parallel, 2007

2006
Hardware Oriented Algorithms for Rendering Order-Independent Transparency.
Comput. J., 2006

2005
High-performance architecture for anisotropic filtering.
J. Syst. Archit., 2005

A Meshing Scheme for Efficient Hardware Implementation of Butterfly Subdivision Using Displacement Mapping.
IEEE Computer Graphics and Applications, 2005

Adaptive Tessellation of Bezier Surfaces Based on Displacement Maps.
Proceedings of the 13-th International Conference in Central Europe on Computer Graphics, 2005

Parallel Global Illumination Method Based on a Non-Uniform Partitioning of the Scene.
Proceedings of the 13th Euromicro Workshop on Parallel, 2005

2004
Visualization of Anatomical Structures Based on Implicit Surfaces and Displacement Mapping.
Proceedings of the 12-th International Conference in Central Europe on Computer Graphics, 2004

Algorithms and Hardware for Data Compression in Point Rendering Applications.
Proceedings of the 12-th International Conference in Central Europe on Computer Graphics, 2004

2003
Adaptive Tessellation of NURBS Surfaces.
Proceedings of the 11-th International Conference in Central Europe on Computer Graphics, 2003

A New Algorithm for High-Speed Projection in Point Rendering Applications.
Proceedings of the 2003 Euromicro Symposium on Digital Systems Design (DSD 2003), 2003

2002
A Meshing Scheme for Real Time Surface Subdivision.
Proceedings of the 10-th International Conference in Central Europe on Computer Graphics, 2002

Hardware Implementation of the Subdivision Loop Algorithm.
Proceedings of the 28th EUROMICRO Conference 2002, 4-6 September 2002, Dortmund, Germany, 2002

Efficient parallel implementations for surface subdivision.
Proceedings of the 4th Eurographics Workshop on Parallel Graphics and Visualization, 2002

Concentric Strips: Algorithms and Architecture for the Compression/Decompression of Triangle Meshes.
Proceedings of the 1st International Symposium on 3D Data Processing Visualization and Transmission (3DPVT 2002), 2002

2001
Implementation of a NURBS to Bézier Conversor with Constant Latency.
Proceedings of the Field-Programmable Logic and Applications, 2001

Hardware Support for Adaptive Subdivision Surface Rendering.
Proceedings of the 2001 ACM SIGGRAPH/EUROGRAPHICS Workshop on Graphics Hardware, 2001

2000
Parallel Architecture for Conversion of NURBS Curves to Bézier Curves.
Proceedings of the 26th EUROMICRO 2000 Conference, 2000

1998
A novel design of a two operand normalization circuit.
IEEE Trans. Very Large Scale Integr. Syst., 1998

Arithmetic Image Coding/Decoding Architecture Based on a Cache Memory.
Proceedings of the 24th EUROMICRO '98 Conference, 1998

1997
Mapping of Trellises Associated with General Encoders onto High-Performance VLSI Architectures.
J. VLSI Signal Process., 1997

High-performance VLSI architecture for the Viterbi algorithm.
IEEE Trans. Commun., 1997

VLSI implementation of an area-efficient architecture for the Viterbi algorithm.
Proceedings of the 1997 IEEE International Conference on Acoustics, 1997

1996
High performance VLSI architecture for the trellis coded quantization.
Proceedings of the Proceedings 1996 International Conference on Image Processing, 1996

High-Speed Viterbi Decoder: An Efficient Scheduling Method to Exploit the Pipelining.
Proceedings of the 1996 International Conference on Application-Specific Systems, 1996


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