Margarita Amor

Orcid: 0000-0003-4641-7891

Affiliations:
  • University of A Coruña, Spain


According to our database1, Margarita Amor authored at least 80 papers between 1994 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2023
Interactive Visualization of Large Point Clouds Using an Autotuning Multiresolution Out-Of-Core Strategy.
Comput. J., July, 2023

Performance Tuning for GPU-Embedded Systems: Machine-Learning-Based and Analytical Model-Driven Tuning Methodologies.
Proceedings of the 35th IEEE International Symposium on Computer Architecture and High Performance Computing, 2023

2022
Land consolidation through parcel exchange among landowners using a distributed Spark-based genetic algorithm.
J. Supercomput., 2022

Efficient high-precision integer multiplication on the GPU.
Int. J. High Perform. Comput. Appl., 2022

2020
Big Data Geospatial Processing for Massive Aerial LiDAR Datasets.
Remote. Sens., 2020

2019
Tree Partitioning Reduction: A New Parallel Partition Method for Solving Tridiagonal Systems.
ACM Trans. Math. Softw., 2019

Parallel prefix operations on GPU: tridiagonal system solvers and scan operators.
J. Supercomput., 2019

Portable and efficient FFT and DCT algorithms with the Heterogeneous Butterfly Processing Library.
J. Parallel Distributed Comput., 2019

Supporting multi-resolution out-of-core rendering of massive LiDAR point clouds through non-redundant data structures.
Int. J. Geogr. Inf. Sci., 2019

2018
Solving Large Problem Sizes of Index-Digit Algorithms on GPU: FFT and Tridiagonal System Solvers.
IEEE Trans. Computers, 2018

Solving Multiple Tridiagonal Systems on a Multi-GPU Platform.
Proceedings of the 26th Euromicro International Conference on Parallel, 2018

Efficient Solving of Scan Primitive on Multi-GPU Systems.
Proceedings of the 2018 IEEE International Parallel and Distributed Processing Symposium, 2018

Big data storage technologies: a case study for web-based LiDAR visualization.
Proceedings of the IEEE International Conference on Big Data (IEEE BigData 2018), 2018

2017
BPLG-BMCS: GPU-sorting algorithm using a tuning skeleton library.
J. Supercomput., 2017

2016
Designing Efficient Index-Digit Algorithms for CUDA GPU Architectures.
IEEE Trans. Parallel Distributed Syst., 2016

Hybrid terrain rendering based on the external edge primitive.
Int. J. Geogr. Inf. Sci., 2016

Efficient Culling Techniques for Interactive Deformable NURBS Surfaces on GPU.
Proceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2016), 2016

2015
BPLG: A Tuned Butterfly Processing Library for GPU Architectures.
Int. J. Parallel Program., 2015

New Tridiagonal Systems Solvers on GPU Architectures.
Proceedings of the 22nd IEEE International Conference on High Performance Computing, 2015

2014
Interactive rendering of NURBS surfaces.
Comput. Aided Des., 2014

Efficient Scan Operator Methods on a GPU.
Proceedings of the 26th IEEE International Symposium on Computer Architecture and High Performance Computing, 2014

Free Adaptive Tessellation Strategy of Bézier Surfaces.
Proceedings of the GRAPP 2014, 2014

2013
Influence of memory access patterns to small-scale FFT performance.
J. Supercomput., 2013

Rendering of Bézier Surfaces on Handheld Devices.
J. WSCG, 2013

Parallel Monte Carlo radiosity using scene partitioning.
Int. J. High Perform. Comput. Appl., 2013

Parallelization of shallow water simulations on current multi-threaded systems.
Int. J. High Perform. Comput. Appl., 2013

A multi-GPU shallow-water simulation with transport of contaminants.
Concurr. Comput. Pract. Exp., 2013

Graphics processing unit computing and exploitation of hardware accelerators.
Concurr. Comput. Pract. Exp., 2013

Efficient Adaptive and Dynamic Mesh Refinement Based on a Non-recursive Strategy.
Comput. J., 2013

SPLG: A Tuned Signal Processing Library for GPU Architectures.
Proceedings of the 25th International Symposium on Computer Architecture and High Performance Computing, 2013

2012
High-performance Monte Carlo radiosity on GPU based on scene partitioning.
Microprocess. Microsystems, 2012

Special issue editorial: Exploitation of hardware accelerators.
Microprocess. Microsystems, 2012

Extended hybrid meshing algorithm for multiresolution terrain models.
Int. J. Geogr. Inf. Sci., 2012

GPU-based Visualization of Hybrid Terrain Models.
Proceedings of the GRAPP & IVAPP 2012: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2012

Synthesis of Multiresolution Scenes with Global Illumination on a GPU.
Proceedings of the GRAPP & IVAPP 2012: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2012

2011
Optimizing Monte Carlo radiosity on graphics hardware.
J. Supercomput., 2011

Parallel hierarchical radiosity on hybrid platforms.
J. Supercomput., 2011

FFT Implementation on a Streaming Architecture.
Proceedings of the 19th International Euromicro Conference on Parallel, 2011

Simulation of pollutant transport in shallow water on a CUDA architecture.
Proceedings of the 2011 International Conference on High Performance Computing & Simulation, 2011

Dynamic and Adaptive Tessellation of Bézier Surfaces.
Proceedings of the GRAPP 2011, 2011

2010
Hierarchical Radiosity for Multiresolution Systems Based on Normal Tests.
Comput. J., 2010

Uniform partitioning of Monte Carlo radiosity on GPUs.
Proceedings of the 2010 International Conference on High Performance Computing & Simulation, 2010

Synthesis of Bézier Surfaces on the GPU.
Proceedings of the GRAPP 2010, 2010

Streaming-Oriented Parallelization of Domain-Independent Irregular Kernels.
Proceedings of the Euro-Par 2010 Parallel Processing Workshops, 2010

2009
Dynamic hybrid terrain representation based on convexity limits identification.
Int. J. Geogr. Inf. Sci., 2009

High Performance Global Illumination on Multi-core Architectures.
Proceedings of the 17th Euromicro International Conference on Parallel, 2009

Hybrid Terrain Visualization based on Local Tessellations.
Proceedings of the GRAPP 2009, 2009

2008
A new architecture for efficient hybrid representation of terrains.
J. Syst. Archit., 2008

2007
Hardware support for adaptive tessellation of Bézier surfaces based on local tests.
J. Syst. Archit., 2007

Unified Hybrid Terrain Representation Based on Local Convexifications.
GeoInformatica, 2007

A Hierarchical Radiosity Method with Scene Distribution.
Proceedings of the 15th Euromicro International Conference on Parallel, 2007

2006
Hardware Oriented Algorithms for Rendering Order-Independent Transparency.
Comput. J., 2006

2005
High-performance architecture for anisotropic filtering.
J. Syst. Archit., 2005

A Meshing Scheme for Efficient Hardware Implementation of Butterfly Subdivision Using Displacement Mapping.
IEEE Computer Graphics and Applications, 2005

Adaptive Tessellation of Bezier Surfaces Based on Displacement Maps.
Proceedings of the 13-th International Conference in Central Europe on Computer Graphics, 2005

Parallel Global Illumination Method Based on a Non-Uniform Partitioning of the Scene.
Proceedings of the 13th Euromicro Workshop on Parallel, 2005

Improving the Performance of Visibility Determination in Global Illumination Methods.
Proceedings of The 2005 International Conference on Imaging Science, 2005

2004
Progressive radiosity method on clusters using a new clipping algorithm.
Int. J. High Perform. Comput. Netw., 2004

Visualization of Anatomical Structures Based on Implicit Surfaces and Displacement Mapping.
Proceedings of the 12-th International Conference in Central Europe on Computer Graphics, 2004

Algorithms and Hardware for Data Compression in Point Rendering Applications.
Proceedings of the 12-th International Conference in Central Europe on Computer Graphics, 2004

2003
Adaptive Tessellation of NURBS Surfaces.
Proceedings of the 11-th International Conference in Central Europe on Computer Graphics, 2003

A New Algorithm for High-Speed Projection in Point Rendering Applications.
Proceedings of the 2003 Euromicro Symposium on Digital Systems Design (DSD 2003), 2003

2002
Multi-User Receivers for Spread Spectrum Communications Based on Chaotic Sequences.
Int. J. Bifurc. Chaos, 2002

A Meshing Scheme for Real Time Surface Subdivision.
Proceedings of the 10-th International Conference in Central Europe on Computer Graphics, 2002

A High-Performance Progressive Radiosity Method Based on Scene Partitioning.
Proceedings of the High Performance Computing for Computational Science, 2002

Hardware Implementation of the Subdivision Loop Algorithm.
Proceedings of the 28th EUROMICRO Conference 2002, 4-6 September 2002, Dortmund, Germany, 2002

Efficient parallel implementations for surface subdivision.
Proceedings of the 4th Eurographics Workshop on Parallel Graphics and Visualization, 2002

Concentric Strips: Algorithms and Architecture for the Compression/Decompression of Triangle Meshes.
Proceedings of the 1st International Symposium on 3D Data Processing Visualization and Transmission (3DPVT 2002), 2002

2001
A Data-Parallel Formulation for Divide and Conquer Algorithms.
Comput. J., 2001

Hierarchical Radiosity on Multicomputers: a Load-Balanced Approach.
Proceedings of the Tenth SIAM Conference on Parallel Processing for Scientific Computing, 2001

Hardware Support for Adaptive Subdivision Surface Rendering.
Proceedings of the 2001 ACM SIGGRAPH/EUROGRAPHICS Workshop on Graphics Hardware, 2001

2000
Parallelization of a Recursive Decoupling Method for Solving Tridiagonal Linear Systems on Distributed Memory Computer.
Proceedings of the Vector and Parallel Processing, 2000

A Data Parallel Formulation of the Barnes-Hut Method for N -Body Simulations.
Proceedings of the Applied Parallel Computing, 2000

1997
Mapping Tridiagonal System Algorithms onto Mesh Connected Computers.
Int. J. High Speed Comput., 1997

Static Mapping of the Multifrontal Method Applied to the Modified Cholesky Factorization for Sparse Matrices.
Proceedings of the Parallel Computing: Fundamentals, 1997

Modelling Superlinear Speedup on Distributed Memory Multiprocessors.
Proceedings of the Parallel Computing: Fundamentals, 1997

Mapping and Scheduling of r-arys Trees onto Arrays and Meshes.
Proceedings of the Parallel Computing: Fundamentals, 1997

A Probabilistic Model for the Best-First Search B&B Algorithms.
Proceedings of the Solving Irregularly Structured Problems in Parallel, 1997

1996
FFTs on Mesh Connected Computers.
Parallel Comput., 1996

1994
Vectorization of the Radix r Self-Sorting FFT.
Proceedings of the Parallel Processing: CONPAR 94, 1994


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