Nicolas Pronost

Orcid: 0000-0003-4499-509X

According to our database1, Nicolas Pronost authored at least 24 papers between 2006 and 2023.

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Bibliography

2023
Optimizations for predictive-corrective particle-based fluid simulation on GPU.
Vis. Comput., March, 2023

Contrôle de mouvement pour la simulation d'humains virtuels anatomiques. (Motion control for simulating anatomical virtual humans).
, 2023

2018
Physics-based control of walking virtual characters in low frequency simulations.
Proceedings of the 31st International Conference on Computer Animation and Social Agents, 2018

2017
A scalable geometrical model for musculotendon units.
Comput. Animat. Virtual Worlds, 2017

Muscle-Based Control for Character Animation.
Comput. Graph. Forum, 2017

2015
Real-time gait control for partially immersed bipeds.
Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015

2014
A practical framework for generating volumetric meshes of subject-specific soft tissue.
Vis. Comput., 2014

Modeling and Simulating Virtual Anatomical Humans.
Proceedings of the 3D Multiscale Physiological Human, 2014

2013
Physics-based Human Neck Simulation.
Proceedings of the VRIPHYS 13: 10th Workshop on Virtual Reality Interactions and Physical Simulations, 2013

The 5/10 Method: A Method for Designing Educational Games.
Proceedings of the Games and Learning Alliance - Second International Conference, 2013

2012
Interactive Character Animation Using Simulated Physics: A State-of-the-Art Review.
Comput. Graph. Forum, 2012

Simple Data-Driven Control for Simulated Bipeds.
Proceedings of the 2012 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2012

2011
Evaluation of a geometry-based knee joint compared to a planar knee joint.
Vis. Comput., 2011

A visualization framework for the analysis of neuromuscular simulations.
Vis. Comput., 2011

Interactive Character Animation using Simulated Physics.
Proceedings of the 32nd Annual Conference of the European Association for Computer Graphics, 2011

2010
Correlative joint definition for motion analysis and animation.
Comput. Animat. Virtual Worlds, 2010

2009
A subject-specific software solution for the modeling and the visualization of muscles deformations.
Vis. Comput., 2009

Morphology independent motion retrieval and control.
Int. J. Virtual Real., 2009

MotionLab: A Matlab Toolbox for Extracting and Processing Experimental Motion Capture Data for Neuromuscular Simulations.
Proceedings of the Modelling the Physiological Human, 3D Physiological Human Workshop, 2009

2008
Interactive Animation of Virtual Characters: Application to Virtual Kung-Fu Fighting.
Proceedings of the International Conference on Cyberworlds 2008, 2008

2007
Dynamics-based analysis and synthesis of human locomotion.
Vis. Comput., 2007

2006
Définition et réalisation d'outils de modélisation et de calcul de mouvement pour des humanoides virtuels. (Definition and realisation of modeling methods and motion computation algorithms for virtual humans).
PhD thesis, 2006

Morphological and stance interpolations in database for simulating bipedalism of virtual humans.
Vis. Comput., 2006

Validating retargeted and interpolated locomotions by dynamics-based analysis.
Proceedings of the 4th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2006, Kuala Lumpur, Malaysia, November 29, 2006


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