YeongWook Yang

Orcid: 0000-0003-3219-7250

According to our database1, YeongWook Yang authored at least 27 papers between 2016 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
ImageLM: Interpretable image-based learner modelling for classifying learners' computational thinking.
Expert Syst. Appl., March, 2024

2023
Game-based assessment tool using convergence of gamification and motivation theory in intelligent tutoring system.
Pers. Ubiquitous Comput., 2023

Augmenting deep neural networks with symbolic knowledge: Towards trustworthy and interpretable AI for education.
CoRR, 2023

Modeling Learners to Early Predict Their Performance in Educational Computer Games.
IEEE Access, 2023

2022
Unifying user preference and item knowledge-based similarity models for top-N recommendation.
Pers. Ubiquitous Comput., 2022

GameDKT: Deep knowledge tracing in educational games.
Expert Syst. Appl., 2022

Exploring the Relationship Between Learning Achievement and Discussion Records in Remote Maker Activities.
Proceedings of the Innovative Technologies and Learning - 5th International Conference, 2022

2021
Neural spelling correction: translating incorrect sentences to correct sentences for multimedia.
Multim. Tools Appl., 2021

An adaptive educational computer game: Effects on students' knowledge and learning attitude in computational thinking.
Comput. Hum. Behav., 2021

Combining Flipped Learning and Formative Assessment to Enhance the Learning Performance of Students in Programming.
Proceedings of the Innovative Technologies and Learning - 4th International Conference, 2021

2020
Predicting course achievement of university students based on their procrastination behaviour on Moodle.
Soft Comput., 2020

A group preference-based item similarity model: comparison of clustering techniques in ambient and context-aware recommender systems.
J. Ambient Intell. Humaniz. Comput., 2020

Mining Educational Data to Predict Students' Performance through Procrastination Behavior.
Entropy, 2020

A Hybrid Recommender System for Sequential Recommendation: Combining Similarity Models With Markov Chains.
IEEE Access, 2020

Comparison of the Evaluation Metrics for Neural Grammatical Error Correction With Overcorrection.
IEEE Access, 2020

Ancient Korean Neural Machine Translation.
IEEE Access, 2020

Clustering Algorithms in an Educational Context: An Automatic Comparative Approach.
IEEE Access, 2020

Transparent Player Model: Adaptive Visualization of Learner Model in Educational Games.
Proceedings of the Innovative Technologies and Learning - Third International Conference, 2020

Engaging Estonian primary school children in computational thinking through adaptive educational games: A qualitative study.
Proceedings of the 20th IEEE International Conference on Advanced Learning Technologies, 2020

Effects of Adaptive Educational Games on Adults' Computational Thinking.
Proceedings of the Computer Supported Education - 12th International Conference, 2020

Investigating the Learning Impact of Autothinking Educational Game on Adults: A Case Study of France.
Proceedings of the 12th International Conference on Computer Supported Education, 2020

2019
GPS: Factorized group preference-based similarity models for sparse sequential recommendation.
Inf. Sci., 2019

Long-term effects of adaptive customization support on elderly people.
Cogn. Technol. Work., 2019

AutoThinking: An Adaptive Computational Thinking Game.
Proceedings of the Innovative Technologies and Learning - Second International Conference, 2019

A Comparative Analysis of Emotional Words for Learning Effectiveness in Online Education.
Proceedings of the 12th International Conference on Educational Data Mining, 2019

2016
Predicting Second Language Proficiency Level Using Linguistic Cognitive Task and Machine Learning Techniques.
Wirel. Pers. Commun., 2016

A study on factor analysis to support knowledge based decisions for a smart class.
Inf. Technol. Manag., 2016


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