Oliver Stefani
Orcid: 0000-0003-0199-6500
  According to our database1,
  Oliver Stefani
  authored at least 14 papers
  between 2003 and 2019.
  
  
Collaborative distances:
Collaborative distances:
Timeline
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Bibliography
  2019
How to Work in the Car of the Future?: A Neuroergonomical Study Assessing Concentration, Performance and Workload Based on Subjective, Behavioral and Neurophysiological Insights.
    
  
    Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
    
  
  2014
Demonstration: VR-HYPERSPACE - The innovative use of virtual reality to increase comfort by changing the perception of self and space.
    
  
    Proceedings of the 2014 IEEE Virtual Reality, 2014
    
  
  2012
    Proceedings of the Stereoscopic Displays and Applications XXIII, 2012
    
  
    Proceedings of the Stereoscopic Displays and Applications XXIII, 2012
    
  
  2011
    Proceedings of the Ergonomics and Health Aspects of Work with Computers, 2011
    
  
  2009
    Proceedings of the Ergonomics and Health Aspects of Work with Computers, 2009
    
  
  2007
Merging of Next Generation VR and Ambient Intelligence - From Retrospective to Prospective User Interfaces.
    
  
    Proceedings of the Universal Access in Human-Computer Interaction. Ambient Interaction, 2007
    
  
AKROPHOBIA Treatment Using Virtual Environments: Evaluation Using Real-Time Physiology.
    
  
    Proceedings of the Universal Access in Human-Computer Interaction. Ambient Interaction, 2007
    
  
  2006
    Int. J. Hum. Comput. Stud., 2006
    
  
    Int. J. Hum. Comput. Stud., 2006
    
  
    Int. J. Hum. Comput. Stud., 2006
    
  
  2005
Implementing Multi-Viewer Stereo Displays.
  
    Proceedings of the 13-th International Conference in Central Europe on Computer Graphics, 2005
    
  
  2004
    Proceedings of the IEEE International Conference on Systems, 2004
    
  
  2003
3D input devices and interaction concepts for optical tracking in immersive environments.
    
  
    Proceedings of the 7th International Workshop on Immersive Projection Technology, 2003