Oliver Stefani

According to our database1, Oliver Stefani authored at least 14 papers between 2003 and 2019.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2019
How to Work in the Car of the Future?: A Neuroergonomical Study Assessing Concentration, Performance and Workload Based on Subjective, Behavioral and Neurophysiological Insights.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2014

2012
Optimization of a multiview system based on pulsed LED-LCD projectors.
Proceedings of the Stereoscopic Displays and Applications XXIII, 2012

Crosstalk and brightness in projection-based multiview systems.
Proceedings of the Stereoscopic Displays and Applications XXIII, 2012

2011
<i>SmartHeliosity</i>: Emotional Ergonomics through Coloured Light.
Proceedings of the Ergonomics and Health Aspects of Work with Computers, 2011

2009
Human Factors in Lighting.
Proceedings of the Ergonomics and Health Aspects of Work with Computers, 2009

2007
Merging of Next Generation VR and Ambient Intelligence - From Retrospective to Prospective User Interfaces.
Proceedings of the Universal Access in Human-Computer Interaction. Ambient Interaction, 2007

AKROPHOBIA Treatment Using Virtual Environments: Evaluation Using Real-Time Physiology.
Proceedings of the Universal Access in Human-Computer Interaction. Ambient Interaction, 2007

2006
Human centred design of 3-D interaction devices to control virtual environments.
Int. J. Hum. Comput. Stud., 2006

Practical evaluations of real user company needs for visualization technologies.
Int. J. Hum. Comput. Stud., 2006

Extending the desktop workplace by a portable virtual reality system.
Int. J. Hum. Comput. Stud., 2006

2005
Implementing Multi-Viewer Stereo Displays.
Proceedings of the 13-th International Conference in Central Europe on Computer Graphics, 2005

2004
Designing 3D input devices for immersive environments.
Proceedings of the IEEE International Conference on Systems, 2004

2003
3D input devices and interaction concepts for optical tracking in immersive environments.
Proceedings of the 7th International Workshop on Immersive Projection Technology, 2003


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