Matthias Bues

According to our database1, Matthias Bues authored at least 24 papers between 1997 and 2020.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Links

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Bibliography

2020
OnBodyVR: Virtual Reality Application with Eyes-free on-Body Interface Based on three Tracked Points.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

2019
Collaborative Problem Solving in Local and Remote VR Situations.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Distributed, Collaborative Virtual Reality Application for Product Development with Simple Avatar Calibration Method.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

The Influence of the Viewpoint in a Self-Avatar on Body Part and Self-Localization.
Proceedings of the ACM Symposium on Applied Perception 2019, 2019

2018
General Chair Message.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

VD1: a technical approach to a hybrid 2D and 3D desktop environment.
Proceedings of the 11th IEEE Workshop on Software Engineering and Architectures for Real-time Interactive Systems, 2018

2017
How Machines are Serviced - Design of a Virtual Reality-based Training System for Technical Customer Services.
Proceedings of the Towards Thought Leadership in Digital Transformation: 13. Internationale Tagung Wirtschaftsinformatik, 2017

ProDesk: An Interactive Ubiquitous Desktop Surface.
Proceedings of the Interactive Surfaces and Spaces, 2017

Attraktivität von Engineering-Software - der Sprung von einer "neutralen" zu einer "begehrten" Benutzungsschnittstelle.
Proceedings of the Usability Professionals 2017, 2017

2014

2012
Optimization of a multiview system based on pulsed LED-LCD projectors.
Proceedings of the Stereoscopic Displays and Applications XXIII, 2012

2011
FPGA-based image combiner for parallel rendering.
Proceedings of the 2011 IEEE International Conference on Signal and Image Processing Applications, 2011

<i>SmartHeliosity</i>: Emotional Ergonomics through Coloured Light.
Proceedings of the Ergonomics and Health Aspects of Work with Computers, 2011

Short Paper: Acquisition and Management of Building Materials for VR Applications.
Proceedings of the JVRC11: Joint Virtual Reality Conference of EGVE, 2011

2009
Ein System zum visuell hochwertigen Echtzeitrendering für Virtuelle Umgebungen.
PhD thesis, 2009

Human Factors in Lighting.
Proceedings of the Ergonomics and Health Aspects of Work with Computers, 2009

2007
VRfx - A User Friendly Tool for the Creation of Photorealistic Virtual Environments.
Proceedings of the Universal Access in Human-Computer Interaction. Ambient Interaction, 2007

An Immersive CAD Testbed.
Proceedings of the Eurographics Symposium on Virtual Environments, 2007

2006
iSith - Intersection-based Spatial Interaction for Two Hands.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2006

2005
Implementing Multi-Viewer Stereo Displays.
Proceedings of the 13-th International Conference in Central Europe on Computer Graphics, 2005

2004
Network aware parallel rendering with PCs.
Proceedings of the Proceedings VRCAI 2004, 2004

2003
Sensing Surfaces - Bringing the Desktop into Virtual Environments.
Proceedings of the 7th International Workshop on Immersive Projection Technology, 2003

2001
Towards a Scalable High Performance Application Platform for Immersive Virtual Environments.
Proceedings of the 7th EG Workshop on Virtual Environments, 2001

1997
Toward Next Generation Virtual Reality Systems.
Proceedings of the International Conference on Multimedia Computing and Systems, 1997


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