Shaun W. Lawson
Orcid: 0000-0001-8357-0727Affiliations:
- Northumbria University, UK
- University of Lincoln, UK (former)
According to our database1,
Shaun W. Lawson
authored at least 100 papers
between 2002 and 2024.
Collaborative distances:
Collaborative distances:
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Bibliography
2024
Embedding Thinking Strategies within a Tangible Tree to Orchestrate Small Group Brainstorming.
Proceedings of the Eighteenth International Conference on Tangible, 2024
DCitizens Roles Unveiled: SIG Navigating Identities in Digital Civics and the Spectrum of Societal Impact.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
Proceedings of the Companion Publication of the 2024 ACM Designing Interactive Systems Conference, 2024
2023
Designing Technology-Mediated Peer Support for Postgraduate Research Students at Risk of Loneliness and Isolation.
ACM Trans. Comput. Hum. Interact., February, 2023
Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility, 2023
2021
A systematic review of physical-digital play technology and developmentally relevant child behaviour.
Int. J. Child Comput. Interact., 2021
Lanterns: Configuring a Digital Resource to Inspire Preschool Children's Free Play Outdoors.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
2019
Comput. Hum. Behav., 2019
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Voice as a Design Material: Sociophonetic Inspired Design Strategies in Human-Computer Interaction.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Designing Second-Screening Experiences for Social Co-Selection and Critical Co-Viewing of Reality TV.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019
2018
Researching with Twitter timeline data: A demonstration via "everyday" socio-political talk around welfare provision.
Big Data Soc., January, 2018
Proceedings of the Funology 2 - From Usability to Enjoyment, Second Edition, 2018
Proceedings of the Funology 2 - From Usability to Enjoyment, Second Edition, 2018
New Media Soc., 2018
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Maker Movements, Do-It-Yourself Cultures and Participatory Design: Implications for HCI Research.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Troubling Vulnerability: Designing with LGBT Young People's Ambivalence Towards Hate Crime Reporting.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Everything We Do, Everything We Press: Data-Driven Remote Performance Management in a Mobile Workplace.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
2017
Int. J. Hum. Comput. Stud., 2017
Counter-Discourse Activism on Social Media: The Case of Challenging "Poverty Porn" Television.
Comput. Support. Cooperative Work., 2017
Proceedings of the 21st International Academic Mindtrek Conference, AcademicMindtrek 2017, Tampere, Finland, September 20, 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
"Could You Define That in Bot Terms"?: Requesting, Creating and Using Bots on Reddit.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Connecting Those That Care: Designing for Transitioning, Talking, Belonging and Escaping.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
"I've been manipulated!": Designing Second Screen Experiences for Critical Viewing of Reality TV.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Self Harmony: Rethinking Hackathons to Design and Critique Digital Technologies for Those Affected by Self-Harm.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Proceedings of the Companion Publication of the 2017 ACM Conference Companion Publication on Designing Interactive Systems, 2017
Proceedings of the Companion Publication of the 2017 ACM Conference Companion Publication on Designing Interactive Systems, 2017
2016
Constructing the Visual Online Political Self: An Analysis of Instagram Use by the Scottish Electorate.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
The Smartphone: A Lacanian Stain, A Tech Killer, and an Embodiment of Radical Individualism.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
2015
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015
"After All the Time I Put Into This": Co-Creation and the End-of-life of Social Network Games.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015
Problematising Upstream Technology through Speculative Design: The Case of Quantified Cats and Dogs.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015
Debating Poverty Porn on Twitter: Social Media as a Place for Everyday Socio-Political Talk.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015
Proceedings of the 2015 British HCI Conference, Lincoln, United Kingdom, July 13-17, 2015, 2015
Proceedings of the 2015 British HCI Conference, Lincoln, United Kingdom, July 13-17, 2015, 2015
2014
Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video, 2014
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014
Effects of group performance feedback and goal-setting in an organisational energy intervention.
Proceedings of the 18th International Academic MindTrek Conference: Media Business, 2014
Proceedings of the Computer Supported Cooperative Work, 2014
"what do you think of the return of dungarees?": social media interactions between retail locations and their customers.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
2013
Interactions, 2013
Validating a mobile phone application for the everyday, unobtrusive, objective measurement of sleep.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
2012
Blowtooth: a provocative pervasive game for smuggling virtual drugs through real airport security.
Pers. Ubiquitous Comput., 2012
Proceedings of the 10th European Conference on Interactive TV and Video, 2012
"We've bin watching you": designing for reflection and social persuasion to promote sustainable lifestyles.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
Exploring mischief and mayhem in social computing or: how we learned to stop worrying and love the trolls.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
"Watts in it for me?": design implications for implementing effective energy interventions in organisations.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
2011
Proceedings of the PASSAT/SocialCom 2011, Privacy, 2011
Proceedings of the 18th IEEE International Conference on Image Processing, 2011
Proceedings of the 9th International Interactive TV&Video Conference, 2011
Proceedings of the 2011 DiGRA International Conference: Think, Design, Play, 2011
Practical, appropriate, empirically-validated guidelines for designing educational games.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
2010
Wattsup?: motivating reductions in domestic energy consumption using social networks.
Proceedings of the 6th Nordic Conference on Human-Computer Interaction 2010, 2010
Motivating physical activity at work: using persuasive social media for competitive step counting.
Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media Environments, 2010
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010
Improving social game engagement on facebook through enhanced socio-contextual information.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010
There's a monster in my kitchen: using aversive feedback to motivate behaviour change.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010
Competitive carbon counting: can social networking sites make saving energy more enjoyable?
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010
2009
Proceedings of the 2009 Conference in Games and Virtual Worlds for Serious Applications, 2009
Proceedings of the 13th International Academic MindTrek Conference: Everyday Life in the Ubiquitous Era, 2009
Mario, Luigi and Dave: the effect of language on the social structure of a bilingual online mobile game.
Proceedings of the 13th International Academic MindTrek Conference: Everyday Life in the Ubiquitous Era, 2009
Hardcore Classification: Identifying Play Styles in Social Games Using Network Analysis.
Proceedings of the Entertainment Computing, 2009
Proceedings of the Universal Access in Human-Computer Interaction. Addressing Diversity, 2009
Proceedings of the 12th IEEE International Conference on Computational Science and Engineering, 2009
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009
Familiars: representing Facebook users' social behaviour through a reflective playful experience.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009
2008
Proceedings of the 5th Nordic Conference on Human-Computer Interaction 2008, 2008
Proceedings of the 2008 IEEE International Conference on Robotics and Automation, 2008
2007
Proceedings of the Universal Access in Human Computer Interaction. Coping with Diversity, 2007
Proceedings of the Digital Human Modeling, 2007
Proceedings of the Fifteenth European Conference on Information Systems, 2007
2004
Proceedings of the 8th International Conference on Information Visualisation, 2004
Proceedings of the Computational Science, 2004
Proceedings of the 17th Conference on Software Engineering Education and Training (CSEE&T 2004), 2004
2003
Towards a Usable Stereoscopic Augmented Reality Interface for the Manipulation of Virtual Cursors.
Proceedings of the 2003 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2003), 2003
2002
Augmented Reality As a Tool to Aid the Telerobotic Exploration and Characterization of Remote Environments.
Presence Teleoperators Virtual Environ., 2002