Shaun W. Lawson

Orcid: 0000-0001-8357-0727

Affiliations:
  • Northumbria University, UK
  • University of Lincoln, UK (former)


According to our database1, Shaun W. Lawson authored at least 100 papers between 2002 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2024
Embedding Thinking Strategies within a Tangible Tree to Orchestrate Small Group Brainstorming.
Proceedings of the Eighteenth International Conference on Tangible, 2024

DCitizens Roles Unveiled: SIG Navigating Identities in Digital Civics and the Spectrum of Societal Impact.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

Designing for and with the 'Digital Citizen'.
Proceedings of the Companion Publication of the 2024 ACM Designing Interactive Systems Conference, 2024

2023
Designing Technology-Mediated Peer Support for Postgraduate Research Students at Risk of Loneliness and Isolation.
ACM Trans. Comput. Hum. Interact., February, 2023

The Ethics of Social Media Analytics in Migration Studies.
CoRR, 2023

Towards real-time and large-scale web accessbility.
Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility, 2023

2021
A systematic review of physical-digital play technology and developmentally relevant child behaviour.
Int. J. Child Comput. Interact., 2021

Lanterns: Configuring a Digital Resource to Inspire Preschool Children's Free Play Outdoors.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
ReFind: Design, Lived Experience and Ongoingness in Bereavement.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

What's Your Problem with the Dog Internet?
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Broadening Exposure to Socio-Political Opinions via a Pushy Smart Home Device.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Designing IoT Resources to Support Outdoor Play for Children.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
Feeling alone among 317 million others: Disclosures of loneliness on Twitter.
Comput. Hum. Behav., 2019

Designing for Digital Playing Out.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Voice as a Design Material: Sociophonetic Inspired Design Strategies in Human-Computer Interaction.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Designing Second-Screening Experiences for Social Co-Selection and Critical Co-Viewing of Reality TV.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Recipes for Programmable Money.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Play Poles: Towards IoT Resources for Outdoor Play.
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019

2018
Researching with Twitter timeline data: A demonstration via "everyday" socio-political talk around welfare provision.
Big Data Soc., January, 2018

Reorienting Geolocation Data Through Mischievous Design.
Proceedings of the Funology 2 - From Usability to Enjoyment, Second Edition, 2018

Playful Research Fiction: A Fictional Conference.
Proceedings of the Funology 2 - From Usability to Enjoyment, Second Edition, 2018

Doing stigma: Online commenting around weight-related news media.
New Media Soc., 2018

Rethinking Engagement with Online News through Social and Visual Co-Annotation.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Maker Movements, Do-It-Yourself Cultures and Participatory Design: Implications for HCI Research.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Troubling Vulnerability: Designing with LGBT Young People's Ambivalence Towards Hate Crime Reporting.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

"Grand Visions" for Post-Capitalist Human-Computer Interaction.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Making Problems in Design Research: The Case of Teen Shoplifters on Tumblr.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Everything We Do, Everything We Press: Data-Driven Remote Performance Management in a Mobile Workplace.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Animal-Computer Interaction: The emergence of a discipline.
Int. J. Hum. Comput. Stud., 2017

Counter-Discourse Activism on Social Media: The Case of Challenging "Poverty Porn" Television.
Comput. Support. Cooperative Work., 2017

The role of social media in artisanal production: a case of craft beer.
Proceedings of the 21st International Academic Mindtrek Conference, AcademicMindtrek 2017, Tampere, Finland, September 20, 2017

HCI, Solidarity Movements and the Solidarity Economy.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Has Instagram Fundamentally Altered the 'Family Snapshot'?
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

"Could You Define That in Bot Terms"?: Requesting, Creating and Using Bots on Reddit.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Connecting Those That Care: Designing for Transitioning, Talking, Belonging and Escaping.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

"I've been manipulated!": Designing Second Screen Experiences for Critical Viewing of Reality TV.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Self Harmony: Rethinking Hackathons to Design and Critique Digital Technologies for Those Affected by Self-Harm.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

A Provocation for Rethinking and Democratising Emoji Design.
Proceedings of the Companion Publication of the 2017 ACM Conference Companion Publication on Designing Interactive Systems, 2017

An Augmented Reality Game using Face Recognition Technology.
Proceedings of the Companion Publication of the 2017 ACM Conference Companion Publication on Designing Interactive Systems, 2017

2016
Power, participation, and the dog internet.
Interactions, 2016

Constructing the Visual Online Political Self: An Analysis of Instagram Use by the Scottish Electorate.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

"PS. I Love You": Understanding the Impact of Posthumous Digital Messages.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

The Smartphone: A Lacanian Stain, A Tech Killer, and an Embodiment of Radical Individualism.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Role of Conferences in Shaping the Field of HCI.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

"After All the Time I Put Into This": Co-Creation and the End-of-life of Social Network Games.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

Dendrogram Visualization as a Game Design Tool.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

'Close the Loop': An iBeacon App to Foster Recycling Through Just-in-Time Feedback.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Games Against Health: A Player-Centered Design Philosophy.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Problematising Upstream Technology through Speculative Design: The Case of Quantified Cats and Dogs.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Debating Poverty Porn on Twitter: Social Media as a Place for Everyday Socio-Political Talk.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Designing student energy interventions: a cross-cultural comparison.
Proceedings of the 2015 British HCI Conference, Lincoln, United Kingdom, July 13-17, 2015, 2015

"Aye, have a dream #IndyRef": use of instagram during the scottish referendum.
Proceedings of the 2015 British HCI Conference, Lincoln, United Kingdom, July 13-17, 2015, 2015

2014
Disinhibited abuse of othered communities by second-screening audiences.
Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video, 2014

Animal-computer interaction (ACI): pushing boundaries beyond 'human'.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

Effects of group performance feedback and goal-setting in an organisational energy intervention.
Proceedings of the 18th International Academic MindTrek Conference: Media Business, 2014

Understanding in-situ social media use at music festivals.
Proceedings of the Computer Supported Cooperative Work, 2014

"what do you think of the return of dungarees?": social media interactions between retail locations and their customers.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Crowd saucing: social technology for encouraging healthier eating.
Interactions, 2013

Validating a mobile phone application for the everyday, unobtrusive, objective measurement of sleep.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

CHI and the future robot enslavement of humankind: a retrospective.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Cool and the gang: design insights for engaging student energy interventions.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Blowtooth: a provocative pervasive game for smuggling virtual drugs through real airport security.
Pers. Ubiquitous Comput., 2012

Who is on your sofa?: TV audience communities and second screening social networks.
Proceedings of the 10th European Conference on Interactive TV and Video, 2012

"We've bin watching you": designing for reflection and social persuasion to promote sustainable lifestyles.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Animal-computer interaction SIG.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Get lost: facilitating serendipitous exploration in location-sharing services.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Exploring mischief and mayhem in social computing or: how we learned to stop worrying and love the trolls.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

"I can't get no sleep": discussing #insomnia on twitter.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

"Watts in it for me?": design implications for implementing effective energy interventions in organisations.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
"I Can Haz Emoshuns?"-Understanding Anthropomorphosis of Cats among Internet Users.
Proceedings of the PASSAT/SocialCom 2011, Privacy, 2011

Automatic nesting seabird detection based on boosted HOG-LBP descriptors.
Proceedings of the 18th IEEE International Conference on Image Processing, 2011

Co-viewing live TV with digital backchannel streams.
Proceedings of the 9th International Interactive TV&Video Conference, 2011

Social Architecture and the Emergence of Power Laws in Online Social Games.
Proceedings of the 2011 DiGRA International Conference: Think, Design, Play, 2011

Practical, appropriate, empirically-validated guidelines for designing educational games.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Power ballads: deploying aversive energy feedback in social media.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
Wattsup?: motivating reductions in domestic energy consumption using social networks.
Proceedings of the 6th Nordic Conference on Human-Computer Interaction 2010, 2010

Motivating physical activity at work: using persuasive social media for competitive step counting.
Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media Environments, 2010

Blowtooth: pervasive gaming in unique and challenging environments.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Tagliatelle: social tagging to encourage healthier eating.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Improving social game engagement on facebook through enhanced socio-contextual information.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

There's a monster in my kitchen: using aversive feedback to motivate behaviour change.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Competitive carbon counting: can social networking sites make saving energy more enjoyable?
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
Tabletop Prototyping of Serious Games for 'Soft Skills' Training.
Proceedings of the 2009 Conference in Games and Virtual Worlds for Serious Applications, 2009

Developing a serious game to evaluate and train group decision making skills.
Proceedings of the 13th International Academic MindTrek Conference: Everyday Life in the Ubiquitous Era, 2009

Mario, Luigi and Dave: the effect of language on the social structure of a bilingual online mobile game.
Proceedings of the 13th International Academic MindTrek Conference: Everyday Life in the Ubiquitous Era, 2009

Hardcore Classification: Identifying Play Styles in Social Games Using Network Analysis.
Proceedings of the Entertainment Computing, 2009

Asperger Syndrome and Mobile Phone Behavior.
Proceedings of the Universal Access in Human-Computer Interaction. Addressing Diversity, 2009

Gaming On and Off the Social Graph: The Social Structure of Facebook Games.
Proceedings of the 12th IEEE International Conference on Computational Science and Engineering, 2009

The reign of catz & dogz at CHI 2009.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Familiars: representing Facebook users' social behaviour through a reflective playful experience.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009

2008
ItchyFeet: motivations for urban geospatial tagging.
Proceedings of the 5th Nordic Conference on Human-Computer Interaction 2008, 2008

Interaction with a zoomorphic robot that exhibits canid mechanisms of behaviour.
Proceedings of the 2008 IEEE International Conference on Robotics and Automation, 2008

2007
Design of Interactive Technology for Ageing-In-Place.
Proceedings of the Universal Access in Human Computer Interaction. Coping with Diversity, 2007

Comparison of Human and Machine Recognition of Everyday Human Actions.
Proceedings of the Digital Human Modeling, 2007

The Impact of Owner Age on Companionship with Virtual Pets.
Proceedings of the Fifteenth European Conference on Information Systems, 2007

2004
Do we Need Stereoscopic Displays for 3D Augmented Reality Target Selection Tasks?
Proceedings of the 8th International Conference on Information Visualisation, 2004

Target Selection in Augmented Reality Worlds.
Proceedings of the Computational Science, 2004

Can Real-Time Software Engineering be Taught to Java Programmers?
Proceedings of the 17th Conference on Software Engineering Education and Training (CSEE&T 2004), 2004

2003
Towards a Usable Stereoscopic Augmented Reality Interface for the Manipulation of Virtual Cursors.
Proceedings of the 2003 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2003), 2003

2002
Augmented Reality As a Tool to Aid the Telerobotic Exploration and Characterization of Remote Environments.
Presence Teleoperators Virtual Environ., 2002


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