Patrik Goorts

According to our database1, Patrik Goorts authored at least 26 papers between 2009 and 2021.

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Bibliography

2021
HapticPanel: An Open System to Render Haptic Interfaces in Virtual Reality for Manufacturing Industry.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021

2016
Nonuniform depth distribution selection with discrete Fourier transform.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

New visual coding exploration in MPEG: Super-MultiView and Free Navigation in Free viewpoint TV.
Proceedings of the Stereoscopic Displays and Applications XXVII, 2016

Omnidirectional free viewpoint video using panoramic light fields.
Proceedings of the True Vision - Capture, Transmission and Display of 3D Video, 2016

Multi-view wide baseline depth estimation robust to sparse input sampling.
Proceedings of the True Vision - Capture, Transmission and Display of 3D Video, 2016

2015
Multi-camera epipolar plane image feature detection for robust view synthesis.
Proceedings of the 2015 3DTV-Conference: The True Vision, 2015

2014
Real-time, Adaptive Plane Sweeping for Free Viewpoint Navigation in Soccer Scenes
PhD thesis, 2014

Free Viewpoint Video for Soccer using Histogram-based Validity Maps in Plane Sweeping.
Proceedings of the VISAPP 2014, 2014

Self-calibration of Large Scale Camera Networks.
Proceedings of the SIGMAP 2014, 2014

Real-time Local Stereo Matching Using Edge Sensitive Adaptive Windows.
Proceedings of the SIGMAP 2014, 2014

Automatic Calibration of Soccer Scenes Using Feature Detection.
Proceedings of the E-Business and Telecommunications - 11th International Joint Conference, 2014

Real-Time Edge-Sensitive Local Stereo Matching with Iterative Disparity Refinement.
Proceedings of the E-Business and Telecommunications - 11th International Joint Conference, 2014

Iterative refinement for real-time local stereo matching.
Proceedings of the 2014 International Conference on 3D Imaging, 2014

Tile Tracker: A Practical and Inexpensive Positioning System for Mobile AR Applications.
Proceedings of the Augmented and Virtual Reality - First International Conference, 2014

A qualitative comparison of MPEG view synthesis and light field rendering.
Proceedings of the 3DTV-Conference 2014: The True Vision, 2014

2013
Scalable optical tracking for navigating large virtual environments using spatially encoded markers.
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology, 2013

Real-time Video-based View Interpolation of Soccer Events using Depth-selective Plane Sweeping.
Proceedings of the VISAPP 2013, 2013

Optimization of Free Viewpoint Interpolation by Applying Adaptive Depth Plane Distributions in Plane Sweeping - A Histogram-based Approach to a Non-uniform Plane Distribution.
Proceedings of the SIGMAP and WINSYS 2013, 2013

Optimal Distribution of Computational Power in Free Viewpoint Interpolation by Depth Hypothesis Density Adaptation in Plane Sweeping.
Proceedings of the E-Business and Telecommunications - International Joint Conference, 2013

Bringing 3D vision to the web: Acquiring motion parallax using commodity cameras and WebGL.
Proceedings of the International Conference on 3D Imaging, 2013

2012
ARDO: Automatic Removal of Dynamic Objects - Exclude Moving Objects Automatically from a Collection of Images using a Consumer Camera.
Proceedings of the VISAPP 2012, 2012

Raw Camera Image Demosaicing using Finite Impulse Response Filtering on Commodity GPU Hardware using CUDA.
Proceedings of the SIGMAP and WINSYS 2012, 2012

HeatMeUp: A 3DUI serious game to explore collaborative wayfinding.
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012

2011
Look mother, virtual puzzling without buttons!
Proceedings of the IEEE Symposium on 3D User Interfaces, 2011

2010
Practical Examples of GPU Computing Optimization Principles.
Proceedings of the SIGMAP 2010, 2010

2009
Optimal Data Distribution for Versatile Finite Impulse Response Filtering on Next-Generation Graphics Hardware Using CUDA.
Proceedings of the 15th IEEE International Conference on Parallel and Distributed Systems, 2009


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