Donald Degraen

According to our database1, Donald Degraen authored at least 27 papers between 2014 and 2022.

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Bibliography

2022
TactJam: An End-to-End Prototyping Suite for Collaborative Design of On-Body Vibrotactile Feedback.
Proceedings of the TEI '22: Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction, Daejeon, Republic of Korea, February 13, 2022

VRySmart: a Framework for Embedding Smart Devices in Virtual Reality.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Sustainable Haptic Design: Improving Collaboration, Sharing, and Reuse in Haptic Design Research.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Capturing Tactile Properties of Real Surfaces for Haptic Reproduction.
Proceedings of the UIST '21: The 34th Annual ACM Symposium on User Interface Software and Technology, 2021

Weirding Haptics: In-Situ Prototyping of Vibrotactile Feedback in Virtual Reality through Vocalization.
Proceedings of the UIST '21: The 34th Annual ACM Symposium on User Interface Software and Technology, 2021

FamilyFlower: an Artifical Flower to Foster Distant Family Connections.
Proceedings of the MUM 2021: 20th International Conference on Mobile and Ubiquitous Multimedia, Leuven, Belgium, December 5, 2021

Hakoniwa: Enhancing Physical Gamification using Miniature Garden Elements.
Proceedings of the Mindtrek '21: Academic Mindtrek 2021, 2021

Everyday Proxy Objects for Virtual Reality.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Demonstration of Drag: on - A VR Controller Providing Haptic Feedback Based on Drag and Weight Shift.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

AmbiPlant - Ambient Feedback for Digital Media through Actuated Plants.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Everyday Proxy Objects for Virtual Reality.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Envisioning Haptic Design for Immersive Virtual Environments.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
Mixing realities for sketch retrieval in Virtual Reality.
Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 2019

Exploring Visual Guidance in 360-degree Videos.
Proceedings of the 2019 ACM International Conference on Interactive Experiences for TV and Online Video, 2019

Pseudo-haptic Controls for Mid-air Finger-based Menu Interaction.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Enhancing Texture Perception in Virtual Reality Using 3D-Printed Hair Structures.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Overgrown: Supporting Plant Growth with an Endoskeleton for Ambient Notifications.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Exploring Interaction Design for the Social Internet of Things.
Proceedings of the Social Internet of Things - Technology, Communications and Computing, 2019

2018
Immersive Notification Framework: Adaptive & Plausible Notifications in Virtual Reality.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
The Geography of Pokémon GO: Beneficial and Problematic Effects on Places and Movement.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
No more Autobahn!: Scenic Route Generation Using Googles Street View.
Proceedings of the 21st International Conference on Intelligent User Interfaces, 2016

SCATE - smart computer aided translation environment.
Proceedings of the 19th Annual Conference of the European Association for Machine Translation: Projects/Products, 2016

Purpose-Centric Appropriation of Everyday Objects as Game Controllers.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Hidden in Plain Sight: an Exploration of a Visual Language for Near-Eye Out-of-Focus Displays in the Peripheral View.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Web-Powered Virtual Site Exploration Based on Augmented 360 Degree Video via Gesture-Based Interaction.
Proceedings of the 3rd International Workshop on Interactive Content Consumption co-located with ACM International Conference on Interactive Experiences for Television and Online Video (ACM TVX 2015), 2015

Gestu-Wan - An Intelligible Mid-Air Gesture Guidance System for Walk-up-and-Use Displays.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

2014
Iterative refinement for real-time local stereo matching.
Proceedings of the 2014 International Conference on 3D Imaging, 2014


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