Nick Michiels

Orcid: 0000-0002-7047-5867

According to our database1, Nick Michiels authored at least 37 papers between 2013 and 2026.

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Bibliography

2026
DASP: Self-Supervised Nighttime Monocular Depth Estimation With Domain Adaptation of Spatiotemporal Priors.
IEEE Robotics Autom. Lett., February, 2026

A Comparative Study of 3D Model Acquisition Methods for Synthetic Data Generation of Agricultural Products.
CoRR, January, 2026

2025
NVGS: Neural Visibility for Occlusion Culling in 3D Gaussian Splatting.
CoRR, November, 2025

CRISTAL: Real-time Camera Registration in Static LiDAR Scans using Neural Rendering.
CoRR, November, 2025

Projector-camera calibration with non-overlapping fields of view using a planar mirror.
Virtual Real., March, 2025

VATr++: Choose Your Words Wisely for Handwritten Text Generation.
IEEE Trans. Pattern Anal. Mach. Intell., February, 2025

PRoGS: Progressive Rendering of Gaussian Splats.
Proceedings of the IEEE/CVF Winter Conference on Applications of Computer Vision, 2025

Cut-and-Splat: Leveraging Gaussian Splatting for Synthetic Data Generation.
Proceedings of the Robotics, Computer Vision and Intelligent Systems, 2025

Real-time Neural Rendering of LiDAR Point Clouds.
Proceedings of the 46th Annual Conference of the European Association for Computer Graphics, 2025

Automated Skeleton Transformations on 3D Tree Models Captured from an RGB Video.
Proceedings of the 46th Annual Conference of the European Association for Computer Graphics, 2025

Leveraging Transfer Learning for Niche Sign System Recognition in VR Training with Limited Data.
Proceedings of the Extended Reality - International Conference, 2025

2024
DistillGrasp: Integrating Features Correlation With Knowledge Distillation for Depth Completion of Transparent Objects.
IEEE Robotics Autom. Lett., October, 2024

Tracking and co-location of global point clouds for large-area indoor environments.
Virtual Real., June, 2024

PRoGS: Progressive Rendering of Gaussian Splats.
CoRR, 2024

Genetic Learning for Designing Sim-to-Real Data Augmentations.
CoRR, 2024

3D-HRFC: 3D-Aware Image Generation at High Resolution with Faster Convergence.
Proceedings of the PRICAI 2024: Trends in Artificial Intelligence, 2024

Brains Over Brawn: Small AI Labs in the Age of Datacenter-Scale Compute.
Proceedings of the Deep Learning Theory and Applications, 2024

Large-Area Spatially Aligned Anchors.
Proceedings of the Extended Reality - International Conference, 2024

2023
CAD2Render: A Modular Toolkit for GPU-accelerated Photorealistic Synthetic Data Generation for the Manufacturing Industry.
Proceedings of the IEEE/CVF Winter Conference on Applications of Computer Vision Workshops, 2023

2022
Dataset of Industrial Metal Objects.
CoRR, 2022

Analysis of Training Object Detection Models with Synthetic Data.
Proceedings of the 33rd British Machine Vision Conference 2022, 2022

2021
Real-time Detection of 2D Tool Landmarks with Synthetic Training Data.
Proceedings of the 2nd International Conference on Robotics, 2021

Adaptive Streaming and Rendering of Static Light Fields in the Web Browser.
Proceedings of the International Conference on 3D Immersion, 2021

Automatic Camera Control and Directing with an Ultra-High-Definition Collaborative Recording System.
Proceedings of the CVMP '21: European Conference on Visual Media Production, London, United Kingdom, December 6, 2021

2018
Standards-compliant HTTP adaptive streaming of static light fields.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018

GPU-accelerated CellProfiler.
Proceedings of the IEEE International Conference on Bioinformatics and Biomedicine, 2018

Capturing Industrial Machinery into Virtual Reality.
Proceedings of the Articulated Motion and Deformable Objects, 2018

2016
Representations and Algorithms for Interactive Relighting
PhD thesis, 2016

Simplification of Moving 3D Scene Data on GPU.
Proceedings of the 13th International Joint Conference on e-Business and Telecommunications (ICETE 2016), 2016

Material-Specific Chromaticity Priors.
Proceedings of the British Machine Vision Conference 2016, 2016

2015
Interactive Relighting of Virtual Objects under Environment Lighting.
Proceedings of the GRAPP 2015, 2015

Using Near-Field Light Sources to Separate Illumination from BRDF.
Proceedings of the British Machine Vision Conference 2015, 2015

2014
Product Integral Binding Coefficients for High-order Wavelets.
Proceedings of the SIGMAP 2014, 2014

Exploiting Material Properties to Select a Suitable Wavelet Basis for Efficient Rendering.
Proceedings of the GRAPP 2014, 2014

Interactive Augmented Omnidirectional Video with Realistic Lighting.
Proceedings of the Augmented and Virtual Reality - First International Conference, 2014

A qualitative comparison of MPEG view synthesis and light field rendering.
Proceedings of the 3DTV-Conference 2014: The True Vision, 2014

2013
High-order wavelets for hierarchical refinement in inverse rendering.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2013


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