Pedro Henrique Dias Valle

Orcid: 0000-0002-6929-7557

According to our database1, Pedro Henrique Dias Valle authored at least 40 papers between 2015 and 2026.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book  In proceedings  Article  PhD thesis  Dataset  Other 

Links

Online presence:

On csauthors.net:

Bibliography

2026
Open Educational Resources: Barriers and Open Issues.
CoRR, March, 2026

A Digital Game to Motivate and Empower Women in Learning Algorithms for Computer Science.
J. Interact. Syst., 2026

Design Thinking in Human-Centered Chatbot Engineering: A Systematic Mapping Study.
Proceedings of the 28th International Conference on Enterprise Information Systems, 2026

A Tool Supported by LLM for Heuristic Usability Evaluation.
Proceedings of the 28th International Conference on Enterprise Information Systems, 2026

From Fiction to Requirements: Transforming Speculative Ideas into Game Requirements.
Proceedings of the 28th International Conference on Enterprise Information Systems, 2026

Instruments and Artifacts for Evaluating Educational Chatbots.
Proceedings of the 28th International Conference on Enterprise Information Systems, 2026

Does Gamification in Requirements Engineering Work? An Updated and Extended Systematic Literature Review.
Proceedings of the 28th International Conference on Enterprise Information Systems, 2026

Thinking Outside the Box: Students' Perspectives on User-Centered Chatbot Design through Design Thinking.
Proceedings of the 18th International Conference on Computer Supported Education, 2026

A Systematic Mapping Study of Sustainability Aspects in Open Educational Resources in Computing.
Proceedings of the 18th International Conference on Computer Supported Education, 2026

2025
A Systematic Mapping Study on Chatbots in Programming Education.
CoRR, September, 2025

CIAS: Catalog of Interoperability Architectural Solutions for Software Systems.
J. Univers. Comput. Sci., 2025

TASIS: A typology of architectural strategies for interoperability in software-intensive systems.
Comput. Stand. Interfaces, 2025

Theory Inspires, but Examples Engage: A Mixed-Methods Analysis of Worked Examples From CoderBot in Programming Education.
IEEE Access, 2025

Machine Learning-Assisted Tools for User eXperience Evaluation: A Systematic Mapping Study.
Proceedings of the 21st Brazilian Symposium on Information Systems, 2025

Chatbot Development through Design Thinking Techniques: An Exploratory Study from Students' Perspective.
Proceedings of the 24th Brazilian Symposium on Software Quality, 2025

Designed for a Court, Used in a University: The Communicability of SEI from the Perspective of Undergraduate Students.
Proceedings of the 24th Brazilian Symposium on Software Quality, 2025

Uma página, muitas informações: como as universidades federais lidam com diferentes requisitos legais em seus sites?
Proceedings of the 39th Brazilian Symposium on Software Engineering, 2025

2024
Systems Interoperability Types: A Tertiary Study.
ACM Comput. Surv., October, 2024

Essential Aspects in Digital Educational Games to Support the Teaching-Learning of Computing Contents.
Proceedings of the 20th Brazilian Symposium on Information Systems, 2024

An Educational Digital Game Driven Strategy to Support the Teaching-Learning of Algorithms and Motivate Female Information Systems Students.
Proceedings of the 20th Brazilian Symposium on Information Systems, 2024

Dealing with the diversity of interoperability types.
Proceedings of the 20th Brazilian Symposium on Information Systems, 2024

Professionals' Perceptions of the Interaction between User Experience and Machine Learning.
Proceedings of the 20th Brazilian Symposium on Information Systems, 2024

What Do We Know About Usability Evaluation for Chatbots?: A Systematic Mapping Study.
Proceedings of the 20th Brazilian Symposium on Information Systems, 2024

Desenvolvimento de um Jogo Digital para Apoiar o Ensino-Aprendizagem de Algoritmos: Estratégias para Engajar Mulheres no Ensino Superior em Computação.
Proceedings of the 23rd Brazilian Symposium on Games and Digital Entertainment, 2024

2023
Integrating SPOCs in Software Testing Education: Evidence in Emergency Remote Courses.
Informatics Educ., 2023

Soft and Hard Skills of Software Testing Professionals: A Comprehensive Survey.
Proceedings of the XXII Brazilian Symposium on Software Quality, 2023

Soft Skills of Software Developers: Exploring the Pandemic's Impact of COVID-19.
Proceedings of the XXII Brazilian Symposium on Software Quality, 2023

2022
An Experimental Study on Usability and User Experience Evaluation Techniques in Mobile Applications.
Proceedings of the 24th International Conference on Enterprise Information Systems, 2022

UX of Chatbots: An Exploratory Study on Acceptance of User Experience Evaluation Methods.
Proceedings of the 24th International Conference on Enterprise Information Systems, 2022

2021
Towards suitable description of reference architectures.
PeerJ Comput. Sci., 2021

Three decades of software reference architectures: A systematic mapping study.
J. Syst. Softw., 2021

Architectural strategies for interoperability of software-intensive systems: practitioners' perspective.
Proceedings of the SAC '21: The 36th ACM/SIGAPP Symposium on Applied Computing, 2021

2020
Does Gamification Improve the Training of Software Testers? A Preliminary Study from the Industry Perspective✱.
Proceedings of the 19th Brazilian Symposium on Software Quality, 2020

Approaches for Describing Reference Architectures: A Systematic Mapping Study.
Proceedings of the XXIII Iberoamerican Conference on Software Engineering, 2020

2019
A Typology of Architectural Strategies for Interoperability.
Proceedings of the XIII Brazilian Symposium on Software Components, 2019

2017
Testing Game: An Educational Game to Support Software Testing Education.
Proceedings of the 31st Brazilian Symposium on Software Engineering, 2017

AIMED: Agile, Integrative and Open Method for Open Educational Resources Development.
Proceedings of the 17th IEEE International Conference on Advanced Learning Technologies, 2017

The Dark Side of Gamification: An Overview of Negative Effects of Gamification in Education.
Proceedings of the Higher Education for All. From Challenges to Novel Technology-Enhanced Solutions, 2017

Educational games: A contribution to software testing education.
Proceedings of the 2017 IEEE Frontiers in Education Conference, 2017

2015
Visual Text Mining: Ensuring the Presence of Relevant Studies in Systematic Literature Reviews.
Int. J. Softw. Eng. Knowl. Eng., 2015


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