Pei Xu

Orcid: 0000-0001-7851-3971

Affiliations:
  • Stanford University, Stanford, CA, USA
  • University of Minnesota Twin Cities, Minneapolis, MN, USA (former)
  • Clemson University, School of Computing, Clemson, SC, USA (former)
  • Roblox, USA (former)


According to our database1, Pei Xu authored at least 20 papers between 2017 and 2026.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book  In proceedings  Article  PhD thesis  Dataset  Other 

Links

Online presence:

On csauthors.net:

Bibliography

2026
MUSIC: Learning Muscle-Driven Dexterous Hand Control.
CoRR, April, 2026

2025
Learning to Ball: Composing Policies for Long-Horizon Basketball Moves.
ACM Trans. Graph., December, 2025

Retargeting Matters: General Motion Retargeting for Humanoid Motion Tracking.
CoRR, October, 2025

Hand-Eye Autonomous Delivery: Learning Humanoid Navigation, Locomotion and Reaching.
CoRR, August, 2025

Human-Object Interaction from Human-level Instructions.
Proceedings of the IEEE/CVF International Conference on Computer Vision, 2025

2024
FürElise: Capturing and Physically Synthesizing Hand Motions of Piano Performance.
CoRR, 2024

Synchronize Dual Hands for Physics-Based Dexterous Guitar Playing.
Proceedings of the SIGGRAPH Asia 2024 Conference Papers, 2024

FürElise: Capturing and Physically Synthesizing Hand Motion of Piano Performance.
Proceedings of the SIGGRAPH Asia 2024 Conference Papers, 2024

2023
AdaptNet: Policy Adaptation for Physics-Based Character Control.
ACM Trans. Graph., December, 2023

Context-Aware Timewise VAEs for Real-Time Vehicle Trajectory Prediction.
IEEE Robotics Autom. Lett., September, 2023

Composite Motion Learning with Task Control.
ACM Trans. Graph., August, 2023

Too Stiff, Too Strong, Too Smart: Evaluating Fundamental Problems with Motion Control Policies.
Proc. ACM Comput. Graph. Interact. Tech., August, 2023

2022
SocialVAE: Human Trajectory Prediction Using Timewise Latents.
Proceedings of the Computer Vision - ECCV 2022, 2022

2021
A GAN-Like Approach for Physics-Based Imitation Learning and Interactive Control.
Proc. ACM Comput. Graph. Interact. Tech., 2021

A GAN-Like Approach for Physics-Based Imitation Learning and Interactive Character Control.
CoRR, 2021

PFPN: Continuous Control of Physically Simulated Characters using Particle Filtering Policy Network.
Proceedings of the MIG '21: Motion, 2021

Human-Inspired Multi-Agent Navigation using Knowledge Distillation.
Proceedings of the IEEE/RSJ International Conference on Intelligent Robots and Systems, 2021

2019
Low Dimensional Motor Skill Learning Using Coactivation.
Proceedings of the Motion, Interaction and Games, 2019

2017
Gesture-based Human-robot Interaction for Field Programmable Autonomous Underwater Robots.
CoRR, 2017

A Real-time Hand Gesture Recognition and Human-Computer Interaction System.
CoRR, 2017


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