Paul G. Kry

Orcid: 0000-0003-4176-6857

Affiliations:
  • McGill University, Montreal, Canada


According to our database1, Paul G. Kry authored at least 81 papers between 1995 and 2024.

Collaborative distances:

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
Distributed Simulation of Large Multi-body Systems.
CoRR, 2024

2023
AdaptNet: Policy Adaptation for Physics-Based Character Control.
ACM Trans. Graph., December, 2023

Reconstruction of Machine-Made Shapes from Bitmap Sketches.
ACM Trans. Graph., December, 2023

Temporal Set Inversion for Animated Implicits.
ACM Trans. Graph., August, 2023

Too Stiff, Too Strong, Too Smart: Evaluating Fundamental Problems with Motion Control Policies.
Proc. ACM Comput. Graph. Interact. Tech., August, 2023

Adaptive Rigidification of Discrete Shells.
Proc. ACM Comput. Graph. Interact. Tech., August, 2023

Constraint-based Simulation of Passive Suction Cups.
ACM Trans. Graph., February, 2023

Differentiable Depth for Real2Sim Calibration of Soft Body Simulations.
Comput. Graph. Forum, February, 2023

Parallel block Neo-Hookean XPBD using graph clustering.
Comput. Graph., February, 2023

Data-Free Learning of Reduced-Order Kinematics.
Proceedings of the ACM SIGGRAPH 2023 Conference Proceedings, 2023

2022
Adaptive rigidification of elastic solids.
ACM Trans. Graph., 2022

Foreword to the Virtual Special Section on Graphics Interface 2021.
Comput. Graph., 2022

2021
Global Position Prediction for Interactive Motion Capture.
Proc. ACM Comput. Graph. Interact. Tech., 2021

Coupling Friction with Visual Appearance.
Proc. ACM Comput. Graph. Interact. Tech., 2021

Inverse Dynamics Filtering for Sampling-based Motion Control.
Comput. Graph. Forum, 2021

Catching and Throwing Control of a Physically Simulated Hand.
Proceedings of the MIG '21: Motion, 2021

2020
C-Space tunnel discovery for puzzle path planning.
ACM Trans. Graph., 2020

Adaptive merging for rigid body simulation.
ACM Trans. Graph., 2020

Learning Elastic Constitutive Material and Damping Models.
Comput. Graph. Forum, 2020

The Matchstick Model for Anisotropic Friction Cones.
Comput. Graph. Forum, 2020

Distant Collision Response in Rigid Body Simulations.
Comput. Graph. Forum, 2020

Foreword to the Special Section on Graphics Interface.
Comput. Graph., 2020

2019
Schur Complement-based Substructuring of Stiff Multibody Systems with Contact.
ACM Trans. Graph., 2019

Locking-free Simulation of Isometric Thin Plates.
CoRR, 2019

Foreword to the Special Section on Graphics Interface 2018.
Comput. Graph., 2019

Fast non-uniform radiance probe placement and tracing.
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2019

Procedural Modelling with Reaction Diffusion and Growth of Thin Shells.
Proceedings of the 45th Graphics Interface Conference 2019, 2019

Single Stroke Aerial Robot Light Painting.
Proceedings of the 8th ACM/Eurographics Expressive Symposium, 2019

Automated Acquisition of Anisotropic Friction.
Proceedings of the 16th Conference on Computer and Robot Vision, 2019

2018
Anticipatory balance control and dimension reduction.
Comput. Animat. Virtual Worlds, 2018

Neural Material: Learning Elastic Constitutive Material and Damping Models from Sparse Data.
CoRR, 2018

Foreword to the Special Section on Graphics Interface 2017.
Comput. Graph., 2018

2017
Tunable Robustness: An Artificial Contact Strategy with Virtual Actuator Control for Balance.
Comput. Graph. Forum, 2017

Geometric Stiffness for Real-time Constrained Multibody Dynamics.
Comput. Graph. Forum, 2017

Foreword to the Special Section on Graphics Interface 2016.
Comput. Graph., 2017

Task-based design of cable-driven articulated mechanisms.
Proceedings of the 1st Annual ACM Symposium on Computational Fabrication, 2017

Human grasping interaction capture and analysis.
Proceedings of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2017

Tethered flight control of a small quadrotor robot for stippling.
Proceedings of the 2017 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2017

Ballistic Shadow Art.
Proceedings of the 43rd Graphics Interface Conference 2017, 2017

2016
Blended Linear Models for Reduced Compliant Mechanical Systems.
IEEE Trans. Vis. Comput. Graph., 2016

PhysIK: Physically Plausible and Intuitive Keyframing.
Proceedings of the 42nd Graphics Interface Conference, Victoria, BC, Canada, 1-3 June 2016, 2016

A Conversation with the CHCCS/SCDHM 2016 Achievement Award Winner.
Proceedings of the 42nd Graphics Interface Conference, Victoria, BC, Canada, 1-3 June 2016, 2016

Stippling with aerial robots.
Proceedings of the 5th Joint Symposium on Computational Aesthetics, 2016

DefSense: Computational Design of Customized Deformable Input Devices.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Interactive procedural simulation of paper tearing with sound.
Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015

6D frictional contact for rigid bodies.
Proceedings of the 41st Graphics Interface Conference, Halifax, NS, Canada, June 3-5, 2015, 2015

2014
Guest Editor's Introduction: Special Section on the ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA).
IEEE Trans. Vis. Comput. Graph., 2014

Foreword to Special Section on Graphics Interaction.
Comput. Graph., 2014

FORK<sup>-1</sup>S: interactive compliant mechanisms with parallel state computation.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2014

Anticipatory balance control.
Proceedings of the Seventh International Conference on Motion in Games, Playa Vista, CA, USA, November 06, 2014

Multi-layer skin simulation with adaptive constraints.
Proceedings of the Seventh International Conference on Motion in Games, Playa Vista, CA, USA, November 06, 2014

2013
Embedded thin shells for wrinkle simulation.
ACM Trans. Graph., 2013

Goal directed multi-finger manipulation: Control policies and analysis.
Comput. Graph., 2013

Data-driven Fingertip Appearance for Interactive Hand Simulation.
Proceedings of the Motion in Games, 2013

Sequential Pose Estimation Using Linearized Rotation Matrices.
Proceedings of the Tenth Conference on Computer and Robot Vision, 2013

2012
Medial Spheres for Shape Approximation.
IEEE Trans. Pattern Anal. Mach. Intell., 2012

Inverse kinodynamics: Editing and constraining kinematic approximations of dynamic motion.
Comput. Graph., 2012

Static pose reconstruction with an instrumented bouldering wall.
Proceedings of the 18th ACM Symposium on Virtual Reality Software and Technology, 2012

Policies for Goal Directed Multi-Finger Manipulation.
Proceedings of the VRIPHYS 12: 9th Workshop on Virtual Reality Interactions and Physical Simulations, 2012

Editing and constraining kinematic approximations of dynamic motion.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2012

Using natural vibrations to guide control for locomotion.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2012

Modal Vibrations for Character Animation.
Proceedings of the Motion in Games - 5th International Conference, 2012

Determining an Aesthetic Inscribed Curve.
Proceedings of the 8th International Symposium on Computational Aesthetics in Graphics, 2012

2011
Generalized Helicoids for Modeling Hair Geometry.
Comput. Graph. Forum, 2011

2010
Volume contact constraints at arbitrary resolution.
ACM Trans. Graph., 2010

Advances in Modal Analysis Using a Robust and Multiscale Method.
EURASIP J. Adv. Signal Process., 2010

2009
Preserving topology and elasticity for embedded deformable models.
ACM Trans. Graph., 2009

Modal Locomotion: Animating Virtual Characters with Natural Vibrations.
Comput. Graph. Forum, 2009

Multimodal floor for immersive environments.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

2008
HandNavigator: hands-on interaction for desktop virtual reality.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2008

Hands on virtual clay.
Proceedings of the 2008 International Conference on Shape Modeling and Applications (SMI 2008), 2008

2007
Modal locomotion: controlling passive elastic dynamics.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

2006
Interaction capture and synthesis.
ACM Trans. Graph., 2006

Grasp Recognition and Manipulation with the Tango.
Proceedings of the Experimental Robotics, 2006

2005
The Tango: A Tangible Tangoreceptive Whole-Hand Human Interface.
Proceedings of the First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2005

2004
All This Useless Beauty: a 200 megapixel panorama.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

2003
Continuous contact simulation for smooth surfaces.
ACM Trans. Graph., 2003

2002
EigenSkin: real time large deformation character skinning in hardware.
Proceedings of the 2002 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2002

2001
FoleyAutomatic: physically-based sound effects for interactive simulation and animation.
Proceedings of the 28th Annual Conference on Computer Graphics and Interactive Techniques, 2001

2000
Forward Dynamics Algorithms for Multibody Chains and Contact.
Proceedings of the 2000 IEEE International Conference on Robotics and Automation, 2000

1995
Mechanisms for Haptic Feedback.
Proceedings of the 1995 International Conference on Robotics and Automation, 1995


  Loading...