Michael Neff

Orcid: 0000-0003-0226-2808

According to our database1, Michael Neff authored at least 80 papers between 1999 and 2024.

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Bibliography

2024
The Impact of Avatar Stylization on Trust.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024

2023
AdaptNet: Policy Adaptation for Physics-Based Character Control.
ACM Trans. Graph., December, 2023

A Comprehensive Review of Data-Driven Co-Speech Gesture Generation.
Comput. Graph. Forum, May, 2023

The Opportunity to Collect Kinetic Forces During a Round of Golf Using Wearable Devices: Single-Subject Case Study - The Full Swings.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

2022
The Perceptual Consistency and Association of the LMA Effort Elements.
ACM Trans. Appl. Percept., 2022

A Motion Matching-based Framework for Controllable Gesture Synthesis from Speech.
Proceedings of the SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Vancouver, BC, Canada, August 7, 2022

Tunable tension for gesture animation.
Proceedings of the IVA '22: ACM International Conference on Intelligent Virtual Agents, Faro, Portugal, September 6, 2022

Multimodal Analysis of the Predictability of Hand-gesture Properties.
Proceedings of the 21st International Conference on Autonomous Agents and Multiagent Systems, 2022

2021
Videoconference and Embodied VR: Communication Patterns Across Task and Medium.
Proc. ACM Hum. Comput. Interact., 2021

ExpressGesture: Expressive gesture generation from speech through database matching.
Comput. Animat. Virtual Worlds, 2021

Speech2Properties2Gestures: Gesture-Property Prediction as a Tool for Generating Representational Gestures from Speech.
Proceedings of the IVA '21: ACM International Conference on Intelligent Virtual Agents, 2021

It's A Match! Gesture Generation Using Expressive Parameter Matching.
Proceedings of the AAMAS '21: 20th International Conference on Autonomous Agents and Multiagent Systems, 2021

Evaluating Study Design and Strategies for Mitigating the Impact of Hand Tracking Loss.
Proceedings of the SAP '21: ACM Symposium on Applied Perception 2021, 2021

2020
Adversarial gesture generation with realistic gesture phasing.
Comput. Graph., 2020

Virtual hands in VR: motion capture, synthesis, and perception.
Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020

Understanding the Predictability of Gesture Parameters from Speech and their Perceptual Importance.
Proceedings of the IVA '20: ACM International Conference on Intelligent Virtual Agents, 2020

2019
Efficient Neural Networks for Real-time Motion Style Transfer.
Proc. ACM Comput. Graph. Interact. Tech., 2019

The Impact of Avatar Tracking Errors on User Experience in VR.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Spring Rigs for Skinning.
Proceedings of the Motion, Interaction and Games, 2019

Multi-objective adversarial gesture generation.
Proceedings of the Motion, Interaction and Games, 2019

The Impact of Multi-character Story Distribution and Gesture on Children's Engagement.
Proceedings of the Interactive Storytelling, 2019

A Virtual and Interactive Light-Art-Like Representation of Human Silhouette.
Proceedings of the 2019 International Conference on Cyberworlds, 2019

What do we express without knowing?: Emotion in Gesture.
Proceedings of the 18th International Conference on Autonomous Agents and MultiAgent Systems, 2019

2018
Classifying Learner Behavior from High Frequency Touchscreen Data Using Recurrent Neural Networks.
Proceedings of the Adjunct Publication of the 26th Conference on User Modeling, 2018

Communication Behavior in Embodied Virtual Reality.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Understanding the impact of animated gesture performance on personality perceptions.
ACM Trans. Graph., 2017

PERFORM: Perceptual Approach for Adding OCEAN Personality to Human Motion Using Laban Movement Analysis.
ACM Trans. Graph., 2017

Mimebot - Investigating the Expressibility of Non-Verbal Communication Across Agent Embodiments.
ACM Trans. Appl. Percept., 2017

Storytelling Agents with Personality and Adaptivity.
CoRR, 2017

Animation of Natural Virtual Characters.
IEEE Computer Graphics and Applications, 2017

Foreword to the Special Section on Motion in Games 2016.
Comput. Graph., 2017

Attachment-based character deformation.
Proceedings of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2017

Pedagogical Agents to Support Embodied, Discovery-Based Learning.
Proceedings of the Intelligent Virtual Agents - 17th International Conference, 2017

2016
Assessing the Impact of Hand Motion on Virtual Character Personality.
ACM Trans. Appl. Percept., 2016

Two Techniques for Assessing Virtual Agent Personality.
IEEE Trans. Affect. Comput., 2016

Walk the talk: coordinating gesture with locomotion for conversational characters.
Comput. Animat. Virtual Worlds, 2016

Analysis in support of realistic timing in animated fingerspelling.
Proceedings of the 2016 IEEE Virtual Reality, 2016

A Multimodal Motion-Captured Corpus of Matched and Mismatched Extravert-Introvert Conversational Pairs.
Proceedings of the Tenth International Conference on Language Resources and Evaluation LREC 2016, 2016

A Verbal and Gestural Corpus of Story Retellings to an Expressive Embodied Virtual Character.
Proceedings of the Tenth International Conference on Language Resources and Evaluation LREC 2016, 2016

A Corpus of Gesture-Annotated Dialogues for Monologue-to-Dialogue Generation from Personal Narratives.
Proceedings of the Tenth International Conference on Language Resources and Evaluation LREC 2016, 2016

A Parameterized Schema for Representing Complex Gesture Forms.
Proceedings of the Intelligent Virtual Agents - 16th International Conference, 2016

2015
State of the Art in Hand and Finger Modeling and Animation.
Comput. Graph. Forum, 2015

A Strategy for Developing a Performance Portable Highly Scalable Application.
Proceedings of the Parallel Computing: On the Road to Exascale, 2015

Deep signatures for indexing and retrieval in large motion databases.
Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015

Storytelling Agents with Personality and Adaptivity.
Proceedings of the Intelligent Virtual Agents - 15th International Conference, 2015

Boundary Interactions: Resolving Interdisciplinary Collaboration Challenges Using Digitized Embodied Performances.
Proceedings of the 11th International Conference on Computer Supported Collaborative Learning, 2015

2014
Design and evaluation of a sketch-based gesture animation tool.
Proceedings of the Seventh International Conference on Motion in Games, Playa Vista, CA, USA, November 06, 2014

Evaluating Personality Trait Attribution Based on Gestures by Virtual Agents.
Proceedings of the 36th Annual Meeting of the Cognitive Science Society, 2014

2013
A system for automatic animation of piano performances.
Comput. Animat. Virtual Worlds, 2013

Data-driven glove calibration for hand motion capture.
Proceedings of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2013

The Influence of Prosody on the Requirements for Gesture-Text Alignment.
Proceedings of the Intelligent Virtual Agents - 13th International Conference, 2013

An Examination of Whether People Prefer Agents Whose Gestures Mimic Their Own.
Proceedings of the Intelligent Virtual Agents - 13th International Conference, 2013

Judging IVA Personality Using an Open-Ended Question.
Proceedings of the Intelligent Virtual Agents - 13th International Conference, 2013

Segmentation of hand gestures using motion capture data.
Proceedings of the International conference on Autonomous Agents and Multi-Agent Systems, 2013

Efficient Calculation of Multi-dimensional Potential Energy Surfaces of Molecules and Molecular Clusters.
Proceedings of the High Performance Computing in Science and Engineering '13, 2013

2012
Automating Expressive Locomotion Generation.
Trans. Edutainment, 2012

Component-based Locomotion Composition.
Proceedings of the 2012 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2012

Interactive Quadruped Animation.
Proceedings of the Motion in Games - 5th International Conference, 2012

A Perceptual Study of the Relationship between Posture and Gesture for Virtual Characters.
Proceedings of the Motion in Games - 5th International Conference, 2012

Automatic Hand-Over Animation for Free-Hand Motions from Low Resolution Input.
Proceedings of the Motion in Games - 5th International Conference, 2012

2011
Don't Scratch! Self-adaptors Reflect Emotional Stability.
Proceedings of the Intelligent Virtual Agents - 11th International Conference, 2011

Analytic proportional-derivative control for precise and compliant motion.
Proceedings of the IEEE International Conference on Robotics and Automation, 2011

2010
Pose Control in Dynamic Conditions.
Proceedings of the Motion in Games - Third International Conference, 2010

Evaluating the Effect of Gesture and Language on Personality Perception in Conversational Agents.
Proceedings of the Intelligent Virtual Agents, 10th International Conference, 2010

2009
Interactive editing of motion style using drives and correlations.
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2009

Augmenting Gesture Animation with Motion Capture Data to Provide Full-Body Engagement.
Proceedings of the Intelligent Virtual Agents, 9th International Conference, 2009

2008
Gesture modeling and animation based on a probabilistic re-creation of speaker style.
ACM Trans. Graph., 2008

Automatic Torso Engagement for Gesturing Characters.
Proceedings of the Intelligent Virtual Agents, 8th International Conference, 2008

2007
An annotation scheme for conversational gestures: how to economically capture timing and form.
Lang. Resour. Evaluation, 2007

Layered Performance Animation with Correlation Maps.
Comput. Graph. Forum, 2007

Towards Natural Gesture Synthesis: Evaluating Gesture Units in a Data-Driven Approach to Gesture Synthesis.
Proceedings of the Intelligent Virtual Agents, 7th International Conference, 2007

2006
Methods for exploring expressive stance.
Graph. Model., 2006

From Performance Theory to Character Animation Tools.
Proceedings of the Human Motion, Understanding, Modelling, Capture, and Animation [Dagstuhl Seminar, 11.06., 2006

Modeling Relaxed Hand Shape for Character Animation.
Proceedings of the Articulated Motion and Deformable Objects, 4th International Conference, 2006

2005
Aesthetic exploration and refinement : a computational framework for expressive character animation.
PhD thesis, 2005

Predictive Feedback for Interactive Control of Physics-based Characters.
Comput. Graph. Forum, 2005

AER: aesthetic exploration and refinement for expressive character animation.
Proceedings of the 2005 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2005

2003
Aesthetic edits for character animation.
Proceedings of the 2003 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2003

2002
Modeling tension and relaxation for computer animation.
Proceedings of the 2002 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2002

1999
A Visual Model For Blast Waves and Francture.
Proceedings of the Graphics Interface 1999 Conference, 1999


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