Quentin Galvane

Orcid: 0009-0002-7317-9622

According to our database1, Quentin Galvane authored at least 20 papers between 2013 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Sensorial Immersive Experiences using MPEG Haptic and Scene Description Standards.
Proceedings of the 2023 ACM International Conference on Interactive Media Experiences, 2023

2020
An interactive staging-and-shooting solver for virtual cinematography.
Proceedings of the MIG '20: Motion, 2020

2019
VR as a Content Creation Tool for Movie Previsualisation.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

2018
Directing Cinematographic Drones.
ACM Trans. Graph., 2018

Directing the Photography: Combining Cinematic Rules, Indirect Light Controls and Lighting-by-Example.
Comput. Graph. Forum, 2018

Design and evaluation of multiple role-playing in a virtual film set.
Proceedings of the 16th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2018

2017
Analyzing Elements of Style in Annotated Film Clips.
Proceedings of the 6th Workshop on Intelligent Cinematography and Editing, 2017

Implementing Hitchcock - the Role of Focalization and Viewpoint.
Proceedings of the 6th Workshop on Intelligent Cinematography and Editing, 2017

2016
Automated Cinematography with Unmanned Aerial Vehicles.
Proceedings of the 5th Workshop on Intelligent Cinematography and Editing, 2016

Generic Drone Control Platform for Autonomous Capture of Cinema Scenes.
Proceedings of the 2nd Workshop on Micro Aerial Vehicle Networks, 2016

POSTER: Generic Drone Control Platform for Autonomous Capture of Cinema Scenes Submission.
Proceedings of the 14th Annual International Conference on Mobile Systems, 2016

2015
Automatic Cinematography and Editing in Virtual Environments. (Cinématographie et montage automatique dans des environnements virtuels).
PhD thesis, 2015

Insight: An Annotation Tool and Format for Film Analysis.
Proceedings of the 4th Workshop on Intelligent Cinematography and Editing, 2015

Comparing Film-editing.
Proceedings of the 4th Workshop on Intelligent Cinematography and Editing, 2015

Camera-on-rails: automated computation of constrained camera paths.
Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015

Continuity Editing for 3D Animation.
Proceedings of the Twenty-Ninth AAAI Conference on Artificial Intelligence, 2015

2014
How Do We Evaluate the Quality of Computational Editing Systems?
Proceedings of the 3rd Workshop on Intelligent Cinematography and Editing, 2014

Narrative-driven camera control for cinematic replay of computer games.
Proceedings of the Seventh International Conference on Motion in Games, Playa Vista, CA, USA, November 06, 2014

2013
Steering Behaviors for Autonomous Cameras.
Proceedings of the Motion in Games, 2013

Simulation of past life: Controlling agent behaviors from the interactions between ethnic groups.
Proceedings of the 1st Digital Heritage International Congress, 2013


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