Fabrice Lamarche

According to our database1, Fabrice Lamarche authored at least 20 papers between 2002 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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PhD thesis 
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Links

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Bibliography

2024
<i>BenchIE</i><sup>FL</sup> : A Manually Re-Annotated Fact-Based Open Information Extraction Benchmark.
CoRR, 2024

BenchIE⌃FL: A Manually Re-Annotated Fact-Based Open Information Extraction Benchmark.
Proceedings of the Findings of the Association for Computational Linguistics, 2024

2020
An interactive staging-and-shooting solver for virtual cinematography.
Proceedings of the MIG '20: Motion, 2020

2019
A simulation model of pedestrian wayfinding behaviour in familiar environments.
Int. J. Comput. Appl. Technol., 2019

2018
Automated staging for virtual cinematography.
Proceedings of the 11th Annual International Conference on Motion, Interaction, and Games, 2018

2014
Semantically Consistent Hierarchical Decomposition of Virtual Urban Environments.
Proceedings of the Smart Graphics - 12th International Symposium, 2014

2013
Combining activity scheduling and path planning to populate virtual cities.
Proceedings of the International conference on Autonomous Agents and Multi-Agent Systems, 2013

2012
Space-time planning in changing environments : using dynamic objects for accessibility.
Comput. Animat. Virtual Worlds, 2012

Enhancing the Behavior of Virtual Characters with Long Term Planning, Failure Anticipation and Opportunism.
Proceedings of the Motion in Games - 5th International Conference, 2012

2011
Space-Time Planning in Dynamic Environments with Unknown Evolution.
Proceedings of the Motion in Games - 4th International Conference, 2011

From Geometry to Spatial Reasoning : Automatic Structuring of 3D Virtual Environments.
Proceedings of the Motion in Games - 4th International Conference, 2011

2010
Exploring Large Virtual Environments by Thoughts Using a Brain-Computer Interface Based on Motor Imagery and High-Level Commands.
Presence Teleoperators Virtual Environ., 2010

A Real-time Cinematography System for Interactive 3D Environments.
Proceedings of the 2010 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2010

2009
TopoPlan: a topological path planner for real time human navigation under floor and ceiling constraints.
Comput. Graph. Forum, 2009

A Spatio-temporal Reasoning System for Virtual Camera Planning.
Proceedings of the Smart Graphics, 9th International Symposium, SG 2009, Salamanca, 2009

2004
Crowd of Virtual Humans: a New Approach for Real Time Navigation in Complex and Structured Environments.
Comput. Graph. Forum, 2004

2003
Humanoïdes virtuels, réaction et cognition : une architecture pour leur autonomie. (Virtual humans, reaction and cognition : an architecture for their autonomy).
PhD thesis, 2003

A Cinematography System for Virtual Storytelling.
Proceedings of the Virtual Storytelling; Using Virtual Reality Technologies for Storytelling, 2003

2002
A programming environment for behavioural animation.
Comput. Animat. Virtual Worlds, 2002

Automatic orchestration of behaviours through the management of resources and priority levels.
Proceedings of the First International Joint Conference on Autonomous Agents & Multiagent Systems, 2002


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