Tsai-Yen Li

Orcid: 0000-0001-5341-3333

According to our database1, Tsai-Yen Li authored at least 89 papers between 1993 and 2023.

Collaborative distances:

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
Coping with Bullying Incidents by the Narrative and Multi-modal Interaction in Virtual Reality.
Proceedings of the Advances in Visual Computing - 18th International Symposium, 2023

Sequential Text-based Knowledge Update with Self-Supervised Learning for Generative Language Models.
Proceedings of the 32nd ACM International Conference on Information and Knowledge Management, 2023

2022
Interactive Hashtag Recommendation System.
Proceedings of the International Conference on Technologies and Applications of Artificial Intelligence, 2022

A Multi-grained Dataset for News Event Triggered Knowledge Update.
Proceedings of the 31st ACM International Conference on Information & Knowledge Management, 2022

Comparing Meditation and Immersive Virtual Environment for Relaxation.
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2022

2021
Using Wearable Devices to Participate in 3D Interactive Storytelling.
Proceedings of the Interactive Storytelling, 2021

One-Man Movie: A System to Assist Actor Recording in a Virtual Studio.
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2021

2020
Designing an Adpative Assisting Interface for Learning Virtual Filmmaking.
Proceedings of the 9th Workshop on Intelligent Cinematography and Editing, 2020

2019
VR as a Content Creation Tool for Movie Previsualisation.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

2018
Design and evaluation of multiple role-playing in a virtual film set.
Proceedings of the 16th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2018

Design of an Intelligent Agent for Stimulating Brainstorming.
Proceedings of the 10th International Conference on Machine Learning and Computing, 2018

Evaluation of Student's 3D Modeling Capability Based on Model Completeness and Usage Pattern in K-12 Classrooms.
Proceedings of the 18th IEEE International Conference on Advanced Learning Technologies, 2018

2017
Using ECPs for Interactive Applications in Virtual Cinematography.
Proceedings of the 6th Workshop on Intelligent Cinematography and Editing, 2017

Design of an Intelligent Navigation System for Participative Computer Animation.
Proceedings of the 6th Workshop on Intelligent Cinematography and Editing, 2017

A Collaborative Learning System for Sharing 3D Models: 3D Model Co-learning Space.
Proceedings of the 17th IEEE International Conference on Advanced Learning Technologies, 2017

2016
An Information Visualization System to Assist News Topics Exploration with Social Media.
Proceedings of the 7th 2016 International Conference on Social Media & Society, 2016

2015
The Design and Study of a Serious Game for Attention Training of the Older Adults.
Proceedings of the Serious Games, Interaction, and Simulation, 2015

Logic Control for Story Graphs in 3D Game Narratives.
Proceedings of the Smart Graphics - 13th International Symposium, 2015

2014
A Pattern-Based Tool for Creating Virtual Cinematography in Interactive Storytelling.
Proceedings of the Smart Graphics - 12th International Symposium, 2014

Camera Motion Graphs.
Proceedings of the Eurographics / ACM SIGGRAPH Symposium on Computer Animation, 2014

2013
Exploring the Reading Experiences of High School Students on E-Book Reader.
Int. J. Online Pedagog. Course Des., 2013

A computer-aided system for narrative creation.
Proceedings of the IEEE Symposium on Computational Intelligence for Creativity and Affective Computing, 2013

2012
Space-time planning in changing environments : using dynamic objects for accessibility.
Comput. Animat. Virtual Worlds, 2012

A Web-Based Interaction Design Tool: Pattern Language Toolkit.
Proceedings of the 9th International Conference on Ubiquitous Intelligence and Computing and 9th International Conference on Autonomic and Trusted Computing, 2012

CurveThis: a tool to create controllable massive crawling.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

Context-aware Camera Planning for Interactive Storytelling.
Proceedings of the Ninth International Conference on Computer Graphics, 2012

2011
Puppet Playing: An Interactive Character Animation System with Hand Motion Control.
Trans. Comput. Sci., 2011

Procedural animation for glove puppet show.
Int. J. Arts Technol., 2011

Space-Time Planning in Dynamic Environments with Unknown Evolution.
Proceedings of the Motion in Games - 4th International Conference, 2011

Simulating Riot for Virtual Crowds with a Social Communication Model.
Proceedings of the Computational Collective Intelligence. Technologies and Applications, 2011

Physically-Based Virtual Glove Puppet.
Proceedings of the Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications, 2011

Using Intelligent 3D Animated Character as the Interface for Interactive Digital TV System.
Proceedings of the Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications, 2011

A Service Platform for Logging and Analyzing Mobile User Behaviors.
Proceedings of the Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications, 2011

A computer system aiming to stimulate creativity for narrative.
Proceedings of the 8th Conference on Creativity & Cognition, 2011

2010
The Idea Storming Cube: Evaluating the Effects of Using Game and Computer Agent to Support Divergent Thinking.
J. Educ. Technol. Soc., 2010

Building Hand Motion-Based Character Animation: The Case of Puppetry.
Proceedings of the 2010 International Conference on CyberWorlds, 2010

2009
Directable trailing effect.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Evaluating Emotive Character Animations Created with Procedural Animation.
Proceedings of the Intelligent Virtual Agents, 9th International Conference, 2009

Motion Generation for Glove Puppet Show with Procedural Animation.
Proceedings of the Arts and Technology - First International Conference, 2009

2008
A Unified Approach to Planning Versatile Motions for an Autonomous Digital Actor.
J. Adv. Comput. Intell. Intell. Informatics, 2008

User Pluggable Animation Components in Multi-user Virtual Environment.
Int. J. Virtual Real., 2008

Assessing creative problem-solving with automated text grading.
Comput. Educ., 2008

Using pluggable procedures and ontology to realize semantic virtual environments 2.0.
Proceedings of the 7th International Conference on Virtual Reality Continuum and its Applications in Industry, 2008

Real-Time Camera Planning for Navigation in Virtual Environments.
Proceedings of the Smart Graphics, 8th International Symposium, 2008

Verification of Expressiveness of Procedural Parameters for Generating Emotional Motions.
Proceedings of the Intelligent Virtual Agents, 8th International Conference, 2008

An Experimental Platform Based on MCE for Interactive TV.
Proceedings of the Changing Television Environments, 6th European Conference, 2008

2007
An Incremental Learning Approach to Motion Planning with Roadmap Management.
J. Inf. Sci. Eng., 2007

Realising voice dialogue management in a collaborative virtual environment.
Int. J. Comput. Appl. Technol., 2007

The comparative efficacy of 2D- versus 3D-based media design for influencing spatial visualization skills.
Comput. Hum. Behav., 2007

Interactive smart character in a shooting game.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007

Intelligent Third-Person Control of 3D Avatar Motion.
Proceedings of the Smart Graphics, 7th International Symposium, 2007

A Hybrid Ontology Directed Feedback Selection Algorithm for Supporting Creative Problem Solving Dialogues.
Proceedings of the IJCAI 2007, 2007

IMHAP - An Experimental Platform for Humanoid Procedural Animation.
Proceedings of the 3rd International Conference on Intelligent Information Hiding and Multimedia Signal Processing (IIH-MSP 2007), 2007

A Collaborative Support Tool for Creativity Learning: Idea Storming Cube.
Proceedings of the 7th IEEE International Conference on Advanced Learning Technologies, 2007

Idea Storming Cube: A Game-based System to Support Creative Thinking.
Proceedings of the DIGITEL 2007, 2007

Thinking hard together: the long and short of collaborative idea generation in scientific inquiry.
Proceedings of the 7th Iternational Conference on Computer Supported Collaborative Learning, 2007

2006
Procedural rhythmic character animation: an interactive Chinese lion dance.
Comput. Animat. Virtual Worlds, 2006

A web-based tutoring system with styles-matching strategy for spatial geometric transformation.
Interact. Comput., 2006

VIBRANT: A Brainstorming Agent for Computer Supported Creative Problem Solving.
Proceedings of the Intelligent Tutoring Systems, 8th International Conference, 2006

Third-Person Interactive Control of Humanoid with Real-Time Motion Planning Algorithm.
Proceedings of the 2006 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2006

A Time-budgeted Collision Detection Method.
Proceedings of the 2006 IEEE International Conference on Robotics and Automation, 2006

2005
Generating secondary motions in shadow play animations with motion planning techniques.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Rhythmic character animation: interactive Chinese lion dance.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

An Interactive Camera Planning System for Automatic Cinematographer.
Proceedings of the 11th International Conference on Multi Media Modeling (MMM 2005), 2005

An experimental news production system with flexible role-based access control.
Proceedings of the ITRE 2005, 2005

DD Theme Party: An Interactive Multimedia Showcase.
Proceedings of the 3rd International Conference on Digital Archive Technologies, 2005

IMNET: An Experimental Testbed for Extensible Multi-user Virtual Environment Systems.
Proceedings of the Computational Science and Its Applications, 2005

Automated Scoring for Creative Problem Solving Ability with Ideation-Explanation Modeling.
Proceedings of the Towards Sustainable and Scalable Educational Innovations Informed by the Learning Sciences, 2005

A User Modeling Framework for Exploring Creative Problem-Solving Ability.
Proceedings of the Artificial Intelligence in Education, 2005

2004
A data management scheme for effective walkthrough in large-scale virtual environments.
Vis. Comput., 2004

An intelligent 3D user interface adapting to user control behaviors.
Proceedings of the 9th International Conference on Intelligent User Interfaces, 2004

Planning Humanoid Motions With Striding Ability in a Virtual Environment.
Proceedings of the 2004 IEEE International Conference on Robotics and Automation, 2004

An extensible scripting language for interactive animation in a speech-enabled virtual environment.
Proceedings of the 2004 IEEE International Conference on Multimedia and Expo, 2004

Adaptive Presentation for Effective Web-Based Learning of 3D Content.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2004

2003
A multi-user virtual environment system with extensible animations.
Proceedings of the Proceeding of the Eighth International Conference on 3D Web Technology, 2003

A Data Management Scheme for Effective Walkthrough in Complex Virtual Environments.
Proceedings of the 9th International Conference on Multi-Media Modeling, 2003

Motion planning for humanoid walking in a layered environment.
Proceedings of the 2003 IEEE International Conference on Robotics and Automation, 2003

Motion planning for a crowd of robots.
Proceedings of the 2003 IEEE International Conference on Robotics and Automation, 2003

2001
Path Planning with Incremental Roadmap Update for Large Environments.
Proceedings of the 2001 IEEE International Conference on Robotics and Automation, 2001

Simulating virtual human crowds with a leader-follower model.
Proceedings of the Fourteenth Conference on Computer Animation, 2001

2000
An Intelligent User Interface with Motion Planning for 3D Navigation.
Proceedings of the Virtual Reality 2000 Conference, 2000

1999
Planning Tracking Motions for an Intelligent Virtual Camera.
Proceedings of the 1999 IEEE International Conference on Robotics and Automation, 1999

Automatically Generating Virtual Guided Tours.
Proceedings of the Computer Animation 1999, 1999

1998
Incremental 3D collision detection with hierarchical data structures.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1998

1997
On-Line Manipulation Planning for Two Robot Arms in a Dynamic Environment.
Int. J. Robotics Res., 1997

A Random Sampling Scheme for Path Planning.
Int. J. Robotics Res., 1997

1995
On-Line Manipulation Planning for Two Robot Arms in a Dynamic Enviroment.
Proceedings of the 1995 International Conference on Robotics and Automation, 1995

Assembly maintainability Study with Motion Planning.
Proceedings of the 1995 International Conference on Robotics and Automation, 1995

1993
Experimental Integration of Planning in a Distributed Control System.
Proceedings of the Experimental Robotics III, 1993


  Loading...