Raphael Kim

Orcid: 0000-0002-0777-0134

According to our database1, Raphael Kim authored at least 20 papers between 2012 and 2026.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book  In proceedings  Article  PhD thesis  Dataset  Other 

Links

On csauthors.net:

Bibliography

2026
Biodesign x AI: Interactions in the Algorithmic Wet Lab.
Proceedings of the Extended Abstracts of the 2026 CHI Conference on Human Factors in Computing Systems, 2026

2025
Inclusive Molecular Sketching: Accessibility Barriers in AI-Driven Protein Biodesign Workflows.
Proceedings of the 28th International Academic Mindtrek, 2025

2024
Did we personalize? Assessing personalization by an online reinforcement learning algorithm using resampling.
Mach. Learn., July, 2024

2023
Surfacing Livingness in Microbial Displays: A Design Taxonomy for HCI.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Living Bits and Radical Aminos: A Workshop on Bio-Digital Interfaces for Human-Computer Interaction.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Cyano-chromic Interface: Aligning Human-Microbe Temporalities Towards Noticing and Attending to Living Artefacts.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023

2022
Navigating Imaginaries of DNA-Based Digital Data Storage.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Archives in DNA: Workshop Exploring Implications of an Emerging Bio-Digital Technology through Design Fiction.
Proceedings of the Mindtrek '21: Academic Mindtrek 2021, 2021

Microbe-HCI: Introduction and Directions for Growth.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Virus as Quasi-Living Bio-Material for Interaction Design: Practical, Ethical, and Philosophical Implications.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Speculating on Biodesign in the Future Home.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Toward growable computer games: insights from biotic game ideation workshops.
Interactions, 2020

DNA as Digital Data Storage: Opportunities and Challenges for HCI.
Proceedings of the HCI International 2020 - Late Breaking Posters, 2020

Working with Nature's Lag: Initial Design Lessons for Slow Biotic Games.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020

2019
The Thing With E.coli: Highlighting Opportunities and Challenges of Integrating Bacteria in IoT and HCI.
CoRR, 2019

Growable, Invisible, Connected Toys: Twitching Towards Ubiquitous Bacterial Computing.
Proceedings of the Halfway to the Future Symposium 2019, 2019

Moldy Ghosts and Yeasty Invasions: Glitches in Hybrid Bio-Digital Games.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Microbial Integration on Player Experience of Hybrid Bio-digital Games.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2018

A new mould rush: designing for a slow bio-digital game driven by living micro-organisms.
Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018

2012
SIGCHI SPrAyCE: a space spray input for fast shape drawing.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012


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