Phillip Gough

Orcid: 0000-0003-3687-6365

According to our database1, Phillip Gough authored at least 16 papers between 2014 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

On csauthors.net:

Bibliography

2023
Design, Mould, Grow!: A Fabrication Pipeline for Growing 3D Designs Using Myco-Materials.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Living Bits and Radical Aminos: A Workshop on Bio-Digital Interfaces for Human-Computer Interaction.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

How can HCI support end-of-life care? Critical perspectives on sociotechnical imaginaries for palliative care.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Making Sustainable, Tangible Objects with Myco-materials.
Proceedings of the Companion Proceedings of the 2022 Conference on Interactive Surfaces and Spaces, 2022

Sprayful Interaction: Perceptions of a Moss-based SLow-resolution Living Media Display.
Proceedings of the 34th Australian Conference on Human-Computer Interaction, OzCHI 2022, Canberra, ACT, Australia, 29 November 2022, 2022

2021
Applying Bioaffordances through an Inquiry-Based Model: A Literature Review of Interactive Biodesign.
Int. J. Hum. Comput. Interact., 2021

Co-designing a Technology Probe with Experienced Designers.
Proceedings of the OzCHI '21: 33rd Australian Conference on Human-Computer Interaction, Melbourne, VI, Australia, 30 November 2021, 2021

Speculating on Biodesign in the Future Home.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Embedding a VR Game Studio in a Sedentary Workplace: Use, Experience and Exercise Benefits.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

The Nature of Biodesigned Systems: Directions for HCI.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2018
Life sciences in virtual reality: first-year students learning as creators.
Proceedings of the SIGGRAPH Asia 2018 Posters, Tokyo, Japan, December 04-07, 2018, 2018

VRFit: an interactive dashboard for visualising of virtual reality exercise and daily step data.
Proceedings of the 30th Australian Conference on Computer-Human Interaction, 2018

2016
A process for non-expert user visualization design.
Proceedings of the 28th Australian Conference on Computer-Human Interaction, 2016

Communicating Statistical Uncertainty to Non-Expert Audiences: Interactive Disease Mapping.
Proceedings of the 2016 Big Data Visual Analytics, 2016

2015
Art and Chartjunk: A Guide for NEUVis.
Int. J. Softw. Informatics, 2015

2014
Affective and Effective Visualisation: Communicating Science to Non-expert Users.
Proceedings of the IEEE Pacific Visualization Symposium, 2014


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