Misha Sra

Orcid: 0000-0001-8154-8518

According to our database1, Misha Sra authored at least 81 papers between 2012 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Links

On csauthors.net:

Bibliography

2024
AI Comes Out of the Closet: Using AI-Generated Virtual Characters to Help Individuals Practice LGBTQIA+ Advocacy.
Proceedings of the 29th International Conference on Intelligent User Interfaces, 2024

Exploring AI-assisted Ideation and Prototyping for Choreography.
Proceedings of the Companion Proceedings of the 29th International Conference on Intelligent User Interfaces, 2024

2023
Adaptive Virtual Neuroarchitecture.
Proceedings of the Everyday Virtual and Augmented Reality, 2023

Txt2Vid: Ultra-Low Bitrate Compression of Talking-Head Videos via Text.
IEEE J. Sel. Areas Commun., 2023

XplainLLM: A QA Explanation Dataset for Understanding LLM Decision-Making.
CoRR, 2023

LMExplainer: a Knowledge-Enhanced Explainer for Language Models.
CoRR, 2023

SPOTR: Spatio-temporal Pose Transformers for Human Motion Prediction.
CoRR, 2023

Enhancing the Sense of Presence in Virtual Reality.
IEEE Computer Graphics and Applications, 2023

Virtual Buddy: Redefining Conversational AI Interactions for Individuals with Hand Motor Disabilities.
Proceedings of the Adjunct Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

XR and AI: AI-Enabled Virtual, Augmented, and Mixed Reality.
Proceedings of the Adjunct Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

ModBand: Design of a Modular Headband for Multimodal Data Collection and Inference.
Proceedings of the Adjunct Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

Sonic Storyteller: Augmenting Oral Storytelling with Spatial Sound Effects.
Proceedings of the Adjunct Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

Augmented Photogrammetry: 3D Object Scanning and Appearance Editing in Mobile Augmented Reality.
Proceedings of the Adjunct Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

EChat: An Emotion-Aware Adaptive UI for a Messaging App.
Proceedings of the Adjunct Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

ARFit: Pose-based Exercise Feedback with Mobile AR.
Proceedings of the 2023 ACM Symposium on Spatial User Interaction, 2023

Spatializing Music in Virtual Reality.
Proceedings of the 2023 ACM Symposium on Spatial User Interaction, 2023

Ghost in the Machine : Discourses with AI.
Proceedings of the SIGGRAPH Asia 2023 Art Papers, 2023

Living Memories: AI-Generated Characters as Digital Mementos.
Proceedings of the 28th International Conference on Intelligent User Interfaces, 2023

Memento Player: Shared Multi-Perspective Playback of Volumetrically-Captured Moments in Augmented Reality.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Living Bits and Radical Aminos: A Workshop on Bio-Digital Interfaces for Human-Computer Interaction.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

A Computational Tool for Recoloring Based on User Emotions.
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2023

Design of an Emotion-Aware Painting Application With an Interactional Approach for Virtual Reality.
Proceedings of the 11th International Conference on Affective Computing and Intelligent Interaction, ACII 2023, 2023

ARLang: An Outdoor Augmented Reality Application for Portuguese Vocabulary Learning.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023

2022
SRI-EEG: State-Based Recurrent Imputation for EEG Artifact Correction.
Frontiers Comput. Neurosci., 2022

Adaptive Virtual Neuroarchitecture.
CoRR, 2022

Situated VR: Toward a Congruent Hybrid Reality Without Experiential Artifacts.
IEEE Computer Graphics and Applications, 2022

ARfy: A Pipeline for Adapting 3D Scenes to Augmented Reality.
Proceedings of the Adjunct Publication of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

Mix3D: Assembly and Animation of Seamlessly Stitched Meshes for Creating Hybrid Creatures and Objects.
Proceedings of the Symposium on Spatial User Interaction, 2022

CardsVR: A Two-Person VR Experience with Passive Haptic Feedback from a Deck of Playing Cards.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022

AI-Generated Virtual Instructors Based on Liked or Admired People Can Improve Motivation and Foster Positive Emotions for Learning.
Proceedings of the IEEE Frontiers in Education Conference, 2022

AI-Generated Characters: Putting Deepfakes to Good Use.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Telelife: A Vision of Remote Living in 2035.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Self-Supervised Knowledge Assimilation for Expert-Layman Text Style Transfer.
Proceedings of the Thirty-Sixth AAAI Conference on Artificial Intelligence, 2022

2021
The 2020 VGTC Virtual Reality Best Dissertation Award.
IEEE Trans. Vis. Comput. Graph., 2021

AI-generated characters for supporting personalized learning and well-being.
Nat. Mach. Intell., 2021

Telelife: The Future of Remote Living.
Frontiers Virtual Real., 2021

Design and Evaluation of a Hands-Free Video Game Controller for Individuals With Motor Impairments.
Frontiers Comput. Sci., 2021

PneuMod: A Modular Haptic Device with Localized Pressure and Thermal Feedback.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021

Multi-View AR Streams for Interactive 3D Remote Teaching.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021

Exploring Emotion Brushes for a Virtual Reality Painting Tool.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021

IMAGEimate - An End-to-End Pipeline to Create Realistic Animatable 3D Avatars from a Single Image Using Neural Networks.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021

EntangleVR: A Visual Programming Interface for Virtual Reality Interactive Scene Generation.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021

Flick Gesture Interaction in Augmented Reality: AR Carrom.
Proceedings of the UIST '21: The Adjunct Publication of the 34th Annual ACM Symposium on User Interface Software and Technology, 2021

Motion Improvisation: 3D Human Motion Synthesis with a Transformer.
Proceedings of the UIST '21: The Adjunct Publication of the 34th Annual ACM Symposium on User Interface Software and Technology, 2021

A Spatial Music Listening Experience in Augmented Reality.
Proceedings of the UIST '21: The Adjunct Publication of the 34th Annual ACM Symposium on User Interface Software and Technology, 2021

FaraPy: An Augmented Reality Feedback System for Facial Paralysis using Action Unit Intensity Estimation.
Proceedings of the UIST '21: The 34th Annual ACM Symposium on User Interface Software and Technology, 2021

IntoTheVideos: Exploration of Dynamic 3D Space Reconstruction From Single Sports Videos.
Proceedings of the UIST '21: The Adjunct Publication of the 34th Annual ACM Symposium on User Interface Software and Technology, 2021

SceneAR: Scene-based Micro Narratives for Sharing and Remixing in Augmented Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2021

Microbe-HCI: Introduction and Directions for Growth.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Speculating on Biodesign in the Future Home.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Exploratory Design of a Hands-free Video Game Controller for a Quadriplegic Individual.
Proceedings of the AHs '21: Augmented Humans Conference 2021, 2021

2020
Designing Interactions Beyond Conscious Control: A New Model for Wearable Interfaces.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2020

Augmented Reality World Editor.
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020

Walking and Teleportation in Wide-area Virtual Reality Experiences.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020

Living Bits: Opportunities and Challenges for Integrating Living Microorganisms in Human-Computer Interaction.
Proceedings of the Augmented Humans International Conference, 2020

2019
Adding Proprioceptive Feedback to Virtual Reality Experiences Using Galvanic Vestibular Stimulation.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Oasis: Procedurally Generated Social Virtual Spaces from 3D Scanned Real Spaces.
IEEE Trans. Vis. Comput. Graph., 2018

Project Zanzibar Demonstration: A Portable and Flexible Tangible Interaction Platform.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Project Zanzibar: A Portable and Flexible Tangible Interaction Platform.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

BreathVR: Leveraging Breathing as a Directly Controlled Interface for Virtual Reality Games.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Novel Interaction Techniques for Collaboration in VR.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

VMotion: Designing a Seamless Walking Experience in VR.
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018

Your Place and Mine: Designing a Shared VR Experience for Remotely Located Users.
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018

2017
GalVR: a novel collaboration interface using GVS.
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017

Auris: creating affective virtual spaces from music.
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017

Steering locomotion by vestibular perturbation in room-scale VR.
Proceedings of the 2017 IEEE Virtual Reality, 2017

Technological interventions to detect, communicate and deter sexual assault.
Proceedings of the 2017 ACM International Symposium on Wearable Computers, 2017

DeepSpace: Mood-Based Image Texture Generation for Virtual Reality from Music.
Proceedings of the 2017 IEEE Conference on Computer Vision and Pattern Recognition Workshops, 2017

2016
Improving Sleep-Wake Schedule Using Sleep Behavior Visualization and a Bedtime Alarm.
EAI Endorsed Trans. Future Intell. Educ. Environ., 2016

Procedurally generated virtual reality from 3D reconstructed physical space.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016

Bringing real objects, spaces, actions, and interactions into social VR.
Proceedings of the IEEE Third VR International Workshop on Collaborative Virtual Environments, 2016

Resolving Spatial Variation And Allowing Spectator Participation In Multiplayer VR.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

Asymmetric Design Approach and Collision Avoidance Techniques For Room-scale Multiplayer Virtual Reality.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

Immersive Scuba Diving Simulator Using Virtual Reality.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

Immersive Terrestrial Scuba Diving Using Virtual Reality.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Expanding social mobile games beyond the device screen.
Pers. Ubiquitous Comput., 2015

MetaSpace II: Object and full-body tracking for interaction and navigation in social VR.
CoRR, 2015

Design Strategies for Playful Technologies to Support Light-intensity Physical Activity in the Workplace.
CoRR, 2015

MetaSpace: Full-body Tracking for Immersive Multiperson Virtual Reality.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

2013
Spotz: A Location-Based Approach to Self-awareness.
Proceedings of the Persuasive Technology - 8th International Conference, 2013

2012
Point and share: from paper to whiteboard.
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012


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