Misha Sra

According to our database1, Misha Sra authored at least 58 papers between 2012 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2023
Txt2Vid: Ultra-Low Bitrate Compression of Talking-Head Videos via Text.
IEEE J. Sel. Areas Commun., 2023

2022
Adaptive Virtual Neuroarchitecture.
CoRR, 2022

Situated VR: Toward a Congruent Hybrid Reality Without Experiential Artifacts.
IEEE Computer Graphics and Applications, 2022

ARfy: A Pipeline for Adapting 3D Scenes to Augmented Reality.
Proceedings of the Adjunct Publication of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

Mix3D: Assembly and Animation of Seamlessly Stitched Meshes for Creating Hybrid Creatures and Objects.
Proceedings of the Symposium on Spatial User Interaction, 2022

CardsVR: A Two-Person VR Experience with Passive Haptic Feedback from a Deck of Playing Cards.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022

AI-Generated Virtual Instructors Based on Liked or Admired People Can Improve Motivation and Foster Positive Emotions for Learning.
Proceedings of the IEEE Frontiers in Education Conference, 2022

AI-Generated Characters: Putting Deepfakes to Good Use.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Telelife: A Vision of Remote Living in 2035.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Self-Supervised Knowledge Assimilation for Expert-Layman Text Style Transfer.
Proceedings of the Thirty-Sixth AAAI Conference on Artificial Intelligence, 2022

2021
The 2020 VGTC Virtual Reality Best Dissertation Award.
IEEE Trans. Vis. Comput. Graph., 2021

AI-generated characters for supporting personalized learning and well-being.
Nat. Mach. Intell., 2021

Telelife: The Future of Remote Living.
Frontiers Virtual Real., 2021

Design and Evaluation of a Hands-Free Video Game Controller for Individuals With Motor Impairments.
Frontiers Comput. Sci., 2021

PneuMod: A Modular Haptic Device with Localized Pressure and Thermal Feedback.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021

Multi-View AR Streams for Interactive 3D Remote Teaching.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021

Exploring Emotion Brushes for a Virtual Reality Painting Tool.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021

IMAGEimate - An End-to-End Pipeline to Create Realistic Animatable 3D Avatars from a Single Image Using Neural Networks.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021

EntangleVR: A Visual Programming Interface for Virtual Reality Interactive Scene Generation.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021

Flick Gesture Interaction in Augmented Reality: AR Carrom.
Proceedings of the UIST '21: The Adjunct Publication of the 34th Annual ACM Symposium on User Interface Software and Technology, 2021

Motion Improvisation: 3D Human Motion Synthesis with a Transformer.
Proceedings of the UIST '21: The Adjunct Publication of the 34th Annual ACM Symposium on User Interface Software and Technology, 2021

A Spatial Music Listening Experience in Augmented Reality.
Proceedings of the UIST '21: The Adjunct Publication of the 34th Annual ACM Symposium on User Interface Software and Technology, 2021

FaraPy: An Augmented Reality Feedback System for Facial Paralysis using Action Unit Intensity Estimation.
Proceedings of the UIST '21: The 34th Annual ACM Symposium on User Interface Software and Technology, 2021

IntoTheVideos: Exploration of Dynamic 3D Space Reconstruction From Single Sports Videos.
Proceedings of the UIST '21: The Adjunct Publication of the 34th Annual ACM Symposium on User Interface Software and Technology, 2021

SceneAR: Scene-based Micro Narratives for Sharing and Remixing in Augmented Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2021

Microbe-HCI: Introduction and Directions for Growth.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Speculating on Biodesign in the Future Home.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Exploratory Design of a Hands-free Video Game Controller for a Quadriplegic Individual.
Proceedings of the AHs '21: Augmented Humans Conference 2021, 2021

2020
Designing Interactions Beyond Conscious Control: A New Model for Wearable Interfaces.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2020

Augmented Reality World Editor.
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020

Walking and Teleportation in Wide-area Virtual Reality Experiences.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020

Living Bits: Opportunities and Challenges for Integrating Living Microorganisms in Human-Computer Interaction.
Proceedings of the Augmented Humans International Conference, 2020

2019
Adding Proprioceptive Feedback to Virtual Reality Experiences Using Galvanic Vestibular Stimulation.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Oasis: Procedurally Generated Social Virtual Spaces from 3D Scanned Real Spaces.
IEEE Trans. Vis. Comput. Graph., 2018

Project Zanzibar Demonstration: A Portable and Flexible Tangible Interaction Platform.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Project Zanzibar: A Portable and Flexible Tangible Interaction Platform.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

BreathVR: Leveraging Breathing as a Directly Controlled Interface for Virtual Reality Games.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Novel Interaction Techniques for Collaboration in VR.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

VMotion: Designing a Seamless Walking Experience in VR.
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018

Your Place and Mine: Designing a Shared VR Experience for Remotely Located Users.
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018

2017
GalVR: a novel collaboration interface using GVS.
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017

Auris: creating affective virtual spaces from music.
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017

Steering locomotion by vestibular perturbation in room-scale VR.
Proceedings of the 2017 IEEE Virtual Reality, 2017

Technological interventions to detect, communicate and deter sexual assault.
Proceedings of the 2017 ACM International Symposium on Wearable Computers, 2017

DeepSpace: Mood-Based Image Texture Generation for Virtual Reality from Music.
Proceedings of the 2017 IEEE Conference on Computer Vision and Pattern Recognition Workshops, 2017

2016
Improving Sleep-Wake Schedule Using Sleep Behavior Visualization and a Bedtime Alarm.
EAI Endorsed Trans. Future Intell. Educ. Environ., 2016

Procedurally generated virtual reality from 3D reconstructed physical space.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016

Bringing real objects, spaces, actions, and interactions into social VR.
Proceedings of the IEEE Third VR International Workshop on Collaborative Virtual Environments, 2016

Resolving Spatial Variation And Allowing Spectator Participation In Multiplayer VR.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

Asymmetric Design Approach and Collision Avoidance Techniques For Room-scale Multiplayer Virtual Reality.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

Immersive Scuba Diving Simulator Using Virtual Reality.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

Immersive Terrestrial Scuba Diving Using Virtual Reality.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Expanding social mobile games beyond the device screen.
Pers. Ubiquitous Comput., 2015

MetaSpace II: Object and full-body tracking for interaction and navigation in social VR.
CoRR, 2015

Design Strategies for Playful Technologies to Support Light-intensity Physical Activity in the Workplace.
CoRR, 2015

MetaSpace: Full-body Tracking for Immersive Multiperson Virtual Reality.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

2013
Spotz: A Location-Based Approach to Self-awareness.
Proceedings of the Persuasive Technology - 8th International Conference, 2013

2012
Point and share: from paper to whiteboard.
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012


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