Misha Sra
According to our database1,
Misha Sra
authored at least 58 papers
between 2012 and 2023.
Collaborative distances:
Collaborative distances:
Timeline
Legend:
Book In proceedings Article PhD thesis OtherLinks
On csauthors.net:
Bibliography
2023
IEEE J. Sel. Areas Commun., 2023
2022
IEEE Computer Graphics and Applications, 2022
Proceedings of the Adjunct Publication of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022
Mix3D: Assembly and Animation of Seamlessly Stitched Meshes for Creating Hybrid Creatures and Objects.
Proceedings of the Symposium on Spatial User Interaction, 2022
CardsVR: A Two-Person VR Experience with Passive Haptic Feedback from a Deck of Playing Cards.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022
AI-Generated Virtual Instructors Based on Liked or Admired People Can Improve Motivation and Foster Positive Emotions for Learning.
Proceedings of the IEEE Frontiers in Education Conference, 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Proceedings of the Thirty-Sixth AAAI Conference on Artificial Intelligence, 2022
2021
IEEE Trans. Vis. Comput. Graph., 2021
Nat. Mach. Intell., 2021
Design and Evaluation of a Hands-Free Video Game Controller for Individuals With Motor Impairments.
Frontiers Comput. Sci., 2021
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021
IMAGEimate - An End-to-End Pipeline to Create Realistic Animatable 3D Avatars from a Single Image Using Neural Networks.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021
EntangleVR: A Visual Programming Interface for Virtual Reality Interactive Scene Generation.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021
Proceedings of the UIST '21: The Adjunct Publication of the 34th Annual ACM Symposium on User Interface Software and Technology, 2021
Proceedings of the UIST '21: The Adjunct Publication of the 34th Annual ACM Symposium on User Interface Software and Technology, 2021
Proceedings of the UIST '21: The Adjunct Publication of the 34th Annual ACM Symposium on User Interface Software and Technology, 2021
FaraPy: An Augmented Reality Feedback System for Facial Paralysis using Action Unit Intensity Estimation.
Proceedings of the UIST '21: The 34th Annual ACM Symposium on User Interface Software and Technology, 2021
IntoTheVideos: Exploration of Dynamic 3D Space Reconstruction From Single Sports Videos.
Proceedings of the UIST '21: The Adjunct Publication of the 34th Annual ACM Symposium on User Interface Software and Technology, 2021
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Exploratory Design of a Hands-free Video Game Controller for a Quadriplegic Individual.
Proceedings of the AHs '21: Augmented Humans Conference 2021, 2021
2020
Designing Interactions Beyond Conscious Control: A New Model for Wearable Interfaces.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2020
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020
Living Bits: Opportunities and Challenges for Integrating Living Microorganisms in Human-Computer Interaction.
Proceedings of the Augmented Humans International Conference, 2020
2019
Adding Proprioceptive Feedback to Virtual Reality Experiences Using Galvanic Vestibular Stimulation.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
2018
IEEE Trans. Vis. Comput. Graph., 2018
Project Zanzibar Demonstration: A Portable and Flexible Tangible Interaction Platform.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
BreathVR: Leveraging Breathing as a Directly Controlled Interface for Virtual Reality Games.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018
2017
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017
Proceedings of the 2017 IEEE Virtual Reality, 2017
Proceedings of the 2017 ACM International Symposium on Wearable Computers, 2017
Proceedings of the 2017 IEEE Conference on Computer Vision and Pattern Recognition Workshops, 2017
2016
Improving Sleep-Wake Schedule Using Sleep Behavior Visualization and a Bedtime Alarm.
EAI Endorsed Trans. Future Intell. Educ. Environ., 2016
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016
Proceedings of the IEEE Third VR International Workshop on Collaborative Virtual Environments, 2016
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016
Asymmetric Design Approach and Collision Avoidance Techniques For Room-scale Multiplayer Virtual Reality.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
2015
Pers. Ubiquitous Comput., 2015
MetaSpace II: Object and full-body tracking for interaction and navigation in social VR.
CoRR, 2015
Design Strategies for Playful Technologies to Support Light-intensity Physical Activity in the Workplace.
CoRR, 2015
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015
2013
Proceedings of the Persuasive Technology - 8th International Conference, 2013
2012
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012