Ricardo C. Farias

According to our database1, Ricardo C. Farias
  • authored at least 41 papers between 2000 and 2018.
  • has a "Dijkstra number"2 of four.

Timeline

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Bibliography

2018
Exploring parallel multi-GPU local search strategies in a metaheuristic framework.
J. Parallel Distrib. Comput., 2018

2017
A Graphics Processing Unit Algorithm to Solve the Quadratic Assignment Problem Using Level-2 Reformulation-Linearization Technique.
INFORMS Journal on Computing, 2017

2016
A Benchmark on Multi Improvement Neighborhood Search Strategies in CPU/GPU Systems.
Proceedings of the 2016 International Symposium on Computer Architecture and High Performance Computing Workshops, 2016

2015
Solving the Quadratic Assignment Problem on heterogeneous environment (CPUs and GPUs) with the application of Level 2 Reformulation and Linearization Technique.
CoRR, 2015

2014
Towards an efficient parallel raycasting of unstructured volumetric data on distributed environments.
Cluster Computing, 2014

Video Processing on GPU: Analysis of Data Transfer Overhead.
Proceedings of the 26th IEEE International Symposium on Computer Architecture and High Performance Computing Workshop, 2014

2013
A Region-Growing Segmentation Algorithm for GPUs.
IEEE Geosci. Remote Sensing Lett., 2013

Using virtual reality and percolation theory to visualize fluid flow in porous media.
GeoInformatica, 2013

Parallel Image Segmentation Using Reduction-Sweeps on Multicore Processors and GPUs.
Proceedings of the XXVI Conference on Graphics, Patterns and Images, 2013

2012
Exploring parallelism in volume ray casting: understanding the programming issues of multithreaded accelerators.
Proceedings of the 2012 PPOPP International Workshop on Programming Models and Applications for Multicores and Manycores, 2012

The Single Vehicle Routing Problem with Deliveries and Selective Pickups in a CPU-GPU Heterogeneous Environment.
Proceedings of the 14th IEEE International Conference on High Performance Computing and Communication & 9th IEEE International Conference on Embedded Software and Systems, 2012

2011
A robust and rotationally invariant local surface descriptor with applications to non-local mesh processing.
Graphical Models, 2011

2010
A parallel heuristic for the Vehicle Routing Problem with Simultaneous Pickup and Delivery.
Computers & OR, 2010

Hardware-Assisted Projected Tetrahedra.
Comput. Graph. Forum, 2010

LU Decomposition on GPUs: The Impact of Memory Access.
Proceedings of the 22nd International Symposium on Computer Architecture and High Performance Computing Workshops, 2010

2009
Unleashing the Power of the Playstation 3 to Boost Graphics Programming.
Proceedings of the Tutorials of the XXII Brazilian Symposium on Computer Graphics and Image Processing, 2009

Irregular Grid Raycasting Implementation on the Cell Broadband Engine.
Proceedings of the 21st International Symposium on Computer Architecture and High Performance Computing, 2009

Dynamic screen division for load balancing the raycasting of irregular data.
Proceedings of the 2009 IEEE International Conference on Cluster Computing, August 31, 2009

2008
Volume and Isosurface Rendering with GPU-Accelerated Cell Projection*.
Comput. Graph. Forum, 2008

Memory Efficient GPU-Based Ray Casting for Unstructured Volume Rendering.
Proceedings of the Eurographics / IEEE VGTC Workshop on Volume Graphics 2008, 2008

2007
Memory-Aware and Efficient Ray-Casting Algorithm.
Proceedings of the SIBGRAPI 2007, 2007

Using Distributed-Shared Memory Mechanisms for Agents Communication in a Distributed System.
Proceedings of the Seventh International Conference on Intelligent Systems Design and Applications, 2007

GPU-based cell projection for large structured data sets.
Proceedings of the GRAPP 2007, 2007

2006
GPU-Based Cell Projection for Interactive Volume Rendering.
Proceedings of the 19th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2006), 2006

2005
3D Free-form Modeling with Variational Surfaces.
Journal of WSCG, 2005

VisFluid: An Analysis Tool for Fluid Flow in Porous Media.
Proceedings of the VII Brazilian Symposium on Geoinformatics, 2005

GCE: Knowledge Management Applied in a Design Reengineering Process.
Proceedings of the Cooperative Design, 2005

2004
Loop Snakes: Snakes with Enhanced Topology Control.
Proceedings of the XVII Brazilian Symposium on Computer Graphics and Image Processing, 2004

Fault-Tolerance of Parallel Volume Rendering on Cluster of PCs.
Proceedings of the International Conference on Parallel and Distributed Processing Techniques and Applications, 2004

Parallel Volume Rendering for Ocean Visualization in a Cluster of PCs.
Proceedings of the VI Brazilian Symposium on Geoinformatics, 2004

2003
Out-of-Core Segmentation by Deformable Models.
Proceedings of the Fuzzy Logic and Applications, 5th International Workshop, 2003

Work Distribution for Parallel ZSweep Algorithm.
Proceedings of the 16th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2003), 2003

RZSweep: A New Hardware-Assisted Volume-Rendering Technique for Regular Datasets.
Proceedings of the 16th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2003), 2003

2001
Parallel Volume Rendering of Unstructured Data with Application to Hemodynamics.
RITA, 2001

Out-Of-Core Rendering of Large, Unstructured Grids.
IEEE Computer Graphics and Applications, 2001

Parallelizing the ZSWEEP Algorithm for Distributed-Shared Memory Architectures (ST).
Proceedings of the Joint IEEE TCVG and Eurographics Workshop on Volume Graphics in Stony Brook, 2001

A unified infrastructure for parallel out-of-core isosurface extraction and volume rendering of unstructured grids.
Proceedings of the IEEE 2001 Symposium on Parallel and Large-Data Visualization and Graphics, 2001

2000
ZSWEEP: an efficient and exact projection algorithm for unstructured volume rendering.
Proceedings of the Proceeding of the 2000 Volume Visualization and Graphics Symposium, 2000

A Control Theory Approach for Real-Time Animation of Artificial Agents.
Proceedings of the 13th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2000), 2000

Time-Critical Rendering of Irregular Grids.
Proceedings of the 13th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2000), 2000

Towards an Architecture for Artificial Animated Creatures.
Proceedings of the Computer Animation 2000, 2000


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