André Maximo

According to our database1, André Maximo
  • authored at least 20 papers between 2006 and 2016.
  • has a "Dijkstra number"2 of five.

Timeline

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Links

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Bibliography

2016
Parallel recursive filtering of infinite input extensions.
ACM Trans. Graph., 2016

Efficient finite impulse response filters in massively-parallel recursive systems - Fast recursive systems computation with applications to low-level vision using GPUs.
J. Real-Time Image Processing, 2016

2014
Errata for GPU-Efficient Recursive Filtering and Summed-Area Tables.
ACM Trans. Graph., 2014

Adaptive multi-chart and multiresolution mesh representation.
Computers & Graphics, 2014

2012
Base mesh construction using global parametrization.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

2011
GPU-efficient recursive filtering and summed-area tables.
ACM Trans. Graph., 2011

A robust and rotationally invariant local surface descriptor with applications to non-local mesh processing.
Graphical Models, 2011

Real-time terrain modeling using CPU: GPU coupled computation.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

Real-Time Terrain Modeling Using CPU-GPU Coupled Computation.
Proceedings of the 24th SIBGRAPI Conference on Graphics, 2011

2010
Hardware-Assisted Projected Tetrahedra.
Comput. Graph. Forum, 2010

2009
collecTable: a natural interface for music collections.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Unleashing the Power of the Playstation 3 to Boost Graphics Programming.
Proceedings of the Tutorials of the XXII Brazilian Symposium on Computer Graphics and Image Processing, 2009

Introduction to GPU Programming with GLSL.
Proceedings of the Tutorials of the XXII Brazilian Symposium on Computer Graphics and Image Processing, 2009

Irregular Grid Raycasting Implementation on the Cell Broadband Engine.
Proceedings of the 21st International Symposium on Computer Architecture and High Performance Computing, 2009

2008
Volume and Isosurface Rendering with GPU-Accelerated Cell Projection*.
Comput. Graph. Forum, 2008

Memory Efficient GPU-Based Ray Casting for Unstructured Volume Rendering.
Proceedings of the Eurographics / IEEE VGTC Workshop on Volume Graphics 2008, 2008

Point-based level-of-detail with object textures.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

2007
Memory-Aware and Efficient Ray-Casting Algorithm.
Proceedings of the SIBGRAPI 2007, 2007

GPU-based cell projection for large structured data sets.
Proceedings of the GRAPP 2007, 2007

2006
GPU-Based Cell Projection for Interactive Volume Rendering.
Proceedings of the 19th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2006), 2006


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