Amitabh Varshney

According to our database1, Amitabh Varshney authored at least 90 papers between 1992 and 2020.

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Awards

IEEE Fellow

IEEE Fellow 2010, "For contributions to scientific visualization and computer graphics".

Timeline

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Bibliography

2020
Correcting the Proximity Effect in Nanophotonic Phased Arrays.
IEEE Trans. Vis. Comput. Graph., 2020

Eye-dominance-guided Foveated Rendering.
IEEE Trans. Vis. Comput. Graph., 2020

High-Precision 5DoF Tracking and Visualization of Catheter Placement in EVD of the Brain Using AR.
ACM Trans. Comput. Heal., 2020

Virtual and Augmented Reality Applications in Science and Engineering.
Comput. Sci. Eng., 2020

Real-time Monte Carlo Denoising with the Neural Bilateral Grid.
Proceedings of the 31st Eurographics Symposium on Rendering, 2020

MeteoVis: Visualizing Meteorological Events in Virtual Reality.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Deep Depth Estimation on 360° Images with a Double Quaternion Loss.
Proceedings of the 8th International Conference on 3D Vision, 2020

Collaborating Successfully with Domain Experts.
Proceedings of the Foundations of Data Visualization., 2020

2019
Correction to: Virtual memory palaces: immersion aids recall.
Virtual Real., 2019

Virtual memory palaces: immersion aids recall.
Virtual Real., 2019

Deep-Learning-Assisted Volume Visualization.
IEEE Trans. Vis. Comput. Graph., 2019

Enhancing Deep Learning with Visual Interactions.
ACM Trans. Interact. Intell. Syst., 2019

Project Geollery.com: Reconstructing A Live Mirrored World With Geotagged Social Media.
Proceedings of the 24th International Conference on 3D Web Technology, 2019

Tracking-Tolerant Visual Cryptography.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Interactive Fusion of 360° Images for a Mirrored World.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Experiencing a Mirrored World with Geotagged Social Media in Geollery.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Geollery: A Mixed Reality Social Media Platform.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Kernel Foveated Rendering.
Proc. ACM Comput. Graph. Interact. Tech., 2018

Visual Analytics for Root DNS Data.
Proceedings of the 15th IEEE Symposium on Visualization for Cyber Security, 2018

Montage4D: interactive seamless fusion of multiview video textures.
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2018

Spatial Mnemonics using Virtual Reality.
Proceedings of the 2018 10th International Conference on Computer and Automation Engineering, 2018

Investigating perception time in the far peripheral vision for virtual and augmented reality.
Proceedings of the 15th ACM Symposium on Applied Perception, 2018

2017
Kinetic depth images: flexible generation of depth perception.
Vis. Comput., 2017

Volume segmentation using convolutional neural networks with limited training data.
Proceedings of the 2017 IEEE International Conference on Image Processing, 2017

Interactive exploration of microstructural features in gigapixel microscopy images.
Proceedings of the 2017 IEEE International Conference on Image Processing, 2017

Deep-learning-assisted visualization for live-cell images.
Proceedings of the 2017 IEEE International Conference on Image Processing, 2017

Winnow: Interactive Visualization of Temporal Changes in Multidimensional Clinical Data.
Proceedings of the 8th ACM International Conference on Bioinformatics, 2017

2016
Social street view: blending immersive street views with geo-tagged social media.
Proceedings of the 21st International Conference on Web3D Technology, 2016

Video fields: fusing multiple surveillance videos into a dynamic virtual environment.
Proceedings of the 21st International Conference on Web3D Technology, 2016

2015
Investigation of Multiple Frequency Ranges Using Discrete Wavelet Decomposition of Resting-State Functional Connectivity in Mild Traumatic Brain Injury Patients.
Brain Connect., 2015

Visual Knowledge Discovery for Diffusion Kurtosis Datasets of the Human Brain.
Proceedings of the Visualization and Processing of Higher Order Descriptors for Multi-Valued Data, 2015

2014
Visualization of Brain Microstructure Through Spherical Harmonics Illumination of High Fidelity Spatio-Angular Fields.
IEEE Trans. Vis. Comput. Graph., 2014

2013
Using GPUs for Realtime Prediction of Optical Forces on Microsphere Ensembles.
J. Comput. Inf. Sci. Eng., 2013

PixelPie: Maximal Poisson-disk Sampling with Rasterization.
Proceedings of the High-Performance Graphics 2013, 2013

2012
Guest Editors' Introduction: Special Section on the Symposium on Interactive 3D Graphics and Games (I3D).
IEEE Trans. Vis. Comput. Graph., 2012

Hierarchical Exploration of Volumes Using Multilevel Segmentation of the Intensity-Gradient Histograms.
IEEE Trans. Vis. Comput. Graph., 2012

Speeding Up Particle Trajectory Simulations Under Moving Force Fields using Graphic Processing Units.
J. Comput. Inf. Sci. Eng., 2012

2011
Saliency-Assisted Navigation of Very Large Landscape Images.
IEEE Trans. Vis. Comput. Graph., 2011

A robust and rotationally invariant local surface descriptor with applications to non-local mesh processing.
Graph. Model., 2011

Social Snapshot: A System for Temporally Coupled Social Photography.
IEEE Computer Graphics and Applications, 2011

MDMap: A system for data-driven layout and exploration of molecular dynamics simulations.
Proceedings of the 2011 IEEE Symposium on Biological Data Visualization, 2011

2010
Mesh saliency and human eye fixations.
ACM Trans. Appl. Percept., 2010

Saliency Guided Summarization of Molecular Dynamics Simulations.
Proceedings of the Scientific Visualization: Advanced Concepts, 2010

2009
Saliency-Guided Lighting.
IEICE Trans. Inf. Syst., 2009

Modeling and Visualization of Human Activities for Multicamera Networks.
EURASIP J. Image Video Process., 2009

Using Graphics Processors for High-Performance Computation and Visualization of Plasma Turbulence.
Comput. Sci. Eng., 2009

Salient Clustering for View-dependent Multiresolution Rendering.
Proceedings of the SIBGRAPI 2009, 2009

2008
Persuading Visual Attention through Geometry.
IEEE Trans. Vis. Comput. Graph., 2008

2007
Parallel Algorithms for Volumetric Surface Construction.
Proceedings of the Handbook of Parallel Computing - Models, Algorithms and Applications., 2007

An efficient and scalable parallel algorithm for out-of-core isosurface extraction and rendering.
J. Parallel Distributed Comput., 2007

A fast all nearest neighbor algorithm for applications involving large point-clouds.
Comput. Graph., 2007

High-throughput sequence alignment using Graphics Processing Units.
BMC Bioinform., 2007

2006
Geometry-Dependent Lighting.
IEEE Trans. Vis. Comput. Graph., 2006

Saliency-guided Enhancement for Volume Visualization.
IEEE Trans. Vis. Comput. Graph., 2006

Vertex-transformation streams.
Graph. Model., 2006

Geometry-guided computation of 3D electrostatics for large biomolecules.
Comput. Aided Geom. Des., 2006

A Fast k-Neighborhood Algorithm for Large Point-Clouds.
Proceedings of the 3rd Symposium on Point Based Graphics, 2006

2005
Mesh saliency.
ACM Trans. Graph., 2005

Statistical geometry representation for efficient transmission and rendering.
ACM Trans. Graph., 2005

Unsupervised learning applied to progressive compression of time-dependent geometry.
Comput. Graph., 2005

2004
Real-time rendering of translucent meshes.
ACM Trans. Graph., 2004

Light Collages: Lighting Design for Effective Visualization.
Proceedings of the 15th IEEE Visualization Conference, 2004

2003
Modeling and Rendering of Points with Local Geometry.
IEEE Trans. Vis. Comput. Graph., 2003

Statistical Point Geometry.
Proceedings of the First Eurographics Symposium on Geometry Processing, 2003

2002
Representing thermal vibrations and uncertainty in molecular surfaces.
Proceedings of the Visualization and Data Analysis 2002, 2002

2001
Guest Editor's Introduction: Special Issue on Visualization 2000.
IEEE Trans. Vis. Comput. Graph., 2001

Variable-precision rendering.
Proceedings of the 2001 Symposium on Interactive 3D Graphics, 2001

Differential Point Rendering.
Proceedings of the 12th Eurographics Workshop on Rendering Techniques, 2001

2000
Efficiently computing and updating triangle strips for real-time rendering.
Comput. Aided Des., 2000

Continuously-Adaptive Haptic Rendering.
Proceedings of the 6th Eurographics Workshop on Virtual Environments, 2000

1999
Generalized View-Dependent Simplification.
Comput. Graph. Forum, 1999

Skip Strips: Maintaining Triangle Strips for View-Dependent Rendering.
Proceedings of the 10th IEEE Visualization Conference, 1999

View-Dependent Topology Simplification.
Proceedings of the 5th Eurographics Workshop on Virtual Environments, 1999

1998
Topology Simplification for Polygonal Virtual Environments.
IEEE Trans. Vis. Comput. Graph., 1998

Walkthroughs of complex environments using image-based simplification.
Comput. Graph., 1998

1997
Adaptive Real-Time Level-of-Detail-Based Rendering for Polygonal Models.
IEEE Trans. Vis. Comput. Graph., 1997

Controlled simplification of genus for polygonal models.
Proceedings of the 8th IEEE Visualization Conference, 1997

Navigating Static Environments Using Image-Space Simplification and Morphing.
Proceedings of the 1997 Symposium on Interactive 3D Graphics, 1997

1996
Controlled Topology Simplification.
IEEE Trans. Vis. Comput. Graph., 1996

Dynamic View-Dependent Simplification for Polygonal Models.
Proceedings of the 7th IEEE Visualization Conference, 1996

Optimizing Triangle Strips for Fast Rendering.
Proceedings of the 7th IEEE Visualization Conference, 1996

Stripe: a software tool for efficient triangle strips.
Proceedings of the ACM SIGGRAPH 96 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH 1996, 1996

Simplification Envelopes.
Proceedings of the 23rd Annual Conference on Computer Graphics and Interactive Techniques, 1996

FINESSE: a financial information spreadsheet.
Proceedings of the IEEE Symposium on Information Visualization 1996, 1996

1995
Defining, Computing, and Visualizing Molecular Interfaces.
Proceedings of the 6th IEEE Visualization Conference, 1995

Voxel Based Object Simplification.
Proceedings of the 6th IEEE Visualization Conference, 1995

1994
Computing smooth molecular surfaces.
IEEE Computer Graphics and Applications, 1994

Interactive Visualization of Weighted Three-Dimensional Alpha Hulls.
Proceedings of the Tenth Annual Symposium on Computational Geometry, 1994

1993
Fast Analytical Computation of Richard's Smooth Molecular Surface.
Proceedings of the 4th IEEE Visualization Conference, 1993

1992
Real-Time Procedural Textures.
Proceedings of the 1992 Symposium on Interactive 3D Graphics, SI3D '92, Cambridge, MA, USA, March 29, 1992


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