Amitabh Varshney

According to our database1, Amitabh Varshney
  • authored at least 67 papers between 1992 and 2018.
  • has a "Dijkstra number"2 of four.

Awards

IEEE Fellow

IEEE Fellow 2010, "For contributions to scientific visualization and computer graphics".

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

Homepage:

On csauthors.net:

Bibliography

2018
Montage4D: interactive seamless fusion of multiview video textures.
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2018

2017
Kinetic depth images: flexible generation of depth perception.
The Visual Computer, 2017

Volume segmentation using convolutional neural networks with limited training data.
Proceedings of the 2017 IEEE International Conference on Image Processing, 2017

Interactive exploration of microstructural features in gigapixel microscopy images.
Proceedings of the 2017 IEEE International Conference on Image Processing, 2017

Deep-learning-assisted visualization for live-cell images.
Proceedings of the 2017 IEEE International Conference on Image Processing, 2017

Winnow: Interactive Visualization of Temporal Changes in Multidimensional Clinical Data.
Proceedings of the 8th ACM International Conference on Bioinformatics, 2017

2016
Social street view: blending immersive street views with geo-tagged social media.
Proceedings of the 21st International Conference on Web3D Technology, 2016

Video fields: fusing multiple surveillance videos into a dynamic virtual environment.
Proceedings of the 21st International Conference on Web3D Technology, 2016

2015
Investigation of Multiple Frequency Ranges Using Discrete Wavelet Decomposition of Resting-State Functional Connectivity in Mild Traumatic Brain Injury Patients.
Brain Connectivity, 2015

Visual Knowledge Discovery for Diffusion Kurtosis Datasets of the Human Brain.
Proceedings of the Visualization and Processing of Higher Order Descriptors for Multi-Valued Data, 2015

2014
Visualization of Brain Microstructure Through Spherical Harmonics Illumination of High Fidelity Spatio-Angular Fields.
IEEE Trans. Vis. Comput. Graph., 2014

2013
PixelPie: Maximal Poisson-disk Sampling with Rasterization.
Proceedings of the High-Performance Graphics 2013, 2013

2012
Guest Editors' Introduction: Special Section on the Symposium on Interactive 3D Graphics and Games (I3D).
IEEE Trans. Vis. Comput. Graph., 2012

Hierarchical Exploration of Volumes Using Multilevel Segmentation of the Intensity-Gradient Histograms.
IEEE Trans. Vis. Comput. Graph., 2012

2011
Saliency-Assisted Navigation of Very Large Landscape Images.
IEEE Trans. Vis. Comput. Graph., 2011

A robust and rotationally invariant local surface descriptor with applications to non-local mesh processing.
Graphical Models, 2011

Social Snapshot: A System for Temporally Coupled Social Photography.
IEEE Computer Graphics and Applications, 2011

MDMap: A system for data-driven layout and exploration of molecular dynamics simulations.
Proceedings of the 2011 IEEE Symposium on Biological Data Visualization, 2011

2010
Mesh saliency and human eye fixations.
TAP, 2010

Saliency Guided Summarization of Molecular Dynamics Simulations.
Proceedings of the Scientific Visualization: Advanced Concepts, 2010

2009
Saliency-Guided Lighting.
IEICE Transactions, 2009

Modeling and Visualization of Human Activities for Multicamera Networks.
EURASIP J. Image and Video Processing, 2009

Using Graphics Processors for High-Performance Computation and Visualization of Plasma Turbulence.
Computing in Science and Engineering, 2009

Salient Clustering for View-dependent Multiresolution Rendering.
Proceedings of the SIBGRAPI 2009, 2009

2008
Persuading Visual Attention through Geometry.
IEEE Trans. Vis. Comput. Graph., 2008

2007
Parallel Algorithms for Volumetric Surface Construction.
Proceedings of the Handbook of Parallel Computing - Models, Algorithms and Applications., 2007

An efficient and scalable parallel algorithm for out-of-core isosurface extraction and rendering.
J. Parallel Distrib. Comput., 2007

A fast all nearest neighbor algorithm for applications involving large point-clouds.
Computers & Graphics, 2007

High-throughput sequence alignment using Graphics Processing Units.
BMC Bioinformatics, 2007

2006
Geometry-Dependent Lighting.
IEEE Trans. Vis. Comput. Graph., 2006

Saliency-guided Enhancement for Volume Visualization.
IEEE Trans. Vis. Comput. Graph., 2006

Vertex-transformation streams.
Graphical Models, 2006

Geometry-guided computation of 3D electrostatics for large biomolecules.
Computer Aided Geometric Design, 2006

A Fast k-Neighborhood Algorithm for Large Point-Clouds.
Proceedings of the Symposium on Point Based Graphics, 2006

An efficient and scalable parallel algorithm for out-of-core isosurface extraction and rendering.
Proceedings of the 20th International Parallel and Distributed Processing Symposium (IPDPS 2006), 2006

2005
Mesh saliency.
ACM Trans. Graph., 2005

Statistical geometry representation for efficient transmission and rendering.
ACM Trans. Graph., 2005

Unsupervised learning applied to progressive compression of time-dependent geometry.
Computers & Graphics, 2005

2004
Real-time rendering of translucent meshes.
ACM Trans. Graph., 2004

Light Collages: Lighting Design for Effective Visualization.
Proceedings of the 15th IEEE Visualization 2004 Conference, 2004

2003
Modeling and Rendering of Points with Local Geometry.
IEEE Trans. Vis. Comput. Graph., 2003

Statistical Point Geometry.
Proceedings of the First Eurographics Symposium on Geometry Processing, 2003

2002
Representing thermal vibrations and uncertainty in molecular surfaces.
Proceedings of the Visualization and Data Analysis 2002, 2002

2001
Guest Editor's Introduction: Special Issue on Visualization 2000.
IEEE Trans. Vis. Comput. Graph., 2001

Variable-precision rendering.
Proceedings of the 2001 Symposium on Interactive 3D Graphics, 2001

Differential Point Rendering.
Proceedings of the 12th Eurographics Workshop on Rendering Techniques, 2001

2000
Efficiently computing and updating triangle strips for real-time rendering.
Computer-Aided Design, 2000

Continuously-Adaptive Haptic Rendering.
Proceedings of the 6th Eurographics Workshop on Virtual Environments, 2000

1999
Generalized View-Dependent Simplification.
Comput. Graph. Forum, 1999

Skip Strips: Maintaining Triangle Strips for View-Dependent Rendering.
Proceedings of the IEEE Visualization 1999, 1999

1998
Topology Simplification for Polygonal Virtual Environments.
IEEE Trans. Vis. Comput. Graph., 1998

Walkthroughs of complex environments using image-based simplification.
Computers & Graphics, 1998

1997
Adaptive Real-Time Level-of-Detail-Based Rendering for Polygonal Models.
IEEE Trans. Vis. Comput. Graph., 1997

Controlled simplification of genus for polygonal models.
Proceedings of the IEEE Visualization '97, 1997

Navigating Static Environments Using Image-Space Simplification and Morphing.
Proceedings of the 1997 Symposium on Interactive 3D Graphics, 1997

1996
Controlled Topology Simplification.
IEEE Trans. Vis. Comput. Graph., 1996

Dynamic View-Dependent Simplification for Polygonal Models.
Proceedings of the Visualization '96, Proceedings, San Francisco, CA, USA, October 27, 1996

Optimizing Triangle Strips for Fast Rendering.
Proceedings of the Visualization '96, Proceedings, San Francisco, CA, USA, October 27, 1996

Stripe: a software tool for efficient triangle strips.
Proceedings of the ACM SIGGRAPH 96 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH 1996, 1996

Simplification Envelopes.
Proceedings of the 23rd Annual Conference on Computer Graphics and Interactive Techniques, 1996

FINESSE: a financial information spreadsheet.
Proceedings of the IEEE Symposium on Information Visualization 1996, 1996

1995
Defining, Computing, and Visualizing Molecular Interfaces.
Proceedings of the IEEE Visualization '95, Proceedings, Atlanta, Georgia, USA, October 29, 1995

Voxel Based Object Simplification.
Proceedings of the IEEE Visualization '95, Proceedings, Atlanta, Georgia, USA, October 29, 1995

1994
Computing smooth molecular surfaces.
IEEE Computer Graphics and Applications, 1994

Interactive Visualization of Weighted Three-Dimensional Alpha Hulls.
Proceedings of the Tenth Annual Symposium on Computational Geometry, 1994

1993
Fast Analytical Computation of Richard's Smooth Molecular Surface.
Proceedings of the Proceedings IEEE Visualization '93, 1993

1992
Real-Time Procedural Textures.
Proceedings of the 1992 Symposium on Interactive 3D Graphics, SI3D '92, Cambridge, MA, USA, March 29, 1992


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