Amitabh Varshney
According to our database1,
Amitabh Varshney
authored at least 69 papers
between 1992 and 2019.
Collaborative distances:
Collaborative distances:
Awards
IEEE Fellow
IEEE Fellow 2010, "For contributions to scientific visualization and computer graphics".
Timeline
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Bibliography
2019
Deep-Learning-Assisted Volume Visualization.
IEEE Trans. Vis. Comput. Graph., 2019
2018
Montage4D: interactive seamless fusion of multiview video textures.
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2018
Spatial Mnemonics using Virtual Reality.
Proceedings of the 2018 10th International Conference on Computer and Automation Engineering, 2018
Investigating perception time in the far peripheral vision for virtual and augmented reality.
Proceedings of the 15th ACM Symposium on Applied Perception, 2018
2017
Kinetic depth images: flexible generation of depth perception.
The Visual Computer, 2017
Volume segmentation using convolutional neural networks with limited training data.
Proceedings of the 2017 IEEE International Conference on Image Processing, 2017
Interactive exploration of microstructural features in gigapixel microscopy images.
Proceedings of the 2017 IEEE International Conference on Image Processing, 2017
Deep-learning-assisted visualization for live-cell images.
Proceedings of the 2017 IEEE International Conference on Image Processing, 2017
Winnow: Interactive Visualization of Temporal Changes in Multidimensional Clinical Data.
Proceedings of the 8th ACM International Conference on Bioinformatics, 2017
2016
Social street view: blending immersive street views with geo-tagged social media.
Proceedings of the 21st International Conference on Web3D Technology, 2016
Video fields: fusing multiple surveillance videos into a dynamic virtual environment.
Proceedings of the 21st International Conference on Web3D Technology, 2016
2015
Investigation of Multiple Frequency Ranges Using Discrete Wavelet Decomposition of Resting-State Functional Connectivity in Mild Traumatic Brain Injury Patients.
Brain Connectivity, 2015
Visual Knowledge Discovery for Diffusion Kurtosis Datasets of the Human Brain.
Proceedings of the Visualization and Processing of Higher Order Descriptors for Multi-Valued Data, 2015
2014
Visualization of Brain Microstructure Through Spherical Harmonics Illumination of High Fidelity Spatio-Angular Fields.
IEEE Trans. Vis. Comput. Graph., 2014
2013
PixelPie: Maximal Poisson-disk Sampling with Rasterization.
Proceedings of the High-Performance Graphics 2013, 2013
2012
Guest Editors' Introduction: Special Section on the Symposium on Interactive 3D Graphics and Games (I3D).
IEEE Trans. Vis. Comput. Graph., 2012
Hierarchical Exploration of Volumes Using Multilevel Segmentation of the Intensity-Gradient Histograms.
IEEE Trans. Vis. Comput. Graph., 2012
2011
Saliency-Assisted Navigation of Very Large Landscape Images.
IEEE Trans. Vis. Comput. Graph., 2011
A robust and rotationally invariant local surface descriptor with applications to non-local mesh processing.
Graphical Models, 2011
Social Snapshot: A System for Temporally Coupled Social Photography.
IEEE Computer Graphics and Applications, 2011
MDMap: A system for data-driven layout and exploration of molecular dynamics simulations.
Proceedings of the 2011 IEEE Symposium on Biological Data Visualization, 2011
2010
Mesh saliency and human eye fixations.
TAP, 2010
Saliency Guided Summarization of Molecular Dynamics Simulations.
Proceedings of the Scientific Visualization: Advanced Concepts, 2010
2009
Saliency-Guided Lighting.
IEICE Transactions, 2009
Modeling and Visualization of Human Activities for Multicamera Networks.
EURASIP J. Image and Video Processing, 2009
Using Graphics Processors for High-Performance Computation and Visualization of Plasma Turbulence.
Computing in Science and Engineering, 2009
Salient Clustering for View-dependent Multiresolution Rendering.
Proceedings of the SIBGRAPI 2009, 2009
2008
Persuading Visual Attention through Geometry.
IEEE Trans. Vis. Comput. Graph., 2008
2007
Parallel Algorithms for Volumetric Surface Construction.
Proceedings of the Handbook of Parallel Computing - Models, Algorithms and Applications., 2007
A fast all nearest neighbor algorithm for applications involving large point-clouds.
Computers & Graphics, 2007
High-throughput sequence alignment using Graphics Processing Units.
BMC Bioinformatics, 2007
2006
Geometry-Dependent Lighting.
IEEE Trans. Vis. Comput. Graph., 2006
Saliency-guided Enhancement for Volume Visualization.
IEEE Trans. Vis. Comput. Graph., 2006
Vertex-transformation streams.
Graphical Models, 2006
Geometry-guided computation of 3D electrostatics for large biomolecules.
Computer Aided Geometric Design, 2006
A Fast k-Neighborhood Algorithm for Large Point-Clouds.
Proceedings of the Symposium on Point Based Graphics, 2006
An efficient and scalable parallel algorithm for out-of-core isosurface extraction and rendering.
Proceedings of the 20th International Parallel and Distributed Processing Symposium (IPDPS 2006), 2006
2005
Mesh saliency.
ACM Trans. Graph., 2005
Statistical geometry representation for efficient transmission and rendering.
ACM Trans. Graph., 2005
Unsupervised learning applied to progressive compression of time-dependent geometry.
Computers & Graphics, 2005
2004
Real-time rendering of translucent meshes.
ACM Trans. Graph., 2004
Light Collages: Lighting Design for Effective Visualization.
Proceedings of the 15th IEEE Visualization 2004 Conference, 2004
2003
Modeling and Rendering of Points with Local Geometry.
IEEE Trans. Vis. Comput. Graph., 2003
Statistical Point Geometry.
Proceedings of the First Eurographics Symposium on Geometry Processing, 2003
2002
Representing thermal vibrations and uncertainty in molecular surfaces.
Proceedings of the Visualization and Data Analysis 2002, 2002
2001
Guest Editor's Introduction: Special Issue on Visualization 2000.
IEEE Trans. Vis. Comput. Graph., 2001
Variable-precision rendering.
Proceedings of the 2001 Symposium on Interactive 3D Graphics, 2001
Differential Point Rendering.
Proceedings of the 12th Eurographics Workshop on Rendering Techniques, 2001
2000
Efficiently computing and updating triangle strips for real-time rendering.
Computer-Aided Design, 2000
Continuously-Adaptive Haptic Rendering.
Proceedings of the 6th Eurographics Workshop on Virtual Environments, 2000
1999
Generalized View-Dependent Simplification.
Comput. Graph. Forum, 1999
Skip Strips: Maintaining Triangle Strips for View-Dependent Rendering.
Proceedings of the IEEE Visualization 1999, 1999
1998
Topology Simplification for Polygonal Virtual Environments.
IEEE Trans. Vis. Comput. Graph., 1998
Walkthroughs of complex environments using image-based simplification.
Computers & Graphics, 1998
1997
Adaptive Real-Time Level-of-Detail-Based Rendering for Polygonal Models.
IEEE Trans. Vis. Comput. Graph., 1997
Controlled simplification of genus for polygonal models.
Proceedings of the IEEE Visualization '97, 1997
Navigating Static Environments Using Image-Space Simplification and Morphing.
Proceedings of the 1997 Symposium on Interactive 3D Graphics, 1997
1996
Controlled Topology Simplification.
IEEE Trans. Vis. Comput. Graph., 1996
Dynamic View-Dependent Simplification for Polygonal Models.
Proceedings of the Visualization '96, Proceedings, San Francisco, CA, USA, October 27, 1996
Optimizing Triangle Strips for Fast Rendering.
Proceedings of the Visualization '96, Proceedings, San Francisco, CA, USA, October 27, 1996
Stripe: a software tool for efficient triangle strips.
Proceedings of the ACM SIGGRAPH 96 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH 1996, 1996
Simplification Envelopes.
Proceedings of the 23rd Annual Conference on Computer Graphics and Interactive Techniques, 1996
FINESSE: a financial information spreadsheet.
Proceedings of the IEEE Symposium on Information Visualization 1996, 1996
1995
Defining, Computing, and Visualizing Molecular Interfaces.
Proceedings of the IEEE Visualization '95, Proceedings, Atlanta, Georgia, USA, October 29, 1995
Voxel Based Object Simplification.
Proceedings of the IEEE Visualization '95, Proceedings, Atlanta, Georgia, USA, October 29, 1995
1994
Computing smooth molecular surfaces.
IEEE Computer Graphics and Applications, 1994
Interactive Visualization of Weighted Three-Dimensional Alpha Hulls.
Proceedings of the Tenth Annual Symposium on Computational Geometry, 1994
1993
Fast Analytical Computation of Richard's Smooth Molecular Surface.
Proceedings of the Proceedings IEEE Visualization '93, 1993
1992
Real-Time Procedural Textures.
Proceedings of the 1992 Symposium on Interactive 3D Graphics, SI3D '92, Cambridge, MA, USA, March 29, 1992