Ruen-Rone Lee

According to our database1, Ruen-Rone Lee authored at least 18 papers between 1991 and 2020.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

Homepage:

On csauthors.net:

Bibliography

2020
Micrography QR Codes.
IEEE Trans. Vis. Comput. Graph., 2020

Seamlessly Depth-Enhanced VR Display for 360 Wild Images.
Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020

2019
Generating Color Scribble Images using Multi-layered Monochromatic Strokes Dithering.
Comput. Graph. Forum, 2019

2018
Generating 360 outdoor panorama dataset with reliable sun position estimation.
Proceedings of the SIGGRAPH Asia 2018 Posters, Tokyo, Japan, December 04-07, 2018, 2018

2017
Generating Ambiguous Figure-Ground Images.
IEEE Trans. Vis. Comput. Graph., 2017

User-guided line abstraction using coherence and structure analysis.
Comput. Vis. Media, 2017

2016
A simulation on grass swaying with dynamic wind force.
Vis. Comput., 2016

A simulation on grass swaying with dynamic wind force.
Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2016

2015
Pixel2Brick: Constructing Brick Sculptures from Pixel Art.
Comput. Graph. Forum, 2015

Tone- and Feature-Aware Circular Scribble Art.
Comput. Graph. Forum, 2015

Continuous circular scribble arts.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

2014
Fixit: A 3D Jigsaw Puzzle Game Using Multi-touch Gestures.
Proceedings of the Smart Graphics - 12th International Symposium, 2014

2013
Halftone QR codes.
ACM Trans. Graph., 2013

Emerging images synthesis from photographs.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2013

2012
Subpixel Reconstruction Antialiasing for Ray Tracing.
J. WSCG, 2012

Real-time correction of wide-angle lens distortion for images with GPU computing.
Proceedings of the IEEE Asia Pacific Conference on Circuits and Systems, 2012

1993
Efficient Parallel Neighbor Finding Algorithms for Quadtrees on Hypercubes.
J. Inf. Sci. Eng., 1993

1991
On mapping Bezier curve and surface subdivision algorithms into a hypercube with geometric adjacency constraint.
Proceedings of the Third IEEE Symposium on Parallel and Distributed Processing, 1991


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