Nils Malzahn

Orcid: 0000-0002-9672-6230

According to our database1, Nils Malzahn authored at least 42 papers between 2005 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
How to measure disagreement as a premise for learning from controversy in a social media context.
Res. Pract. Technol. Enhanc. Learn., 2023

2022
Challenging social media threats using collective well-being-aware recommendation algorithms and an educational virtual companion.
Frontiers Artif. Intell., 2022

The "Courage Companion" - An AI-Supported Environment for Training Teenagers in Handling Social Media Critically and Responsibly.
Proceedings of the Higher Education Learning Methodologies and Technologies Online, 2022

2021
Challenging Social Media Threats using Collective Well-being Aware Recommendation Algorithms and an Educational Virtual Companion.
CoRR, 2021

2015
Self-Enriching Ontology-Based Casual Learning Games.
Comput. Informatics, 2015

Analysing content and patterns of interaction for improving the learning design of networked learning environments.
Br. J. Educ. Technol., 2015

2014
Video Performances Juxtaposing STEM with Creativity.
Proceedings of the Open Learning and Teaching in Educational Communities, 2014

Einbettung von Learning Analytics in Lernplattformen.
Proceedings of DeLFI Workshops 2014 co-located with 12th e-Learning Conference of the German Computer Society (DeLFI 2014), 2014

Enriching (Learning) Community Platforms with Learning Analytics Components.
Proceedings of the Collaboration and Technology - 20th International Conference, 2014

2013
Virtuelle Lernumgebungen für Rollenspiele / Virtual Learning Environments for Role Play.
i-com, 2013

Motivating Students or Teachers? - Challenges for a Successful Implementation of Online-Learning in Industry-Related Vocational Training.
Proceedings of the Scaling up Learning for Sustained Impact, 2013

Museumsführungen mit Mobilogue - einem Werkzeug zur Erstellung und Ausführung von mobilen Lernszenarien.
Proceedings of the DeLFI 2013, 2013

2012
Matchballs - A Casual Game for Learning and Domain Ontology Enrichment.
Proceedings of the Future of Learning: Proceedings of the 10th International Conference of the Learning Sciences, 2012

Reflexionsunterstützung in Verbindung mit immersiven 3D-Lernumgebungen.
Proceedings of the DeLFI 2012, 2012

Using Casual Games and Ontologies to Train Unskilled Workers - An Experience with the FoodWeb2.0 Platform.
Proceedings of the CSEDU 2012, 2012

Matchballs - A Multi-Agent-System for Ontology-Based Collaborative Learning Games.
Proceedings of the Collaboration and Technology - 18th International Conference, 2012

Software- und Systementwicklung.
Proceedings of the CSCL-Kompendium 2.0: Lehr- und Handbuch zum computerunterstützten, 2012

IT-Architekturen und Infrastrukturen.
Proceedings of the CSCL-Kompendium 2.0: Lehr- und Handbuch zum computerunterstützten, 2012

2011
A closer look on social presence as a causing factor in computer-mediated collaboration.
Comput. Hum. Behav., 2011

FoodWeb 2.0 - Werkzeuge und Methoden zur Ergänzung von Weiterbildungskursen der Ernährungsindustrie um partizipative und explorative Komponenten.
Proceedings of the DeLFI 2011: Die 9. e-Learning Fachtagung Informatik, 2011

Web2.0 in der beruflichen Weiterbildung.
Proceedings of the DeLFI 2011: Die 9. e-Learning Fachtagung Informatik, 2011

2010
Supporting Reflection in an Immersive 3D Learning Environment Based on Role-Play.
Proceedings of the Sustaining TEL: From Innovation to Learning and Practice, 2010

Was kann ich eigentlich ... (werden)? Detektion und Vergleich von Kompetenz-Profilen in der Digitalen Wirtschaft.
Proceedings of the DeLFI 2010, 2010

Offene 3D-Umgebungen als Framework für rollenspielbasierte Lernszenarien.
Proceedings of the DeLFI 2010, 2010

2009
Entstehung von Innovationen in Open-Source-Netzwerken am Beispiel von Open Simulator.
Proceedings of the Gemeinschaften in Neuen Medien (GeNeMe) 2009, Dresden, 2009

Self-profiling of Competences for the Digital Media Industry: An Exploratory Study.
Proceedings of the Learning in the Synergy of Multiple Disciplines, 2009

Design and enactment of collaboration scripts: an integrative approach with graphical notations and learning platforms.
Proceedings of the 8th International Conference on Computer Supported Collaborative Learning, 2009

A Flexible Multi-mode Undo Mechanism for a Collaborative Modeling Environment.
Proceedings of the Groupware: Design, Implementation, and Use, 15th International Workshop, 2009

Using Data Mining Techniques to Support the Creation of Competence Ontologies.
Proceedings of the Artificial Intelligence in Education: Building Learning Systems that Care: From Knowledge Representation to Affective Modelling, 2009

2008
The Remote Control Approach - An Architecture for Adaptive Scripting across Collaborative Learning Environments.
J. Univers. Comput. Sci., 2008

Ein empirischer Zugang zur Ermittlung von Kompetenzprofilen in der Digitalen Wirtschaft.
Proceedings of the Gemeinschaften in Neuen Medien (GeNeMe) 2008, Dresden, 2008

Ansätze zur softwareunterstützten Kompetenzentwicklung in innovationsgetriebenen Berufen der Digitalen Wirtschaft.
Proceedings of the Gemeinschaften in Neuen Medien (GeNeMe) 2008, Dresden, 2008

2007
Graphical Modeling and Simulation of Learning Designs.
Proceedings of the Supporting Learning Flow through Integrative Technologies, 2007

The fourth man: supporting self-organizing group formation in learning communities.
Proceedings of the 7th Iternational Conference on Computer Supported Collaborative Learning, 2007

Combining social network analysis with semantic relations to support the evolution of a scientific community.
Proceedings of the 7th Iternational Conference on Computer Supported Collaborative Learning, 2007

Conceptual and computational issues in the formalization of collaboration scripts.
Proceedings of the 7th Iternational Conference on Computer Supported Collaborative Learning, 2007

Dynamic and Flexible Learning in Distributed and Collaborative Scenarios Using Grid Technologies.
Proceedings of the Groupware: Design, Implementation, and Use, 13th International Workshop, 2007

2006
The Remote Control Approach - An Architecture for Tutoring in Pre-existing Collaborative Applications.
Proceedings of the Intelligent Tutoring Systems, 8th International Conference, 2006

Bridging the Gap - Towards a Graphical Modeling Language for Learning Designs and Collaboration Scripts of Various Granularities.
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, 2006

The Remote Control Approach - How to Apply Scaffolds to Existing Collaborative Learning Environments.
Proceedings of the Groupware: Design, Implementation, and Use, 12th International Workshop, 2006

2005
Teams in virtuellen Unternehmen - Zusammenstellung, Kompetenzen, Technik.
Proceedings of the Virtuelle Organisation und Neue Medien 2005, Workshop GeNeMe 2005, 2005

Ontology Facilitated Community Navigation - Who Is Interesting for What I Am Interested in?
Proceedings of the Modeling and Using Context, 2005


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