Libin Liu

Orcid: 0000-0003-2280-6817

Affiliations:
  • Peking University, Center on Frontiers of Computing Studies, Beijing, China
  • DeepMotion Inc., Redwood City, CA, USA
  • Disney Research, Pittsburgh, PA, USA
  • University of British Columbia, Vancouver, BC, Canada
  • Tsinghua University, Beijing, China (PhD 2014)


According to our database1, Libin Liu authored at least 26 papers between 2010 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
BAGS: Building Animatable Gaussian Splatting from a Monocular Video with Diffusion Priors.
CoRR, 2024

Cinematographic Camera Diffusion Model.
CoRR, 2024

2023
GestureDiffuCLIP: Gesture Diffusion Model with CLIP Latents.
ACM Trans. Graph., August, 2023

MoConVQ: Unified Physics-Based Motion Control via Scalable Discrete Representations.
CoRR, 2023

Robust Dancer: Long-term 3D Dance Synthesis Using Unpaired Data.
CoRR, 2023

MuscleVAE: Model-Based Controllers of Muscle-Actuated Characters.
Proceedings of the SIGGRAPH Asia 2023 Conference Papers, 2023

MotionBERT: A Unified Perspective on Learning Human Motion Representations.
Proceedings of the IEEE/CVF International Conference on Computer Vision, 2023

2022
Neural3Points: Learning to Generate Physically Realistic Full-body Motion for Virtual Reality Users.
Comput. Graph. Forum, December, 2022

ControlVAE: Model-Based Learning of Generative Controllers for Physics-Based Characters.
ACM Trans. Graph., 2022

Learning to use chopsticks in diverse gripping styles.
ACM Trans. Graph., 2022

Rhythmic Gesticulator: Rhythm-Aware Co-Speech Gesture Synthesis with Hierarchical Neural Embeddings.
ACM Trans. Graph., 2022

MotionBERT: Unified Pretraining for Human Motion Analysis.
CoRR, 2022

Neural Novel Actor: Learning a Generalized Animatable Neural Representation for Human Actors.
CoRR, 2022

Learning to Use Chopsticks in Diverse Styles.
CoRR, 2022

2021
Learning skeletal articulations with neural blend shapes.
ACM Trans. Graph., 2021

Camera keyframing with style and control.
ACM Trans. Graph., 2021

Unsupervised Co-part Segmentation through Assembly.
Proceedings of the 38th International Conference on Machine Learning, 2021

2018
Learning basketball dribbling skills using trajectory optimization and deep reinforcement learning.
ACM Trans. Graph., 2018

2017
Learning to Schedule Control Fragments for Physics-Based Characters Using Deep Q-Learning.
ACM Trans. Graph., 2017

2016
Guided Learning of Control Graphs for Physics-Based Characters.
ACM Trans. Graph., 2016

2015
Deformation capture and modeling of soft objects.
ACM Trans. Graph., 2015

Improving Sampling-based Motion Control.
Comput. Graph. Forum, 2015

Learning reduced-order feedback policies for motion skills.
Proceedings of the 14th ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2015

2013
Simulation and control of skeleton-driven soft body characters.
ACM Trans. Graph., 2013

2012
Terrain runner: control, parameterization, composition, and planning for highly dynamic motions.
ACM Trans. Graph., 2012

2010
Sampling-based contact-rich motion control.
ACM Trans. Graph., 2010


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