Stefan Zellmann

Orcid: 0000-0003-2880-9090

According to our database1, Stefan Zellmann authored at least 37 papers between 2014 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2024
Attribute-Aware RBFs: Interactive Visualization of Time Series Particle Volumes Using RT Core Range Queries.
IEEE Trans. Vis. Comput. Graph., January, 2024

2023
Data Parallel Multi-GPU Path Tracing using Ray Queue Cycling.
Comput. Graph. Forum, December, 2023

Memory-Efficient GPU Volume Path Tracing of AMR Data Using the Dual Mesh.
Comput. Graph. Forum, June, 2023

State-of-the-art in Large-Scale Volume Visualization Beyond Structured Data.
Comput. Graph. Forum, June, 2023

A Practical Guide to Implementing Off-Axis Stereo Projection Using Existing Ray Tracing Libraries.
CoRR, 2023

Immersive ExaBrick: Visualizing Large AMR Data in the CAVE.
CoRR, 2023

Visual Analysis of Large Multi-Field AMR Data on GPUs Using Interactive Volume Lines.
CoRR, 2023

Visual Analsyis of Large Multi-Field AMR Data on GPUs Using Interactive Volume Lines.
Proceedings of the 2023 IEEE Visualization and Visual Analytics (VIS), 2023

2022
A Memory Efficient Encoding for Ray Tracing Large Unstructured Data.
IEEE Trans. Vis. Comput. Graph., 2022

Point Containment Queries on Ray-Tracing Cores for AMR Flow Visualization.
Comput. Sci. Eng., 2022

Beyond ExaBricks: GPU Volume Path Tracing of AMR Data.
CoRR, 2022

GPU-based Data-parallel Rendering of Large, Unstructured, and Non-convexly Partitioned Data.
CoRR, 2022

KiloNeuS: Implicit Neural Representations with Real-Time Global Illumination.
CoRR, 2022

Volkit: A Performance-Portable Computer Vision Library for 3D Volumetric Data.
CoRR, 2022

Hybrid Image-/Data-Parallel Rendering Using Island Parallelism.
Proceedings of the 12th IEEE Symposium on Large Data Analysis and Visualization, 2022

Design and Evaluation of a GPU Streaming Framework for Visualizing Time-Varying AMR Data.
Proceedings of the 22nd Eurographics Symposium on Parallel Graphics and Visualization, 2022

2021
Binned k-d Tree Construction for Sparse Volume Data on Multi-Core and GPU Systems.
IEEE Trans. Vis. Comput. Graph., 2021

Ray Tracing Structured AMR Data Using ExaBricks.
IEEE Trans. Vis. Comput. Graph., 2021

Ray-traced Shell Traversal of Tetrahedral Meshes for Direct Volume Visualization.
Proceedings of the 2021 IEEE Visualization Conference, 2021

Faster RTX-Accelerated Empty Space Skipping using Triangulated Active Region Boundary Geometry.
Proceedings of the 21st Eurographics Symposium on Parallel Graphics and Visualization, 2021

Remote Volume Rendering with a Decoupled, Ray-Traced Display Phase.
Proceedings of the Italian Chapter Conference 2021, 2021

2020
Using Hardware Ray Transforms to Accelerate Ray/Primitive Intersections for Long, Thin Primitive Types.
Proc. ACM Comput. Graph. Interact. Tech., 2020

Augmenting Image Warping-Based Remote Volume Rendering with Ray Tracing.
CoRR, 2020

Accelerating Force-Directed Graph Drawing with RT Cores.
Proceedings of the 31st IEEE Visualization Conference, 2020

Finding Efficient Spatial Distributions for Massively Instanced 3-d Models.
Proceedings of the 20th Eurographics Symposium on Parallel Graphics and Visualization, 2020

High-Quality Rendering of Glyphs Using Hardware-Accelerated Ray Tracing.
Proceedings of the 20th Eurographics Symposium on Parallel Graphics and Visualization, 2020

2019
Adding Custom Intersectors to the C++ Ray Tracing Template Library Visionaray.
CoRR, 2019

Comparing Hierarchical Data Structures for Sparse Volume Rendering with Empty Space Skipping.
CoRR, 2019

Hybrid Grids for Sparse Volume Rendering.
Proceedings of the 30th IEEE Visualization Conference, 2019

A Linear Time BVH Construction Algorithm for Sparse Volumes.
Proceedings of the IEEE Pacific Visualization Symposium, 2019

2018
Rapid k-d Tree Construction for Sparse Volume Data.
Proceedings of the 18th Eurographics Symposium on Parallel Graphics and Visualization, 2018

2017
C++ Compile Time Polymorphism for Ray Tracing.
Proceedings of the 22nd International Symposium on Vision, Modeling, and Visualization, 2017

Ray Traced Volume Clipping Using Multi-Hit BVH Traversal.
Proceedings of the Visualization and Data Analysis 2017, Burlingame, CA, USA, 29 January 2017, 2017

Visionaray: A Cross-Platform Ray Tracing Template Library.
Proceedings of the 10th IEEE Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2017

2015
Asymptotic error of cubic B-spline interpolation using prefiltering.
Numer. Algorithms, 2015

Advanced texture filtering: a versatile framework for reconstructing multi-dimensional image data on heterogeneous architectures.
Proceedings of the Visualization and Data Analysis 2015, 2015

2014
Interactive High Performance Volume Rendering.
PhD thesis, 2014


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