Nathan Morrical

Orcid: 0000-0002-2262-6974

According to our database1, Nathan Morrical authored at least 23 papers between 2017 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Attribute-Aware RBFs: Interactive Visualization of Time Series Particle Volumes Using RT Core Range Queries.
IEEE Trans. Vis. Comput. Graph., January, 2024

2023
Quick Clusters: A GPU-Parallel Partitioning for Efficient Path Tracing of Unstructured Volumetric Grids.
IEEE Trans. Vis. Comput. Graph., 2023

2022
A Memory Efficient Encoding for Ray Tracing Large Unstructured Data.
IEEE Trans. Vis. Comput. Graph., 2022

Accelerating Unstructured Mesh Point Location With RT Cores.
IEEE Trans. Vis. Comput. Graph., 2022

AMM: Adaptive Multilinear Meshes.
IEEE Trans. Vis. Comput. Graph., 2022

Point Containment Queries on Ray-Tracing Cores for AMR Flow Visualization.
Comput. Sci. Eng., 2022

An GPU-accelerated particle tracking method for Eulerian-Lagrangian simulations using hardware ray tracing cores.
Comput. Phys. Commun., 2022

GPU-based Data-parallel Rendering of Large, Unstructured, and Non-convexly Partitioned Data.
CoRR, 2022

RTMV: A Ray-Traced Multi-View Synthetic Dataset for Novel View Synthesis.
CoRR, 2022

Spatiotemporal Blue Noise Masks.
Proceedings of the 33rd Eurographics Symposium on Rendering, 2022

2021
Ray Tracing Structured AMR Data Using ExaBricks.
IEEE Trans. Vis. Comput. Graph., 2021

Improving the Usability of Virtual Reality Neuron Tracing with Topological Elements.
IEEE Trans. Vis. Comput. Graph., 2021

Scalar Spatiotemporal Blue Noise Masks.
CoRR, 2021

NViSII: A Scriptable Tool for Photorealistic Image Generation.
CoRR, 2021

Ray-traced Shell Traversal of Tetrahedral Meshes for Direct Volume Visualization.
Proceedings of the 2021 IEEE Visualization Conference, 2021

Faster RTX-Accelerated Empty Space Skipping using Triangulated Active Region Boundary Geometry.
Proceedings of the 21st Eurographics Symposium on Parallel Graphics and Visualization, 2021

2020
Using Hardware Ray Transforms to Accelerate Ray/Primitive Intersections for Long, Thin Primitive Types.
Proc. ACM Comput. Graph. Interact. Tech., 2020

A Virtual Frame Buffer Abstraction for Parallel Rendering of Large Tiled Display Walls.
Proceedings of the 31st IEEE Visualization Conference, 2020

Finding Efficient Spatial Distributions for Massively Instanced 3-d Models.
Proceedings of the 20th Eurographics Symposium on Parallel Graphics and Visualization, 2020

2019
Efficient Space Skipping and Adaptive Sampling of Unstructured Volumes Using Hardware Accelerated Ray Tracing.
Proceedings of the 30th IEEE Visualization Conference, 2019

RTX Beyond Ray Tracing: Exploring the Use of Hardware Ray Tracing Cores for Tet-Mesh Point Location.
Proceedings of the High-Performance Graphics 2019, 2019

2018
GPGPU Enabled Ray Directed Adaptive Volume Visualization for High Density Scans.
Proceedings of the Practice and Experience on Advanced Research Computing, 2018

2017
Parallel quadtree construction on collections of objects.
Comput. Graph., 2017


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