Steven Baker

Orcid: 0000-0002-4470-5892

Affiliations:
  • University of Melbourne, School of Computing and Information Systems, Australia


According to our database1, Steven Baker authored at least 25 papers between 2016 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Online presence:

On csauthors.net:

Bibliography

2022
A Participatory Design Approach to Creating Echolocation-Enabled Virtual Environments.
ACM Trans. Access. Comput., 2022

The Role of Staff in Facilitating Immersive Virtual Reality for Enrichment in Aged Care: An Ethic of Care Perspective.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Echolocation as a Means for People with Visual Impairment (PVI) to Acquire Spatial Knowledge of Virtual Space.
ACM Trans. Access. Comput., 2021

Avatar-Mediated Communication in Social VR: An In-depth Exploration of Older Adult Interaction in an Emerging Communication Platform.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
School's Back: Scaffolding Reminiscence in Social Virtual Reality with Older Adults.
Proc. ACM Hum. Comput. Interact., 2020

Evaluating the use of interactive virtual reality technology with older adults living in residential aged care.
Inf. Process. Manag., 2020

Challenges of Deploying VR in Aged Care: A Two-Phase Exploration Study.
Proceedings of the OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, 2020

Exploring the Effects of User Control on Social Engagement in Virtual Reality.
Proceedings of the OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, 2020

Older adults and their acquisition of digital skills: A review of current research evidence.
Proceedings of the OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, 2020

Introducing the Gamer Information-Control Framework: Enabling Access to Digital Games for People with Visual Impairment.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
Interrogating Social Virtual Reality as a Communication Medium for Older Adults.
Proc. ACM Hum. Comput. Interact., 2019

Older Adults' Perception and Use of Voice User Interfaces: A Preliminary Review of the Computing Literature.
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019

Virtual and Augmented Reality for Positive Social Impact.
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019

Playing Blind: Revealing the World of Gamers with Visual Impairment.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

A Tale of Two Perspectives: A Conceptual Framework of User Expectations and Experiences of Instructional Fitness Apps.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Exploring the Design of Social VR Experiences with Older Adults.
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019

2018
The challenges in adopting assistive technologies in the workplace for people with visual impairments.
Proceedings of the 30th Australian Conference on Computer-Human Interaction, 2018

Deploying new technology in residential aged care: staff members' perspectives.
Proceedings of the 30th Australian Conference on Computer-Human Interaction, 2018

Echo-house: exploring a virtual environment by using echolocation.
Proceedings of the 30th Australian Conference on Computer-Human Interaction, 2018

Manipulating Reality?: Designing and Deploying Virtual Reality in Sensitive Settings.
Proceedings of the Companion Publication of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2018

Designing the Lost Self: Older Adults' Self-representations in Online Games.
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018

2017
To be (me) or not to be?: photorealistic avatars and older adults.
Proceedings of the 29th Australian Conference on Computer-Human Interaction, 2017

Negotiating stereotypes of older adults through avatars.
Proceedings of the 29th Australian Conference on Computer-Human Interaction, 2017

2016
Active ageing with avatars: a virtual exercise class for older adults.
Proceedings of the 28th Australian Conference on Computer-Human Interaction, 2016

Older People and Social Participation: From Touch-Screens to Virtual Realities.
Proceedings of the International Symposium on Interactive Technology and Ageing Populations, 2016


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