Jenny Waycott

Orcid: 0000-0002-4634-0532

Affiliations:
  • University of Melbourne, School of Computing and Information Systems, Australia


According to our database1, Jenny Waycott authored at least 86 papers between 1997 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
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PhD thesis 
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Bibliography

2024
Everyday Uses of Music Listening and Music Technologies by Caregivers and People with Dementia: Survey and Focus Group Study.
CoRR, 2024

Older Adults Imagining Future Technologies in Participatory Design Workshops: Supporting Continuity in the Pursuit of Meaningful Activities.
CoRR, 2024

2023
Ethical Design of Social Robots in Aged Care: A Literature Review Using an Ethics of Care Perspective.
Int. J. Soc. Robotics, October, 2023

"Keeping the Program Going": Technology Use by Community Organizations to Support the Social Connectedness of Older Adults During the COVID-19 Pandemic.
Proc. ACM Hum. Comput. Interact., 2023

Personalizing Virtual Reality Experiences for Residents in Aged Care Homes: Lessons from a Case Study.
Proceedings of the 31st European Conference on Information Systems, 2023

Technology Deployment for Social Connection in Residential Aged Care: Care and Technology Providers' Experiences During the COVID-19 Pandemic.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Older Adults Using Technology for Meaningful Activities During COVID-19: An Analysis Through the Lens of Self-Determination Theory.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Key Considerations for The Design of Technology for Enrichment in Residential Aged Care: An Ethnographic Study.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
A Participatory Design Approach to Creating Echolocation-Enabled Virtual Environments.
ACM Trans. Access. Comput., 2022

Understanding Older Adults' Participation in Online Social Activities: Lessons from the COVID-19 Pandemic.
Proc. ACM Hum. Comput. Interact., 2022

Social Robots in Aged Care: Care Staff Experiences and Perspectives on Robot Benefits and Challenges.
Proc. ACM Hum. Comput. Interact., 2022

Supporting Creativity in Aged Care: Lessons from Group Singing, Music Therapy, and Immersive Virtual Reality Programs.
Proceedings of the 34th Australian Conference on Human-Computer Interaction, OzCHI 2022, Canberra, ACT, Australia, 29 November 2022, 2022

The Role of Staff in Facilitating Immersive Virtual Reality for Enrichment in Aged Care: An Ethic of Care Perspective.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Alexa, Tell Me a Joke!: "Voice Interfaces are Truly Inclusive".
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Echolocation as a Means for People with Visual Impairment (PVI) to Acquire Spatial Knowledge of Virtual Space.
ACM Trans. Access. Comput., 2021

Dignity, Autonomy, and Style of Company: Dimensions Older Adults Consider for Robot Companions.
Proc. ACM Hum. Comput. Interact., 2021

"Who Wants to Know all this Stuff?!": Understanding Older Adults' Privacy Concerns in Aged Care Monitoring Devices.
Interact. Comput., 2021

The harm in conflating aging with accessibility.
Commun. ACM, 2021

Swipe a Screen or Say the Word: Older Adults' Preferences for Information-seeking with Touchscreen and Voice-User Interfaces.
Proceedings of the OzCHI '21: 33rd Australian Conference on Human-Computer Interaction, Melbourne, VI, Australia, 30 November 2021, 2021

Guidelines for Developing the VR Program in Residential Aged Care: A Preliminary Study from Staff Members' Perspective.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Co-designing Resources for Ethics Education in HCI.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Avatar-Mediated Communication in Social VR: An In-depth Exploration of Older Adult Interaction in an Emerging Communication Platform.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Adoption of Videoconferencing for Social Connectedness among Older Adults: A Systematic Review.
Proceedings of the Australasian Conference on Information Systems, 2021

2020
School's Back: Scaffolding Reminiscence in Social Virtual Reality with Older Adults.
Proc. ACM Hum. Comput. Interact., 2020

Marginalized communities, emerging technologies, and social innovation in the digital age: Introduction to the special issue.
Inf. Process. Manag., 2020

Evaluating the use of interactive virtual reality technology with older adults living in residential aged care.
Inf. Process. Manag., 2020

User Engagement in Image-Based Online Health Communities.
Proceedings of the 24th Pacific Asia Conference on Information Systems, 2020

Challenges of Deploying VR in Aged Care: A Two-Phase Exploration Study.
Proceedings of the OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, 2020

How older adults respond to the use of Virtual Reality for enrichment: a systematic review.
Proceedings of the OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, 2020

Empowering Caregivers of People Living with Dementia to Use Music Therapeutically at Home: Design Opportunities.
Proceedings of the OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, 2020

Older adults and their acquisition of digital skills: A review of current research evidence.
Proceedings of the OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, 2020

Privacy by Design in Aged Care Monitoring Devices? Well, Not Quite Yet!
Proceedings of the OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, 2020

Designing Interactions for the Ageing Populations - Addressing Global Challenges.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Dealing with Ethical Challenges in HCI Fieldwork.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

'Imi Pono: Creating an Ethical Framework for User Experience Design.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Introducing the Gamer Information-Control Framework: Enabling Access to Digital Games for People with Visual Impairment.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Virtual Reality in Residential Aged Care: a study of adoption and system complexity.
Proceedings of the Australasian Conference on Information Systems, 2020

2019
Interrogating Social Virtual Reality as a Communication Medium for Older Adults.
Proc. ACM Hum. Comput. Interact., 2019

Could Social Robots Make Us Kinder or Crueller to Humans and Animals?
Int. J. Soc. Robotics, 2019

Advancing the ethical use of digital data in human research: challenges and strategies to promote ethical practice.
Ethics Inf. Technol., 2019

Older Adults' Perception and Use of Voice User Interfaces: A Preliminary Review of the Computing Literature.
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019

Virtual and Augmented Reality for Positive Social Impact.
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019

Avoiding and Mitigating Ethical Traps in Technocentric Fieldwork.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

SIGCHI Research Ethics Town Hall.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

HCI and Aging: Beyond Accessibility.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Playing Blind: Revealing the World of Gamers with Visual Impairment.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Exploring the Design of Social VR Experiences with Older Adults.
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019

2018
The challenges in adopting assistive technologies in the workplace for people with visual impairments.
Proceedings of the 30th Australian Conference on Computer-Human Interaction, 2018

Using robot pets instead of companion animals for older people: a case of 'reinventing the wheel'?
Proceedings of the 30th Australian Conference on Computer-Human Interaction, 2018

Deploying new technology in residential aged care: staff members' perspectives.
Proceedings of the 30th Australian Conference on Computer-Human Interaction, 2018

Echo-house: exploring a virtual environment by using echolocation.
Proceedings of the 30th Australian Conference on Computer-Human Interaction, 2018

Manipulating Reality?: Designing and Deploying Virtual Reality in Sensitive Settings.
Proceedings of the Companion Publication of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2018

Designing the Lost Self: Older Adults' Self-representations in Online Games.
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018

2017
Co-constructing Meaning and Negotiating Participation: Ethical Tensions when 'Giving Voice' through Digital Storytelling.
Interact. Comput., 2017

A virtual panopticon in the community of practice: Students' experiences of being visible on social media.
Internet High. Educ., 2017

Negotiating stereotypes of older adults through avatars.
Proceedings of the 29th Australian Conference on Computer-Human Interaction, 2017

Ethical Encounters in HCI: Implications for Research in Sensitive Settings.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Research Ethics in HCI: A Town Hall Meeting.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Sharing the Housebound Experience through Visual Storytelling.
Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition, 2017

2016
What's special about aging.
Interactions, 2016

Design and evaluation of a dynamic-interactive art system: a mixed methods approach.
Proceedings of the 28th Australian Conference on Computer-Human Interaction, 2016

Older People and Social Participation: From Touch-Screens to Virtual Realities.
Proceedings of the International Symposium on Interactive Technology and Ageing Populations, 2016

Not For Me: Older Adults Choosing Not to Participate in a Social Isolation Intervention.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Ethical Encounters in Human-Computer Interaction.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Understanding students' perceptions of the benefits of online social networking use for teaching and learning.
Internet High. Educ., 2015

The Challenge of Technology Research in Sensitive Settings: Case Studies in 'ensitive HCI'.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, 2015

Beyond YouTube: Sharing Personal Digital Stories on a Community Display.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, 2015

Ethical Encounters: HCI Research in Sensitive and Complex Settings.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, 2015

Ethical Encounters in HCI: Research in Sensitive Settings.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

2014
The individual in multiple interacting activity systems: IT-supported diabetes management.
Inf. Technol. People, 2014

Captioned photographs in psychosocial aged care: relationship building and boundary work.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Making students' work visible on the social web: A blessing or a curse?
Comput. Educ., 2013

Designing a Mobile Augmented Reality Tool for the Locative Visualisation of Biomedical Knowledge.
Proceedings of the MEDINFO 2013, 2013

Older adults as digital content producers.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Implementing Web 2.0 technologies in higher education: A collective case study.
Comput. Educ., 2012

Actively engaging older adults in the development and evaluation of tablet technology.
Proceedings of the 24th Australian Computer-Human Interaction Conference, OzCHI '12, Melbourne, VIC, Australia - November 26, 2012

A Systematic Appropriation of Social Technologies for Educational Activities: Empirical Study of Australian Lecturers.
Proceedings of the 18th Americas Conference on Information Systems, 2012

2010
Beyond natives and immigrants: exploring types of net generation students.
J. Comput. Assist. Learn., 2010

Digital divides? Student and staff perceptions of information and communication technologies.
Comput. Educ., 2010

The Use of Online Social Networking for Higher Education from An Activity Theory Perspective.
Proceedings of the Pacific Asia Conference on Information Systems, 2010

2006
Towards a task model for mobile learning: a dialectical approach.
Int. J. Learn. Technol., 2006

2005
Downloading vs Purchase: Music Industry vs Consumers.
Proceedings of the Digital Rights Management: Technologies, 2005

DRMs, fair use and users' experience of sharing music.
Proceedings of the Fifth ACM Workshop on Digital Rights Management, 2005

2003
Students' experiences with PDAs for reading course materials.
Pers. Ubiquitous Comput., 2003

2002
An Evaluation of the Use of PDAs for Reading Course Materials.
Proceedings of the Proceedings IEEE International Workshop on Wireless and Mobile Technologies in Education, 2002

1997
The effect of goal setting on ability-performance relations during practice on a computerised pursuit tracking task.
Proceedings of the Human-Computer Interaction, 1997


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