Greg Wadley

Affiliations:
  • University of Melbourne, School of Computing and Information Systems, Australia


According to our database1, Greg Wadley authored at least 64 papers between 2004 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2023
Behavioral and Physiological Signals-Based Deep Multimodal Approach for Mobile Emotion Recognition.
IEEE Trans. Affect. Comput., 2023

Survey on Emotion Sensing Using Mobile Devices.
IEEE Trans. Affect. Comput., 2023

"Instant Happiness": Smartphones as tools for everyday emotion regulation.
Int. J. Hum. Comput. Stud., 2023

Why Parents Do Not Use Digital Health Interventions for Their Child's Mental Health?
Proceedings of the MEDINFO 2023 - The Future Is Accessible, 2023

Engaging with Nature through Technology: A Scoping Review of HCI Research.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Emotion trajectories in smartphone use: Towards recognizing emotion regulation in-the-wild.
Int. J. Hum. Comput. Stud., 2022

Mobile Emotion Recognition via Multiple Physiological Signals using Convolution-augmented Transformer.
Proceedings of the ICMR '22: International Conference on Multimedia Retrieval, Newark, NJ, USA, June 27, 2022

Design and Evaluation of a Prototype 'HiBaby' for Pregnancy Assistance.
Proceedings of the International Conference on Human Machine Interaction, 2022

The Future of Emotion in Human-Computer Interaction.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Digital Emotion Regulation in Everyday Life.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Motivational and Situational Aspects of Active and Passive Social Media Breaks May Explain the Difference Between Recovery and Procrastination.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Benchmarking commercial emotion detection systems using realistic distortions of facial image datasets.
Vis. Comput., 2021

Design Considerations for Supporting Mindfulness in Virtual Reality.
Frontiers Virtual Real., 2021

Clinical decision support for increased-risk organ transplants: participatory design.
Proceedings of the OzCHI '21: 33rd Australian Conference on Human-Computer Interaction, Melbourne, VI, Australia, 30 November 2021, 2021

Making Sense of Emotion-Sensing: Workshop on Quantifying Human Emotions.
Proceedings of the UbiComp/ISWC '21: 2021 ACM International Joint Conference on Pervasive and Ubiquitous Computing and 2021 ACM International Symposium on Wearable Computers, 2021

"It's About Missing Much More Than the People": How Students use Digital Technologies to Alleviate Homesickness.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Melbourne 2100: Dystopian Virtual Reality to provoke civic engagement with climate change.
Proceedings of the OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, 2020

Ethical Issues in Online Mental Health Interventions.
Proceedings of the 28th European Conference on Information Systems, 2020

Does Smartphone Use Drive our Emotions or vice versa? A Causal Analysis.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

On Being Iterated: The Affective Demands of Design Participation.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
Support for Carers of Young People with Mental Illness: Design and Trial of a Technology-Mediated Therapy.
ACM Trans. Comput. Hum. Interact., 2019

Video games for mental health.
Interactions, 2019

Use of music streaming platforms for emotion regulation by international students.
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019

Designing for diversity in Aboriginal Australia: Insights from a national technology project.
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019

Indigenous HCl: Workshop at OzCHI 2019, Perth.
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019

Virtual and Augmented Reality for Positive Social Impact.
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019

4<sup><i>th</i></sup> Symposium on Computing and Mental Health: Designing Ethical eMental Health Services.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Ubiquitous Mobile Sensing: Behaviour, Mood, and Environment.
Proceedings of the 2018 ACM International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing and Wearable Computers, 2018

Forum on Video Games for Mental Health.
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018

3rd Symposium on Computing and Mental Health: Understanding, Engaging, and Delighting Users.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Manipulating Reality?: Designing and Deploying Virtual Reality in Sensitive Settings.
Proceedings of the Companion Publication of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2018

2017
Designing an app for pregnancy care for a culturally and linguistically diverse community.
Proceedings of the 29th Australian Conference on Computer-Human Interaction, 2017

#thismymob: digital land rights and reconnecting indigenous communities.
Proceedings of the 29th Australian Conference on Computer-Human Interaction, 2017

Trajectories of Engagement and Disengagement with a Story-Based Smoking Cessation App.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
ICTs Effect on Parents Feelings of Presence, Awareness, and Connectedness during a Childs Hospitalization.
CoRR, 2016

Mood-enhancing technology.
Proceedings of the 28th Australian Conference on Computer-Human Interaction, 2016

2015
Voice in Virtual Worlds: The Design, Use, and Influence of Voice Chat in Online Play.
Hum. Comput. Interact., 2015

Designing a health screening tool to help young people communicate with their general practitioner.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, 2015

The Challenge of Technology Research in Sensitive Settings: Case Studies in 'ensitive HCI'.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, 2015

It feels different from real life: Users' Opinions of Mobile Applications for Mental Health.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, 2015

Developing Skills for Social and Emotional Wellbeing.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

ICT's Effect on Parents' Feelings of Presence, Awareness, and Connectedness during a Child's Hospitalization.
Proceedings of the Australasian Conference on Information Systems, 2015

2014
Moderated online social therapy: Designing and evaluating technology for mental health.
ACM Trans. Comput. Hum. Interact., 2014

Exploring ambient technology for connecting hospitalised children with school and home.
Int. J. Hum. Comput. Stud., 2014

What people talk about when they talk about quitting.
Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures, 2014

Citizen involvement in the design of technology for climate change adaptation projects in the Pacific.
Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures, 2014

Unbounding the interaction design problem: the contribution of HCI in three interventions for well-being.
Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures, 2014

<i>Quitty</i>: using technology to persuade smokers to quit.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

2013
Mobile ambient presence.
Proceedings of the Augmentation, Application, Innovation, Collaboration, OzCHI '13, Adelaide, Australia - November 25, 2013

Hanging out at the computer lab: how an innovative Australian program is helping young 'Aspies'.
Proceedings of the Augmentation, Application, Innovation, Collaboration, OzCHI '13, Adelaide, Australia - November 25, 2013

Participatory design of an online therapy for youth mental health.
Proceedings of the Augmentation, Application, Innovation, Collaboration, OzCHI '13, Adelaide, Australia - November 25, 2013

Death and dying in DayZ.
Proceedings of the 9th Australasian Conference on Interactive Entertainment, 2013

Using On-Line Technologies To Identify And Track Early Warning Signs Of Psychosis.
Proceedings of the 21st European Conference on Information Systems, 2013

2012
"Friendly, don't shoot!": how communication design can enable novel social interactions.
Proceedings of the 24th Australian Computer-Human Interaction Conference, OzCHI '12, Melbourne, VIC, Australia - November 26, 2012

2011
Supporting Young People With Psychosis In The Community: An ICT Enabled Relapse Prevention Tool.
Proceedings of the Pacific Asia Conference on Information Systems, 2011

Public engagement with biomedical research through location-sensitive technology.
Proceedings of the Fifth International Conference on Communities and Technologies, 2011

2010
Speaking in Character: Voice Communication in Virtual Worlds.
Proceedings of the Online Worlds: Convergence of the Real and the Virtual, 2010

2009
You <i>can</i> be too rich: mediated communication in a virtual world.
Proceedings of the 21st Australasian Computer-Human Interaction Conference, 2009

The 'Out-of-Avatar Experience': Object Focused Collaboration in Second Life.
Proceedings of the Eleventh European Conference on Computer Supported Cooperative Work, 2009

Body and mind: a study of avatar personalization in three virtual worlds.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2007
Speaking in character: using voice-over-IP to communicate within MMORPGs.
Proceedings of the 4th Australasian Conference on Interactive Entertainment, 2007

2005
Factors influencing users' decisions to adopt voice communication in online console games.
Int. J. Adv. Media Commun., 2005

Online Community Building Techniques Used by Video Game Developers.
Proceedings of the Entertainment Computing, 2005

2004
Social Translucence of the Xbox Live Voice Channel.
Proceedings of the Entertainment Computing, 2004


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