Meng-Jung Tsai

Orcid: 0000-0002-8994-861X

According to our database1, Meng-Jung Tsai authored at least 27 papers between 2001 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2022
The impact of functional interdependencies of computer simulations on collaborative learning: Evidence from multiple sources.
J. Comput. Assist. Learn., 2022

Exploring how students interact with guidance in a physics simulation: evidence from eye-movement and log data analyses.
Interact. Learn. Environ., 2022

What do critical reading strategies look like? Eye-tracking and lag sequential analysis reveal attention to data and reasoning when reading conflicting information.
Comput. Educ., 2022

2021
Visual search patterns, information selection strategies, and information anxiety for online information problem solving.
Comput. Educ., 2021

The affordances and limitations of collaborative science simulations: The analysis from multiple evidences.
Comput. Educ., 2021

2020
Predicting cognitive structures and information processing modes by eye-tracking when reading controversial reports about socio-scientific issues.
Comput. Hum. Behav., 2020

2019
Visual behavior and self-efficacy of game playing: an eye movement analysis.
Interact. Learn. Environ., 2019

The Analysis of Collaborative Science Learning with Simulations Through Dual Eye-Tracking Techniques.
Proceedings of the Collaboration Technologies and Social Computing, 2019

2018
Instructional Suggestions Supporting Science Learning in Digital Environments Based on a Review of Eye Tracking Studies.
J. Educ. Technol. Soc., 2018

Understanding Inquiry-Based Searching Behaviors Using Scan Path Analysis: A Pilot Study.
Proceedings of the Innovative Technologies and Learning - First International Conference, 2018

2017
Surveying In-Service Teachers' Beliefs about Game-Based Learning and Perceptions of Technological Pedagogical and Content Knowledge of Games.
J. Educ. Technol. Soc., 2017

2016
Multimedia recipe reading: Predicting learning outcomes and diagnosing cooking interest using eye-tracking measures.
Comput. Hum. Behav., 2016

Visual behavior, flow and achievement in game-based learning.
Comput. Educ., 2016

2015
Eye-hand coordination strategies during active video game playing: An eye-tracking study.
Comput. Hum. Behav., 2015

2013
How University Students Evaluate Online Information about a Socio-scientific Issue and the Relationship with their Epistemic Beliefs.
J. Educ. Technol. Soc., 2013

Investigating Elementary and College Students' Development of Numerosity Judgment Using Eye-Tracking Technology.
Proceedings of the 35th Annual Meeting of the Cognitive Science Society, 2013

2012
Visual attention for solving multiple-choice science problem: An eye-tracking analysis.
Comput. Educ., 2012

Split-attention and redundancy effects on mobile learning in physical environments.
Comput. Educ., 2012

A study of cognitive style, visual attention distributions and achievement of Web-based multimedia recipes learning.
Proceedings of the 34th Annual Meeting of the Cognitive Science Society, 2012

Undergraduates' online search strategies and visual attention distribution.
Proceedings of the 34th Annual Meeting of the Cognitive Science Society, 2012

2011
Self-efficacy in Internet-based Learning Environments: A Literature Review.
J. Educ. Technol. Soc., 2011

2010
Junior high school students' Internet usage and self-efficacy: A re-examination of the gender gap.
Comput. Educ., 2010

2009
The Model of Strategic e-Learning: Understanding and Evaluating Student e-Learning from Metacognitive Perspectives.
J. Educ. Technol. Soc., 2009

Online Information Searching Strategy Inventory (OISSI): A quick version and a complete version.
Comput. Educ., 2009

2007
Gender differences in Taiwan high school students' computer game playing.
Comput. Hum. Behav., 2007

A Pilot Study of the Development of Online Learning Strategies Scale (OLSS).
Proceedings of the 7th IEEE International Conference on Advanced Learning Technologies, 2007

2001
Developing an Internet Attitude Scale for high school students.
Comput. Educ., 2001


  Loading...