Susanna Paasovaara

Orcid: 0000-0002-2819-4113

According to our database1, Susanna Paasovaara authored at least 15 papers between 2008 and 2020.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of five.

Timeline

Legend:

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PhD thesis 
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Bibliography

2020
Technologies for Enhancing Collocated Social Interaction: Review of Design Solutions and Approaches.
Comput. Support. Cooperative Work., 2020

From Chance to Serendipity: Knowledge Workers' Experiences of Serendipitous Social Encounters.
Adv. Hum. Comput. Interact., 2020

2018
Playfulness and progression in technology-enhanced social experiences between nearby strangers.
Proceedings of the 10th Nordic Conference on Human-Computer Interaction, Oslo, 2018

2017
Understanding collocated social interaction between Pokémon GO players.
Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia, 2017

2016
Proximity-Based Automatic Exchange of Data in Mobile Gaming: Studying the Experiences of StreetPass Users.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

Interaction Between Nearby Strangers: Serendipity and Playfulness.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

Next2You: a social application for nearby strangers.
Proceedings of the 15th International Conference on Mobile and Ubiquitous Multimedia, 2016

Next2You: a proximity-based social application aiming to encourage interaction between nearby people.
Proceedings of the 15th International Conference on Mobile and Ubiquitous Multimedia, 2016

Outlining the design space of playful interactions between nearby strangers.
Proceedings of the 20th International Academic Mindtrek Conference, 2016

2015
User Experience of Mobile Proximity-Based Applications for Playful Social Interaction.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

Collaborative Video Challenges: A Playful Concept of Proximity-Based Social Interaction.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

2012
Kinetic device: designing interactions with a deformable mobile interface.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
The secret life of my dog: design and evaluation of paw tracker concept.
Proceedings of the 13th Conference on Human-Computer Interaction with Mobile Devices and Services, 2011

2010
Perceptions of visualizing personal mobile communication patterns.
Proceedings of the 9th International Conference on Mobile and Ubiquitous Multimedia, 2010

2008
Evaluating capacitive touch input on clothes.
Proceedings of the 10th Conference on Human-Computer Interaction with Mobile Devices and Services, 2008


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