Jonna Häkkilä

Orcid: 0000-0003-2172-6233

Affiliations:
  • University of Lapland, Finland


According to our database1, Jonna Häkkilä authored at least 254 papers between 2003 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
Towards Adaptive AI Explanations with Tangible User Interfaces (short paper).
Proceedings of the Joint Proceedings of the ACM IUI 2024 Workshops co-located with the 29th Annual ACM Conference on Intelligent User Interfaces (IUI 2024), 2024

2023
Glove Navigator for Skiing in the Mountains.
Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia, 2023

Developing an Emoji-based User Experience Questionnaire: UEQ-Emoji.
Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia, 2023

Exploring Dogs' Reactions when Encountering Delivery Robots in Urban Environment.
Proceedings of the 26th International Academic Mindtrek Conference, 2023

Robots for Public and Social Spaces - Design for Intent Communication, Collaboration and Acceptance.
Proceedings of the Mensch und Computer 2023, 2023

Augmenting Indigenous Sámi Exhibition - Interactive Digital Heritage in Museum Context.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023

Re-contextualizing Built Environments: Critical and Inclusive HCI Approaches for Cultural Heritage.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023

Pedestrian Interaction with a Snow Clearing Robot.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023

2022
Exploring pervasive displays for cemeteries and memorial sites.
Pers. Ubiquitous Comput., 2022

Augmenting Human Appearance Through Technological Design Layers.
Frontiers Comput. Sci., 2022

Interactive Mycelium Composites: Material Exploration on Combining Mushroom with Off-the-shelf Electronic Components.
Proceedings of the NordiCHI '22: Nordic Human-Computer Interaction Conference, Aarhus, Denmark, October 8, 2022

Comparing VR and Desktop 360 Video Museum Tours.
Proceedings of the 21st International Conference on Mobile and Ubiquitous Multimedia, 2022

Tangible Explainable AI - an Initial Conceptual Framework.
Proceedings of the 21st International Conference on Mobile and Ubiquitous Multimedia, 2022

Customizing Social Assistant Robots - Concepting Functionalities and Aesthetics.
Proceedings of the Mensch und Computer 2022 - Workshopband, Darmstadt, Germany, September 4, 2022

Collaborating in a Crisis: Perspectives on Trust and Technological Framework in Organising a COVID-19 Online Hackathon.
Proceedings of the MuC '22: Mensch und Computer 2022, Darmstadt Germany, September 4, 2022

User Experience and Social Interaction with Robots.
Proceedings of the Mensch und Computer 2022 - Workshopband, Darmstadt, Germany, September 4, 2022

Personalizing Robot Avatars - Opening the Discussion.
Proceedings of the Mensch und Computer 2022 - Workshopband, Darmstadt, Germany, September 4, 2022

WearEC Kits: Designing Toolkits for Exploring Subtle Visual Outputs on Wearables with Electrochromic Displays.
Proceedings of the MuC '22: Mensch und Computer 2022, Darmstadt Germany, September 4, 2022

Design Cases for Rescue and Maintenance Robots in a Northern Use Context.
Proceedings of the Mensch und Computer 2022 - Workshopband, Darmstadt, Germany, September 4, 2022

DecoLeaves: Exploring NFC technology for Energy Harvesting and Concealed Input on Interactive Fashion with Dynamic Graphics.
Proceedings of the 2022 ACM International Symposium on Wearable Computers, 2022

Prototyping and Design of Transparent and Flexible Electrochromic Displays.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Toolkits & Wearables: Developing Toolkits for Exploring Wearable Designs.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Alju Dress: Pets as a metaphor for wearable display designs.
Proceedings of the AHs 2022: Augmented Humans 2022, Hybrid Event / Munich, Germany, March 13, 2022

Shadow Display Design Concepts for AI Enhanced Environments.
Proceedings of the ArtsIT, Interactivity and Game Creation, 2022

Shadows as Ambient Displays - A Design Space.
Proceedings of the ArtsIT, Interactivity and Game Creation, 2022

User Experience in Virtual Museums - Evaluating Assassin's Creed Odyssey: Discovery Tour.
Proceedings of the ArtsIT, Interactivity and Game Creation, 2022

Designing Virtual Guides' Characteristics for Remote Tourism in the Arctic.
Proceedings of the ArtsIT, Interactivity and Game Creation, 2022

2021
Flexi Card Game: A Design Toolkit for Unconventional Communication Systems for Long-Distance Relationships.
Proceedings of the TEI '21: Fifteenth International Conference on Tangible, 2021

Exploration of Electrochromics for Calm Reminder: A Customizable Bracelet.
Proceedings of the OzCHI '21: 33rd Australian Conference on Human-Computer Interaction, Melbourne, VI, Australia, 30 November 2021, 2021

People's Perspectives on Social Media Use during COVID-19 Pandemic.
Proceedings of the MUM 2021: 20th International Conference on Mobile and Ubiquitous Multimedia, Leuven, Belgium, December 5, 2021

Exploring a Textile-based Shadow Lamp Display Incorporating Shape Memory Alloys.
Proceedings of the MUM 2021: 20th International Conference on Mobile and Ubiquitous Multimedia, Leuven, Belgium, December 5, 2021

CleanLeaf Table: Preventing the Spread of COVID-19 through Smart Surfaces.
Proceedings of the MUM 2021: 20th International Conference on Mobile and Ubiquitous Multimedia, Leuven, Belgium, December 5, 2021

Demonstrating a Memory Orb - Cylindrical Device Inspired by Science Fiction.
Proceedings of the MUM 2021: 20th International Conference on Mobile and Ubiquitous Multimedia, Leuven, Belgium, December 5, 2021

VäriWig: Interactive Coloring Wig Module.
Proceedings of the ISWC 2021: Proceedings of the 2021 ACM International Symposium on Wearable Computers, 2021

Towards a Design Space for Shadows as Ambient Displays.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

Charting Experience Categories for Museum Exhibitions.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

Planning Smart Social Distancing - Mobile Application Concept Design and Evaluation.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

Exploring Button Design for Low Contrast User Interfaces.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

Discreet Interactive Wallpaper Concepts Study.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

[email protected]: Towards a Research Agenda for HCI in the Bike Lane.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Cough Activated Dynamic Face Visor.
Proceedings of the AHs '21: Augmented Humans Conference 2021, 2021

Using Body Tracking for Involving Museum Visitors in Digital Storytelling.
Proceedings of the AHs '21: Augmented Humans Conference 2021, 2021

2020
Interaction research in and across two Arctic HCI labs.
Interactions, 2020

Exploring public wearable display of wellness tracker data.
Int. J. Hum. Comput. Stud., 2020

Always with Me: Exploring Wearable Displays as a Lightweight Intimate Communication Channel.
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020

Perceptions of human shadow manipulation as an ambient display.
Proceedings of the PerDis '20: The 9th ACM International Symposium on Pervasive Displays, 2020

IdleStripes shirt - wearable display of sedentary time.
Proceedings of the PerDis '20: The 9th ACM International Symposium on Pervasive Displays, 2020

Design Sensibilities - Designing for Cultural Sensitivity.
Proceedings of the NordiCHI '20: Shaping Experiences, 2020

Practical Family Challenges of Remote Schooling during COVID-19 Pandemic in Finland.
Proceedings of the NordiCHI '20: Shaping Experiences, 2020

Emotional Communication between Remote Couples: Exploring the Design of Wearable Ambient Displays.
Proceedings of the NordiCHI '20: Shaping Experiences, 2020

ShadowSparrow: An Ambient Display for Information Visualization and Notification.
Proceedings of the MUM 2020: 19th International Conference on Mobile and Ubiquitous Multimedia, 2020

Designing Unconventional Communication Systems for Long-Distance Relationships Using the Flexi Card Game: A Card-Based Design Toolkit.
Proceedings of the MUM 2020: 19th International Conference on Mobile and Ubiquitous Multimedia, 2020

DecoLive Jacket with Battery-free Dynamic Graphics.
Proceedings of the MUM 2020: 19th International Conference on Mobile and Ubiquitous Multimedia, 2020

Exploring VR and AR Tools for Service Design.
Proceedings of the MUM 2020: 19th International Conference on Mobile and Ubiquitous Multimedia, 2020

Exploring the Performance of Graphically Designed AR Markers.
Proceedings of the MUM 2020: 19th International Conference on Mobile and Ubiquitous Multimedia, 2020

Medical Selfies: Emotional Impacts and Practical Challenges.
Proceedings of the MobileHCI '20: 22nd International Conference on Human-Computer Interaction with Mobile Devices and Services, 2020

Face mask design to mitigate facial expression occlusion.
Proceedings of the ISWC '20: 2020 ACM International Symposium on Wearable Computers, 2020

Prototyping Transparent and Flexible Electrochromic Displays.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

BuSiNec - Studying the Effects of a Busyness Signifying Necklace in the Wild.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
TransPrint: A Method for Fabricating Flexible Transparent Free-Form Displays.
Adv. Hum. Comput. Interact., 2019

Running shoe with integrated electrochromic displays.
Proceedings of the 8th ACM International Symposium on Pervasive Displays, PerDis 2019, 2019

Designing an interactive gravestone display.
Proceedings of the 8th ACM International Symposium on Pervasive Displays, PerDis 2019, 2019

Exploring the design space of electrochromic displays.
Proceedings of the 8th ACM International Symposium on Pervasive Displays, PerDis 2019, 2019

Liquid slider: evaluating the experience of liquid on a touch input surface.
Proceedings of the 18th International Conference on Mobile and Ubiquitous Multimedia, 2019

Exploring local history and cultural heritage through a mobile game.
Proceedings of the 18th International Conference on Mobile and Ubiquitous Multimedia, 2019

Collaborative media as a platform for community powered ecological sustainability transformations: a case study.
Proceedings of the 18th International Conference on Mobile and Ubiquitous Multimedia, 2019

Customisable wearables: exploring the design space of wearable technology.
Proceedings of the 18th International Conference on Mobile and Ubiquitous Multimedia, 2019

Private and public aspects of smart jewellery: a design exploration study.
Proceedings of the 18th International Conference on Mobile and Ubiquitous Multimedia, 2019

Visiting a virtual graveyard: designing virtual reality cultural heritage experiences.
Proceedings of the 18th International Conference on Mobile and Ubiquitous Multimedia, 2019

Plant shadow morphing as a peripheral display.
Proceedings of the 18th International Conference on Mobile and Ubiquitous Multimedia, 2019

Investigating the Influence of External Car Displays on Pedestrians' Crossing Behavior in Virtual Reality.
Proceedings of the 21st International Conference on Human-Computer Interaction with Mobile Devices and Services, 2019

Cosplay as inspiration for wearables research.
Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable Computers, 2019

Beyond individuals: exploring social experiences around wearables.
Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable Computers, 2019

Exploring non-emissive wearable display as a clothing accessory.
Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable Computers, 2019

Linn dress: enabling a dynamically adjustable neckline.
Proceedings of the 23rd International Symposium on Wearable Computers, ISWC 2019, London, 2019

Using electrochromic displays to display ambient information and notifications.
Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable Computers, 2019

Together in Bed?: Couples' Mobile Technology Use in Bed.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Towards a Conceptual Design Framework for Emotional Communication Systems for Long-Distance Relationships.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2019

Our Little Secret: Design and User Study on an Electrochromic Ambient Display for Supporting Long-Distance Relationships.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2019

2018
Reflections on the NatureCHI Workshop Series: Unobtrusive User Experiences with Technology in Nature.
Int. J. Mob. Hum. Comput. Interact., 2018

EMS Painter: Co-creating Visual Art using Electrical Muscle Stimulation.
Proceedings of the Twelfth International Conference on Tangible, 2018

Snow Wall as an Interactive Display in Urban Environment.
Proceedings of the 7th ACM International Symposium on Pervasive Displays, 2018

Smart Jewelry: Augmenting Traditional Wearable Self-Expression Displays.
Proceedings of the 7th ACM International Symposium on Pervasive Displays, 2018

Ice as an Interactive Visualization Material: a Design Space.
Proceedings of the 7th ACM International Symposium on Pervasive Displays, 2018

Car Exterior Surface Displays: Exploration in a Real-World Context.
Proceedings of the 7th ACM International Symposium on Pervasive Displays, 2018

Shoe integrated displays: a prototype sports shoe display and design space.
Proceedings of the 10th Nordic Conference on Human-Computer Interaction, Oslo, 2018

Exploring Head Mounted Display based Augmented Reality for Factory Workers.
Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia, 2018

Connected Candles as Peripheral Emotional User Interface.
Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia, 2018

Navigating the Graveyard: Designing Technology for Deathscapes.
Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia, 2018

Service Design Methods for Human Computer Interaction.
Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia, 2018

Smart Handbag for Remembering Keys.
Proceedings of the 22nd International Academic Mindtrek Conference, 2018

Water-mediated Interaction with Nature-based Multimedia Content.
Proceedings of the 22nd International Academic Mindtrek Conference, 2018

Review of unconventional user interfaces for emotional communication between long-distance partners.
Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2018

Towards Increasing Bodily Awareness During Sports with Wearable Displays.
Proceedings of the 2018 ACM International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing and Wearable Computers, 2018

Idle stripes shirt: ambient wearable display for activity tracking.
Proceedings of the 2018 ACM International Symposium on Wearable Computers, 2018

Designing an Interactive Ice Skating Dress for Young Athletes.
Proceedings of the 2018 ACM International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing and Wearable Computers, 2018

HCI Outdoors: Understanding Human-Computer Interaction in Outdoor Recreation.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Designing for Smart Clothes and Wearables - User Experience Design Perspective.
Proceedings of the Smart Textiles - Fundamentals, Design, and Interaction, 2017

Beyond VR and AR: Reimagining Experience Sharing and Skill Transfer Towards an Internet of Abilities (Dagstuhl Seminar 17062).
Dagstuhl Reports, 2017

Exploring the design of stereoscopic 3D for multilevel maps.
Proceedings of the 6th ACM International Symposium on Pervasive Displays, 2017

Wearable augmented reality display for wellness.
Proceedings of the 6th ACM International Symposium on Pervasive Displays, 2017

Clothing integrated augmented reality markers.
Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia, 2017

Investigating drone motion as pedestrian guidance.
Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia, 2017

Investigating interaction with a ring form factor.
Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia, 2017

NatureCHI 2017: the 2nd workshop on unobtrusive user experiences with technology in nature.
Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2017

Using nature elements in mobile AR for education with children.
Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2017

Breaking of the dawn jacket: light in the Arctic Winter.
Proceedings of the 2017 ACM International Symposium on Wearable Computers, 2017

Ring form factor: a design space for interaction.
Proceedings of the 2017 ACM International Symposium on Wearable Computers, 2017

Mediating Interaction Between Healthcare Professionals and Patients with a Dual-Sided Tablet.
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017

UbiMount: 2nd workshop on ubiquitous computing in the mountains.
Proceedings of the Adjunct Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers, 2017

Hedonic design for winter UbiMount: illuminated snowboard in-the-wild.
Proceedings of the Adjunct Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers, 2017

Comparing Thermal and Haptic Feedback Mechanisms for Game Controllers.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

The Geography of Pokémon GO: Beneficial and Problematic Effects on Places and Movement.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

BreathScreen: Design and Evaluation of an Ephemeral UI.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

A Design Space for External Displays on Cars.
Proceedings of the Adjunct Proceedings of the 9th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2017

2016
Extending the Touchscreen Pattern Lock Mechanism with Duplicated and Temporal Codes.
Adv. Hum. Comput. Interact., 2016

In the candle light: pervasive display concept for emotional communication.
Proceedings of the 5th ACM International Symposium on Pervasive Displays, 2016

Guided touch screen: enhanced eyes-free interaction.
Proceedings of the 5th ACM International Symposium on Pervasive Displays, 2016

Weather traveler: art installation.
Proceedings of the 5th ACM International Symposium on Pervasive Displays, 2016

Towards a Design Space for Liquid User Interfaces.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

Crouch, Hold and Engage: Spatial Aspects of Augmented Reality Browsing.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

Head mounted display design tool for simulating visual disabilities.
Proceedings of the 15th International Conference on Mobile and Ubiquitous Multimedia, 2016

Exploring smart handbag concepts through co-design.
Proceedings of the 15th International Conference on Mobile and Ubiquitous Multimedia, 2016

Experiences with wellness ring and bracelet form factor.
Proceedings of the 15th International Conference on Mobile and Ubiquitous Multimedia, 2016

Exploring information delivery on a guided tour using mobile projection and visual markers.
Proceedings of the 15th International Conference on Mobile and Ubiquitous Multimedia, 2016

Clothes integrated visual markers as self-expression tool.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2016

User perspective for interactive handbag design.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2016

Aesthetic physical items for visualizing personal sleep data.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2016

The role and impact of aesthetics in designing mobile devices.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2016

Changing the camera-to-screen angle to improve AR browser usage.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2016

Charting user preferences on wearable visual markers.
Proceedings of the 2016 ACM International Symposium on Wearable Computers, 2016

Solar shirt: design of an environmental awareness wearable.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2016 ACM International Symposium on Wearable Computers, 2016

Experiential tangible UI for controlling lighting.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2016 ACM International Symposium on Wearable Computers, 2016

Concept design for informative illumination on a snowboard.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2016 ACM International Symposium on Wearable Computers, 2016

MyData Approach for Personal Health - A Service Design Case for Young Athletes.
Proceedings of the 49th Hawaii International Conference on System Sciences, 2016

Projected Fiducial Markers for Dynamic Content Display on Guided Tours.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

NatureCHI: Unobtrusive User Experiences with Technology in Nature.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Charting Design Preferences on Wellness Wearables.
Proceedings of the 7th Augmented Human International Conference, 2016

Smart Handbag as a Wearable Public Display - Exploring Concepts and User Perceptions.
Proceedings of the 7th Augmented Human International Conference, 2016

Candle Shadow Display for Ambient Communication Delivery.
Proceedings of the Companion Publication of the 2014 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

2015
Mobile and Ubiquitous Multimedia.
IEEE Multim., 2015

Physically Guiding Touch Screen Interaction with Public Displays.
Proceedings of the 4th International Symposium on Pervasive Displays, 2015

In-Car Touch Screen Interaction: Comparing Standard, Finger-Specific and Multi-Finger Interaction.
Proceedings of the 4th International Symposium on Pervasive Displays, 2015

Insights from Deploying See-Through Augmented Reality Signage in the Wild.
Proceedings of the 4th International Symposium on Pervasive Displays, 2015

Exploring AR poster as an interface to personal health data.
Proceedings of the 14th International Conference on Mobile and Ubiquitous Multimedia, Linz, Austria, November 30, 2015

Design probes study on user perceptions of a smart glasses concept.
Proceedings of the 14th International Conference on Mobile and Ubiquitous Multimedia, Linz, Austria, November 30, 2015

Skiing in a blended virtuality: an in-the-wild experiment.
Proceedings of the 19th International Academic Mindtrek Conference, 2015

Who Needs a Doctor Anymore? Risks and Promise of Mobile Health Apps.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2015

Concepting Wearables for Ice-Hockey Youth.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2015

Towards Deeper Understanding of User Experience with Ubiquitous Computing Systems: Systematic Literature Review and Design Framework.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

Experiencing the Elements - User Study with Natural Material Probes.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

Exploring the Use of Virtual Environments in an Industrial Site Design Process.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

Exploring Digital Service Concepts for Healthy Lifestyles.
Proceedings of the Design, User Experience, and Usability: Design Discourse, 2015

Dual Sided Tablet Supporting Doctor-Patient Interaction.
Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing, 2015

2014
City landmark as an interactive installation: experiences with stone, water and public space.
Proceedings of the Eighth International Conference on Tangible, 2014

Exploring Gesture Based Interaction with a Layered Stereoscopic 3D Interface.
Proceedings of The International Symposium on Pervasive Displays, 2014

Touching the ice: in-the-wild study of an interactive icewall.
Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures, 2014

Exploring finger specific touch screen interaction for mobile phone user interfaces.
Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures, 2014

Investigating the balance between virtuality and reality in mobile mixed reality UI design: user perception of an augmented city.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

Squeezy bracelet: designing a wearable communication device for tactile interaction.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

Interactions and applications for see-through technologies.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

Windows to other places: exploring solutions for seeing through walls using handheld projection.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

Exploring the augmented home window: user perceptions of the concept.
Proceedings of the 13th International Conference on Mobile and Ubiquitous Multimedia, 2014

Design, implementation and evaluation of an autostereoscopic 3D mobile phonebook.
Proceedings of the 13th International Conference on Mobile and Ubiquitous Multimedia, 2014

Developing an interactive social cinema concept with a tangible UI.
Proceedings of the 13th International Conference on Mobile and Ubiquitous Multimedia, 2014

Augmenting the home to remember: initial user perceptions.
Proceedings of the 2014 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2014

Stereoscopic 3D mobile maps for indoor navigation in multi-level buildings.
Proceedings of the 2014 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2014

Let me catch this!: experiencing interactive 3D cinema through collecting content with a mobile phone.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Exploring Mixed Reality Window Concept for Car Passengers.
Proceedings of the Adjunct Proceedings of the 6th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, Seattle, WA, USA, September 17, 2014

Unexpected journeys with the HOBBIT: the design and evaluation of an asocial hiking app.
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014

2013
User experiences from the land of a thousand lakes.
Interactions, 2013

Clearing the virtual window: connecting two locations with interactive public displays.
Proceedings of the International Symposium on Pervasive Displays, 2013

Integrating collaborative context information with social media: a study of user perceptions.
Proceedings of the Augmentation, Application, Innovation, Collaboration, OzCHI '13, Adelaide, Australia - November 25, 2013

Investigating mobile stereoscopic 3D touchscreen interaction.
Proceedings of the Augmentation, Application, Innovation, Collaboration, OzCHI '13, Adelaide, Australia - November 25, 2013

Touch the 3rd Dimension! Understanding Stereoscopic 3D Touchscreen Interaction.
Proceedings of the Computer-Human Interaction. Cognitive Effects of Spatial Interaction, Learning, and Ability, 2013

Early perceptions of an augmented home.
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia, 2013

Jogging in a virtual city.
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia, 2013

Mobile photo sharing through collaborative space in stereoscopic 3D.
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia, 2013

Co-creating a digital 3D city with children.
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia, 2013

How to Use 3D in Stereoscopic Mobile User Interfaces: Study on Initial User Perceptions.
Proceedings of the International Conference on Making Sense of Converging Media, 2013

Small Talk with Facebook: Phatic Communication in Social Media.
Proceedings of the International Conference on Making Sense of Converging Media, 2013

Investigating Text Legibility in Mobile UI: A Case Study Comparing Automated vs. User Study Based Evaluation.
Proceedings of the International Conference on Making Sense of Converging Media, 2013

Portable CAVE using a mobile projector.
Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2013

Experiencing interactivity in public spaces (eips).
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Design and evaluation of mobile phonebook application with stereoscopic 3D user interface.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

On the Edge of a Virtual World - Investigating Users' Preferences and Different Visualization Techniques.
Proceedings of the Ambient Intelligence - 4th International Joint Conference, 2013

2012
Theme issue on personal projection.
Pers. Ubiquitous Comput., 2012

Pico projectors: firefly or bright future?
Interactions, 2012

Price tags, maps, recipes: mobile phone photos for functional purposes.
Proceedings of the Nordic Conference on Human-Computer Interaction, 2012

User expectations of mobile mixed reality service content.
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia, 2012

Charting the audience perceptions of projected 3D media installations.
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia, 2012

Towards better UIs for mobile learning: experiences in using mobile phones as multimedia tools at schools in rural Panama.
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia, 2012

UbiMI: ubiquitous mobile instrumentation.
Proceedings of the 2012 ACM Conference on Ubiquitous Computing, 2012

The 3rd dimension of CHI (3DCHI): touching and designing 3D user interfaces.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Animal-computer interaction SIG.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Exploring Non-verbal Communication of Presence between Young Children and Their Parents through the Embodied Teddy Bear.
Proceedings of the Ambient Intelligence - Third International Joint Conference, 2012

2011
The phone rings but the user doesn't answer: unavailability in mobile communication.
Proceedings of the 13th Conference on Human-Computer Interaction with Mobile Devices and Services, 2011

Proximal and distal selection of widgets: designing distributed UI for mobile interaction with large display.
Proceedings of the 13th Conference on Human-Computer Interaction with Mobile Devices and Services, 2011

The secret life of my dog: design and evaluation of paw tracker concept.
Proceedings of the 13th Conference on Human-Computer Interaction with Mobile Devices and Services, 2011

Evaluating depth illusion as method of adding emphasis in autostereoscopic mobile displays.
Proceedings of the 13th Conference on Human-Computer Interaction with Mobile Devices and Services, 2011

In Class Adoption of Multimedia Mobile Phones by Gender - Results from a Field Study.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

Communication technology for human-dog interaction: exploration of dog owners' experiences and expectations.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Location visualization in social media applications.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Mobile and personal projection (MP<sup>2</sup>).
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
Cool interaction with calm technologies: experimenting with ice as a multitouch surface.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2010

Social music services in teenage life: a case study.
Proceedings of the 22nd Australasian Computer-Human Interaction Conference, 2010

Let's all get up and walk to the North Pole: design and evaluation of a mobile wellness application.
Proceedings of the 6th Nordic Conference on Human-Computer Interaction 2010, 2010

Burn-to-share: content sharing with mobile projectors.
Proceedings of the 9th International Conference on Mobile and Ubiquitous Multimedia, 2010

Perceptions of visualizing personal mobile communication patterns.
Proceedings of the 9th International Conference on Mobile and Ubiquitous Multimedia, 2010

Shared-screen social gaming with portable devices.
Proceedings of the 12th Conference on Human-Computer Interaction with Mobile Devices and Services, 2010

Sketching with strangers: in the wild study of ad hoc social communication by drawing.
Proceedings of the UbiComp 2010: Ubiquitous Computing, 12th International Conference, 2010

Understanding the impact of abstracted audio preview of SMS.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Animated UI transitions and perception of time: a user study on animated effects on a mobile screen.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
Mobile screen transition animations.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Designing for social context of mobility: mobile applications for always-on users.
Proceedings of the 21st Australasian Computer-Human Interaction Conference, 2009

Towards designing better maps for indoor navigation: experiences from a case study.
Proceedings of the 8th International Conference on Mobile and Ubiquitous Multimedia, 2009

Designing social features for mobile and ubiquitous wellness applications.
Proceedings of the 8th International Conference on Mobile and Ubiquitous Multimedia, 2009

Emotion sharing via self-composed melodies on mobile phones.
Proceedings of the 11th Conference on Human-Computer Interaction with Mobile Devices and Services, 2009

Practices in creating videos with mobile phones.
Proceedings of the 11th Conference on Human-Computer Interaction with Mobile Devices and Services, 2009

Context-Aware Mobile Media and Social Networks.
Proceedings of the 11th Conference on Human-Computer Interaction with Mobile Devices and Services, 2009

Feature Use in Mobile Video Creation.
Proceedings of the Human-Computer Interaction, 2009

Rhythms of non-use of device ensembles.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2008
mCell: Facilitating Mobile Communication of Small Groups.
Adv. Hum. Comput. Interact., 2008

Studying applications for touch-enabled mobile phone keypads.
Proceedings of the 2nd International Conference on Tangible and Embedded Interaction 2008, 2008

Playing, performing, reporting: a case study of mobile minimovies composed by teenage girls.
Proceedings of the 20th Australasian Computer-Human Interaction Conference, 2008

Evaluating capacitive touch input on clothes.
Proceedings of the 10th Conference on Human-Computer Interaction with Mobile Devices and Services, 2008

Mobile multimedia: content creation and use.
Proceedings of the 10th Conference on Human-Computer Interaction with Mobile Devices and Services, 2008

Rich Tactile Output on Mobile Devices.
Proceedings of the Ambient Intelligence, European Conference, 2008

Tracking Outdoor Sports - User Experience Perspective.
Proceedings of the Ambient Intelligence, European Conference, 2008

2007
Tap input as an embedded interaction method for mobile devices.
Proceedings of the 1st International Conference on Tangible and Embedded Interaction 2007, 2007

Developing a mobile reporting system for road maintenance: user research perspective.
Proceedings of the 4th International Conference on Mobile Technology, 2007

mCell: platform independent communication for small groups.
Proceedings of the 9th Conference on Human-Computer Interaction with Mobile Devices and Services, 2007

Mobile interaction with visual and RFID tags: a field study on user perceptions.
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

2006
Usability with context-aware mobile applications:case studies and design guidelines.
PhD thesis, 2006

Customizing User Interaction in Smart Phones.
IEEE Pervasive Comput., 2006

A cross-cultural study of mobile music: retrieval, management and consumption.
Proceedings of the 2006 Australasian Computer-Human Interaction Conference, 2006

Personal customisation of mobile phones: a case study.
Proceedings of the 4th Nordic Conference on Human-Computer Interaction 2006, Oslo, 2006

Developing design guidelines for context-aware mobile applications.
Proceedings of the 3rd international conference on Mobile technology, 2006

Mobile phones as tool to increase communication and location awareness of users.
Proceedings of the 3rd international conference on Mobile technology, 2006

MobileHCI'06 doctoral consortium.
Proceedings of the 8th Conference on Human-Computer Interaction with Mobile Devices and Services, 2006

Utilizing mobile phones as ambient information displays.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

2005
Combining Location-Aware Mobile Phone Applications and Multimedia Messaging.
J. Mobile Multimedia, 2005

Subjective understanding of context attributes: a case study.
Proceedings of the 2005 Australasian Computer-Human Interaction Conference, 2005

User experiences on location-aware mobile services.
Proceedings of the 2005 Australasian Computer-Human Interaction Conference, 2005

<i>'It's like if you opened someone else's letter'</i>: user perceived privacy and social practices with SMS communication.
Proceedings of the 7th Conference on Human-Computer Interaction with Mobile Devices and Services, 2005

Interaction and End-User Programming with a Context-Aware Mobile Application.
Proceedings of the Human-Computer Interaction, 2005

Collaboration in Context-Aware Mobile Phone Applications.
Proceedings of the 38th Hawaii International Conference on System Sciences (HICSS-38 2005), 2005

2004
Role based privacy applied to context-aware mobile applications.
Proceedings of the IEEE International Conference on Systems, 2004

Utilising context ontology in mobile device application personalisation.
Proceedings of the 3rd International Conference on Mobile and Ubiquitous Multimedia, 2004

User experiences on combining location sensitive mobile phone applications and multimedia messaging.
Proceedings of the 3rd International Conference on Mobile and Ubiquitous Multimedia, 2004

Speech-Assisted Mobile Text Entry.
Proceedings of the ICAD 2004: The 10th Meeting of the International Conference on Auditory Display, 2004

Designing Intelligent Environments - User Perceptions on Information Sharing.
Proceedings of the Computer Human Interaction, 6th Asia Pacific Conference, 2004

2003
On-line personalization of a touch screen based keyboard.
Proceedings of the 8th International Conference on Intelligent User Interfaces, 2003

Interaction with Context-Aware Mobile Hand-Held Devices.
Proceedings of the Human-Computer Interaction INTERACT '03: IFIP TC13 International Conference on Human-Computer Interaction, 2003


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