Jodi Forlizzi

Orcid: 0000-0002-7161-075X

Affiliations:
  • Carnegie Mellon University, Pittsburgh, USA


According to our database1, Jodi Forlizzi authored at least 200 papers between 1997 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Awards

ACM Fellow

ACM Fellow 2020, "For contributions to design research in human-computer interaction".

Timeline

Legend:

Book 
In proceedings 
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Links

Online presence:

On csauthors.net:

Bibliography

2024
Beyond Assistance: Robots Aligned with Older Adults' Values.
Proceedings of the Companion of the 2024 ACM/IEEE International Conference on Human-Robot Interaction, 2024

2023
Privacy in the Age of AI.
Commun. ACM, November, 2023

Charting the Automation of Hospitality: An Interdisciplinary Literature Review Examining the Evolution of Frontline Service work in the Face of Algorithmic Management.
Proc. ACM Hum. Comput. Interact., April, 2023

Deepfakes, Phrenology, Surveillance, and More! A Taxonomy of AI Privacy Risks.
CoRR, 2023

Dreaming Up Smart Home Futures: A Story Completion Study.
Proceedings of the 32nd IEEE International Conference on Robot and Human Interactive Communication, 2023

Creating Design Resources to Scaffold the Ideation of AI Concepts.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023

Designing for Wellbeing: Worker-Generated Ideas on Adapting Algorithmic Management in the Hospitality Industry.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023

2022
Theory and Design Considerations for the User Experience of Smart Environments.
IEEE Trans. Hum. Mach. Syst., 2022

Perceptions of Explicitly vs. Implicitly Relayed Commands Between a Robot and Smart Speaker.
Proceedings of the ACM/IEEE International Conference on Human-Robot Interaction, 2022

How Experienced Designers of Enterprise Applications Engage AI as a Design Material.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Designing an Inclusive Mobile App for People with Disabilities to Independently Use Autonomous Vehicles.
Proceedings of the AutomotiveUI '22: 14th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, Seoul, Republic of Korea, September 17, 2022

Voices of Sexual Assault Survivors: Understanding Survivors' Experiences of Interactional Breakdowns and Design Ideas for Solutions.
Proceedings of the DIS '22: Designing Interactive Systems Conference, Virtual Event, Australia, June 13, 2022

2021
UX designers pushing AI in the enterprise: a case for adaptive UIs.
Interactions, 2021

Perceptions of Agent Loyalty with Ancillary Users.
Int. J. Soc. Robotics, 2021

Hybrid Framing in the Justice for Antwon Rose II Movement.
Comput. Support. Cooperative Work., 2021

Charting Sequential Person Transfers Between Devices, Agents, and Robots.
Proceedings of the ACM/IEEE International Conference on Human-Robot Interaction, 2021

Flailing, Hailing, Prevailing: Perceptions of Multi-Robot Failure Recovery Strategies.
Proceedings of the ACM/IEEE International Conference on Human-Robot Interaction, 2021

Research through Design Approaches in Human-Robot Interaction.
Proceedings of the Companion of the 2021 ACM/IEEE International Conference on Human-Robot Interaction, 2021

Smart Home Agents and Devices of Today and Tomorrow: Surveying Use and Desires.
Proceedings of the HAI '21: International Conference on Human-Agent Interaction, Virtual Event, Japan, November 9, 2021

The Dark Side of Interaction Design.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Wikipedia ORES Explorer: Visualizing Trade-offs For Designing Applications With Machine Learning API.
Proceedings of the DIS '21: Designing Interactive Systems Conference 2021, 2021

Social Robots in Service Contexts: Exploring the Rewards and Risks of Personalization and Re-embodiment.
Proceedings of the DIS '21: Designing Interactive Systems Conference 2021, 2021

2020
Introduction to Service Design for UX Designers.
Proceedings of the NordiCHI '20: Shaping Experiences, 2020

Identity-Based Roles in Rhizomatic Social Justice Movements on Twitter.
Proceedings of the Fourteenth International AAAI Conference on Web and Social Media, 2020

Not Some Random Agent: Multi-person Interaction with a Personalizing Service Robot.
Proceedings of the HRI '20: ACM/IEEE International Conference on Human-Robot Interaction, 2020

Designing Chatbots as Community-Owned Agents.
Proceedings of the 2nd Conference on Conversational User Interfaces, 2020

Social Boundaries for Personal Agents in the Interpersonal Space of the Home.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Worker-Centered Design: Expanding HCI Methods for Supporting Labor.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Keeping Designers in the Loop: Communicating Inherent Algorithmic Trade-offs Across Multiple Objectives.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

Robotic Futures: Learning about Personally-Owned Agents through Performance.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

Replay Enactments: Exploring Possible Futures through Historical Data.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

Moving for the Movement: Applying Viewpoints and Composition Techniques to the Design of Online Social Justice Campaigns.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
Challenges of Designing HCI for Negative Emotions.
CoRR, 2019

Championing Research Through Design in HRI.
CoRR, 2019

Leveraging Robot Embodiment to Facilitate Trust and Smoothness.
Proceedings of the 14th ACM/IEEE International Conference on Human-Robot Interaction, 2019

Trust-Building Across Networks Through Festival Organizing.
Proceedings of the 9th International Conference on Communities & Technologies, 2019

Re-Embodiment and Co-Embodiment: Exploration of social presence for robots and conversational agents.
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019

2018
Moving beyond user-centered design.
Interactions, 2018

Embracing First-Person Perspectives in Soma-Based Design.
Informatics, 2018

The Effects of Eye Design on the Perception of Social Robots.
Proceedings of the 27th IEEE International Symposium on Robot and Human Interactive Communication, 2018

Human-Robot Teaming.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

A Field Study of Pedestrians and Autonomous Vehicles.
Proceedings of the 10th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2018

Investigating How Experienced UX Designers Effectively Work with Machine Learning.
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018

"Hey Alexa, What's Up?": A Mixed-Methods Studies of In-Home Conversational Agent Usage.
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018

Let's Get Divorced: Constructing Knowledge Outcomes for Critical Design and Constructive Design Research.
Proceedings of the Companion Publication of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2018

Data and Design for Action.
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018

2017
A Computer-Based Game that Promotes Mathematics Learning More than a Conventional Approach.
Int. J. Game Based Learn., 2017

Introduction to This Special Issue on the Lived Experience of Personal Informatics.
Hum. Comput. Interact., 2017

Planning with Verbal Communication for Human-Robot Collaboration.
CoRR, 2017

Mathematical Models of Adaptation in Human-Robot Collaboration.
CoRR, 2017

Towards Robot Autonomy in Group Conversations: Understanding the Effects of Body Orientation and Gaze.
Proceedings of the 2017 ACM/IEEE International Conference on Human-Robot Interaction, 2017

Is Difficulty Overrated?: The Effects of Choice, Novelty and Suspense on Intrinsic Motivation in Educational Games.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Robots in Group Context: Rethinking Design, Development and Deployment.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

UX Design Innovation: Challenges for Working with Machine Learning as a Design Material.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

How to form robot law - A case study of autonomous cars.
Proceedings of the 2017 IEEE Workshop on Advanced Robotics and its Social Impacts, 2017

Uncovering Gender and Problem Difficulty Effects in Learning with an Educational Game.
Proceedings of the Artificial Intelligence in Education - 18th International Conference, 2017

Digital Systems and the Experience of Legacy.
Proceedings of the 2017 Conference on Designing Interactive Systems, 2017

2016
Let's be honest: A controlled field study of ethical behavior in the presence of a robot.
Proceedings of the 25th IEEE International Symposium on Robot and Human Interactive Communication, 2016

Which Robot Am I Thinking About?: The Impact of Action and Appearance on People's Evaluations of a Moral Robot.
Proceedings of the Eleventh ACM/IEEE International Conference on Human Robot Interation, 2016

Playtesting with a Purpose.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016

Interface Design Optimization as a Multi-Armed Bandit Problem.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016


Teens, Parents, and Financial Literacy.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

Engaging with Death Online: An Analysis of Systems that Support Legacy-Making, Bereavement, and Remembrance.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

Fostering Engagement with Personal Informatics Systems.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

2015
Use of the Backseat Driving Technique in Evaluation of a Perceptually Optimized In-Car Navigation Display.
Int. J. Hum. Comput. Interact., 2015

Sit-to-stand assistance with a balancing mobile robot.
Proceedings of the IEEE International Conference on Robotics and Automation, 2015

Personalization revisited: a reflective approach helps people better personalize health services and motivates them to increase physical activity.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2015

Social Group Interactions in a Role-Playing Game.
Proceedings of the Tenth Annual ACM/IEEE International Conference on Human-Robot Interaction, 2015

Robot Presence and Human Honesty: Experimental Evidence.
Proceedings of the Tenth Annual ACM/IEEE International Conference on Human-Robot Interaction, 2015

Effects of Robot Motion on Human-Robot Collaboration.
Proceedings of the Tenth Annual ACM/IEEE International Conference on Human-Robot Interaction, 2015

Robots in the Home: Qualitative and Quantitative Insights into Kitchen Organization.
Proceedings of the Tenth Annual ACM/IEEE International Conference on Human-Robot Interaction, 2015

Engaging Experience with Physical Activity Tracking Products.
Proceedings of the Design, User Experience, and Usability: Design Discourse, 2015

Exiting the Design Studio: Leveraging Online Participants for Early-Stage Design Feedback.
Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing, 2015

Social Eye Tracking: Gaze Recall with Online Crowds.
Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing, 2015

Exploring the Role of Activity Trace Design on Evaluations of Online Worker Quality.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Curatorial Agents: How Systems Shape Our Understanding of Personal and Familial Digital Information.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Building Change: Constructive Design of Smart Domestic Environments for Goal Achievement.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Ecological Perspectives in HCI: Promise, Problems, and Potential.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

2014
A Multi-touch Interface for Multi-robot Path Planning and Control.
Proceedings of the Symbiotic Interaction - Third International Workshop, 2014

Spatial and other social engagement cues in a child-robot interaction: effects of a sidekick.
Proceedings of the ACM/IEEE International Conference on Human-Robot Interaction, 2014

Effects of speech on perceived capability.
Proceedings of the ACM/IEEE International Conference on Human-Robot Interaction, 2014

Making sustainability sustainable: challenges in the design of eco-interaction technologies.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Generating implications for design through design research.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Designing for slowness, anticipation and re-visitation: a long term field study of the photobox.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Human-approaching trajectories for a person-sized balancing robot.
Proceedings of the 2014 IEEE Workshop on Advanced Robotics and its Social Impacts, 2014

The design of interfaces for multi-robot path planning and control.
Proceedings of the 2014 IEEE Workshop on Advanced Robotics and its Social Impacts, 2014

Unpacking the thinking and making behind a user enactments project.
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014

Placelessness, spacelessness, and formlessness: experiential qualities of virtual possessions.
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014

Legacy in the age of the internet: reflections on how interactive systems shape how we are remembered.
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014

Research Through Design in HCI.
Proceedings of the Ways of Knowing in HCI, 2014

2013
Family health heritage: sharing and withholding across generations.
Interactions, 2013

Confessions of a human-centered designer.
Interactions, 2013

Towards persuasive sociometric technologies for inclusive educational settings.
Proceedings of the Biannual conference of the Italian chapter of SIGCHI, 2013

Fragmentation and transition: understanding perceptions of virtual possessions among young adults in Spain, South Korea and the United States.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Optimizing challenge in an educational game using large-scale design experiments.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

The power of play: design lessons for increasing the lifespan of outdated computers.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Digital artifacts as legacy: exploring the lifespan and value of digital data.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Using context to reveal factors that affect physical activity.
ACM Trans. Comput. Hum. Interact., 2012

Conversational gaze mechanisms for humanlike robots.
ACM Trans. Interact. Intell. Syst., 2012

Learning the communication of intent prior to physical collaboration.
Proceedings of the 21st IEEE International Symposium on Robot and Human Interactive Communication, 2012

Route Guidance Modality for Elder Driver Navigation.
Proceedings of the Pervasive Computing - 10th International Conference, 2012

A spark of activity: exploring informative art as visualization for physical activity.
Proceedings of the 2012 ACM Conference on Ubiquitous Computing, 2012

Designing interfaces for multi-user, multi-robot systems.
Proceedings of the International Conference on Human-Robot Interaction, 2012

Personalization in HRI: a longitudinal field experiment.
Proceedings of the International Conference on Human-Robot Interaction, 2012

Investigating the presence, form and behavior of virtual possessions in the context of a teen bedroom.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Ripple effects of an embedded social agent: a field study of a social robot in the workplace.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Considerations for technology that support physical activity by older adults.
Proceedings of the 14th International ACM SIGACCESS Conference on Computers and Accessibility, 2012

A fieldwork of the future with user enactments.
Proceedings of the Designing Interactive Systems Conference 2012, 2012

Critical design and critical theory: the challenge of designing for provocation.
Proceedings of the Designing Interactive Systems Conference 2012, 2012

Absence and Family Life: Understanding and Supporting Adaption to Change.
Proceedings of the Connected Home - The Future of Domestic Life., 2012

2011
Where is the thinking in systems thinking?
Interactions, 2011

Believable Robot Characters.
AI Mag., 2011

A tongue input device for creating conversations.
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, 2011

Human preferences for robot-human hand-over configurations.
Proceedings of the 2011 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2011

Understanding my data, myself: supporting self-reflection with ubicomp technologies.
Proceedings of the UbiComp 2011: Ubiquitous Computing, 13th International Conference, 2011

Understanding users' perception of privacy in human-robot interaction.
Proceedings of the 6th International Conference on Human Robot Interaction, 2011

Predictability or adaptivity?: designing robot handoffs modeled from trained dogs and people.
Proceedings of the 6th International Conference on Human Robot Interaction, 2011

Using spatial and temporal contrast for fluent robot-human hand-overs.
Proceedings of the 6th International Conference on Human Robot Interaction, 2011

Families and services: understanding opportunities for co-production of value in service design.
Proceedings of the Designing Pleasurable Products and Interfaces, 2011

Teenagers and their virtual possessions: design opportunities and issues.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Personal informatics and HCI: design, theory, and social implications.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Mining behavioral economics to design persuasive technology for healthy choices.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Usability of car dashboard displays for elder drivers.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Kineticons: using iconographic motion in graphical user interface design.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Quality control: a panel on the critique and criticism of design research.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Feminism and interaction design.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
Affective social robots.
Robotics Auton. Syst., 2010

Measuring the dynamics of remembered experience over time.
Interact. Comput., 2010

All look same?: a comparison of experience design and service design.
Interactions, 2010

Psycho-physiological measures for assessing cognitive load.
Proceedings of the UbiComp 2010: Ubiquitous Computing, 12th International Conference, 2010

Gracefully mitigating breakdowns in robotic services.
Proceedings of the 5th ACM/IEEE International Conference on Human Robot Interaction, 2010

Receptionist or information kiosk: how do people talk with a robot?
Proceedings of the 2010 ACM Conference on Computer Supported Cooperative Work, 2010

Know thyself: monitoring and reflecting on facets of one's life.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

A stage-based model of personal informatics systems.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Where should i turn: moving from individual to collaborative navigation strategies to inform the interaction design of future navigation systems.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

An analysis and critique of <i>Research through Design</i>: towards a formalization of a research approach.
Proceedings of the Conference on Designing Interactive Systems, 2010

Virtual possessions.
Proceedings of the Conference on Designing Interactive Systems, 2010

Designing for dynamic family structures: divorced families and interactive systems.
Proceedings of the Conference on Designing Interactive Systems, 2010

2009
Timelines - Sound in computing: a short history.
Interactions, 2009

Grafitter: leveraging social media for self reflection.
ACM Crossroads, 2009

COMPANION: A Constraint-Optimizing Method for Person-Acceptable Navigation.
Proceedings of the 18th IEEE International Symposium on Robot and Human Interactive Communication, 2009

Variable sized grid cells for rapid replanning in dynamic environments.
Proceedings of the 2009 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2009

The snackbot: documenting the design of a robot for long-term human-robot interaction.
Proceedings of the 4th ACM/IEEE International Conference on Human Robot Interaction, 2009

Building a unified framework for the practice of experience design.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

User experience over time: an initial framework.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Microsketching: creating components of complex interactive products and systems.
Proceedings of the 7th Conference on Creativity & Cognition, Berkeley, 2009

2008
Iterative design of MOVE: A situationally appropriate vehicle navigation system.
Int. J. Hum. Comput. Stud., 2008

Using visualizations to increase compliance in experience sampling.
Proceedings of the UbiComp 2008: Ubiquitous Computing, 10th International Conference, 2008

Robots in organizations: the role of workflow, social, and environmental factors in human-robot interaction.
Proceedings of the 3rd ACM/IEEE international conference on Human robot interaction, 2008

Driving the family: empowering the family technology lead.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

2007
Robust, low-cost, non-intrusive sensing and recognition of seated postures.
Proceedings of the 20th Annual ACM Symposium on User Interface Software and Technology, 2007

Towards the Design and Development of Future Robotic Products and Systems.
Proceedings of the IEEE RO-MAN 2007, 2007

Ambient Interfaces that Motivate Changes in Human Behavior.
Proceedings of the 1st International Workshop on Ambient Information Systems, 2007

Natural person-following behavior for social robots.
Proceedings of the Second ACM SIGCHI/SIGART Conference on Human-Robot Interaction, 2007

How robotic products become social products: an ethnographic study of cleaning in the home.
Proceedings of the Second ACM SIGCHI/SIGART Conference on Human-Robot Interaction, 2007

Your dinner's calling: supporting family dinnertime activities.
Proceedings of the 2007 International Conference on Designing Pleasurable Products and Interfaces, 2007

My agent as myself or another: effects on credibility and listening to advice.
Proceedings of the 2007 International Conference on Designing Pleasurable Products and Interfaces, 2007

Slow messaging: intimate communication for couples living at a distance.
Proceedings of the 2007 International Conference on Designing Pleasurable Products and Interfaces, 2007

How interface agents affect interaction between humans and computers.
Proceedings of the 2007 International Conference on Designing Pleasurable Products and Interfaces, 2007

Research through design as a method for interaction design research in HCI.
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

2006
Task Structure and User Attributes as Elements of Human-Robot Interaction Design.
Proceedings of the 15th IEEE International Symposium on Robot and Human Interactive Communication, 2006

Modeling Affect in Socially Interactive Robots.
Proceedings of the 15th IEEE International Symposium on Robot and Human Interactive Communication, 2006

A Storytelling Robot: Modeling and Evaluation of Human-like Gaze Behavior.
Proceedings of the 2006 6th IEEE-RAS International Conference on Humanoid Robots, 2006

Perceptions of ASIMO: an exploration on co-operation and competition with humans and humanoid robots.
Proceedings of the 1st ACM SIGCHI/SIGART Conference on Human-Robot Interaction, 2006

Interactions with a moody robot.
Proceedings of the 1st ACM SIGCHI/SIGART Conference on Human-Robot Interaction, 2006

Service robots in the domestic environment: a study of the roomba vacuum in the home.
Proceedings of the 1st ACM SIGCHI/SIGART Conference on Human-Robot Interaction, 2006

ComSlipper: an expressive design to support awareness and availability.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

The use of abstraction and motion in the design of social interfaces.
Proceedings of the Conference on Designing Interactive Systems, 2006

Using kinetic typography to convey emotion in text-based interpersonal communication.
Proceedings of the Conference on Designing Interactive Systems, 2006

2005
Predicting human interruptibility with sensors.
ACM Trans. Comput. Hum. Interact., 2005

Robotic products to assist the aging population.
Interactions, 2005

Designing robots for long-term social interaction.
Proceedings of the 2005 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2005

Studying the effectiveness of MOVE: a contextually optimized in-vehicle navigation system.
Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

DanceAlong: supporting positive social exchange and exercise for the elderly through dance.
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

Breakaway: an ambient display designed to change human behavior.
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

The sense lounger: establishing a ubicomp beachhead in elders' homes.
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

Monitoring and managing presence in incoming and outgoing communication.
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

2004
Assistive Robotics and an Ecology of Elders Living Independently in Their Homes.
Hum. Comput. Interact., 2004

Shaping human-robot interaction: understanding the social aspects of intelligent robotic products.
Proceedings of the Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, 2004

The calder toolkit: wired and wireless components for rapidly prototyping interactive devices.
Proceedings of the Conference on Designing Interactive Systems: Processes, 2004

Infotropism: living and robotic plants as interactive displays.
Proceedings of the Conference on Designing Interactive Systems: Processes, 2004

Understanding experience in interactive systems.
Proceedings of the Conference on Designing Interactive Systems: Processes, 2004

2003
Portrait: Generating Personal Presentations.
Proceedings of the Graphics Interface 2003 Conference, 2003

Perceptive sorting: a method for understanding responses to products.
Proceedings of the 2003 International Conference on Designing Pleasurable Products and Interfaces, 2003

Predicting human interruptibility with sensors: a Wizard of Oz feasibility study.
Proceedings of the 2003 Conference on Human Factors in Computing Systems, 2003

The kinedit system: affective messages using dynamic texts.
Proceedings of the 2003 Conference on Human Factors in Computing Systems, 2003

2002
WebThumb: interaction techniques for small-screen browsers.
Proceedings of the 15th Annual ACM Symposium on User Interface Software and Technology, 2002

The kinetic typography engine: an extensible system for animating expressive text.
Proceedings of the 15th Annual ACM Symposium on User Interface Software and Technology, 2002

Specifying behavior and semantic meaning in an unmodified layered drawing package.
Proceedings of the 15th Annual ACM Symposium on User Interface Software and Technology, 2002

Mediator and medium: doors as interruption gateways and aesthetic displays.
Proceedings of the 4th Conference on Designing Interactive Systems: Processes, 2002

MessyDesk and MessyBoard: two designs inspired by the goal of improving human memory.
Proceedings of the 4th Conference on Designing Interactive Systems: Processes, 2002

All robots are not created equal: the design and perception of humanoid robot heads.
Proceedings of the 4th Conference on Designing Interactive Systems: Processes, 2002

2001
Aesthetic information collages: generating decorative displays that contain information.
Proceedings of the 14th Annual ACM Symposium on User Interface Software and Technology, 2001

2000
The ELDer project: social, emotional, and environmental factors in the design of eldercare technologies.
Proceedings of the Proceedings on the 2000 conference on Universal Usability, 2000

Case Study: User Research to Inform the Design and Development of Integrated Wearable Computers and Web-Based Services.
Proceedings of the 3rd Conference on Designing Interactive Systems: Processes, 2000

The Building Blocks of Experience: An Early Framework for Interaction Designers.
Proceedings of the 3rd Conference on Designing Interactive Systems: Processes, 2000

1999
Collaboration and design from a distance: University of Pennsylvania Law School case study.
ACM SIGCHI Bull., 1999

1998
A Study of Fonts Designed for Screen Display.
Proceedings of the Proceeding of the CHI '98 Conference on Human Factors in Computing Systems, 1998

1997
Kinetic Typography: Issues in time-based presentation of text.
Proceedings of the Human Factors in Computing Systems, 1997


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