Thomas Rist

According to our database1, Thomas Rist authored at least 103 papers between 1986 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Using a Large Language Model to turn Explorations of Virtual 3D-Worlds into Interactive Narrative Experiences.
Proceedings of the IEEE Conference on Games, 2024

2021
Interactive Map Visualizations for Supporting Environmental Sustainable Development Goals.
Proceedings of the Sense, Feel, Design - INTERACT 2021 IFIP TC 13 Workshops, Bari, Italy, August 30, 2021

2019
Promoting Sustainable Energy Consumption Behavior through Interactive Data Visualizations.
Multimodal Technol. Interact., 2019

2018
Information Navigation.
Proceedings of the Encyclopedia of Database Systems, Second Edition, 2018

Providing Life-Style-Intervention to Improve Well-Being of Elderly People.
Proceedings of the Entertainment Computing - ICEC 2018, 2018

2017
Co-Designing a Recommender System for the Elderly.
Proceedings of the 10th International Conference on PErvasive Technologies Related to Assistive Environments, 2017

Towards a Gamified Recommender System for the Elderly.
Proceedings of the 2017 International Conference on Digital Health, 2017

2015
CARE - extending a digital picture frame with a recommender mode to enhance well-being of elderly people.
Proceedings of the 9th International Conference on Pervasive Computing Technologies for Healthcare, 2015

Design of a lifestyle recommender system for the elderly: requirement gatherings in Germany and Greece.
Proceedings of the 8th ACM International Conference on PErvasive Technologies Related to Assistive Environments, 2015

Fostering Smart Energy Applications.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

Exploring Digital Image Frames for Lifestyle Intervention to Improve Well-being of Older Adults.
Proceedings of the 5th International Conference on Digital Health 2015, 2015

2014
Interactive visual tools for the planning and monitoring of power grids.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2014

Fostering smart energy applications through advanced visual interfaces.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2014

2012
xioScreen: Experiences Gained from Building a Series of Prototypes of Interactive Public Displays.
Proceedings of the Ubiquitous Display Environments, 2012

Covert Channels and Their Prevention in Building Automation Protocols: A Prototype Exemplified Using BACnet.
Proceedings of the 2012 IEEE International Conference on Green Computing and Communications, 2012

2011
A secure interoperable architecture for building-automation applications.
Proceedings of the 4th International Symposium on Applied Sciences in Biomedical and Communication Technologies, 2011

Architecture of a ubiquitous smart energy management system for residential homes.
Proceedings of the 12th ACM SIGCHI New Zealand Chapter's International Conference on Computer-Human Interaction, 2011

2009
Information Navigation.
Proceedings of the Encyclopedia of Database Systems, 2009

2004
A Review of the Development of Embodied Presentation Agents and Their Application Fields.
Proceedings of the Life-like characters - tools, affective functions, and applications., 2004

Some Issues in the Design of Character Scripting and Specification Languages - a Personal View.
Proceedings of the Life-like characters - tools, affective functions, and applications., 2004

Embodied Conversational Characters: Wandering between the Digital and the Physical World (Digitale Weltenwanderer: Synthetische Charaktere zwischen Realität und Virtualität).
it Inf. Technol., 2004

04121 Working Group 2 -- Design criteria, techniques and case studies for creating and evaluating interactive experiences for virtual humans.
Proceedings of the Evaluating Embodied Conversational Agents, 14.03. - 19.03.2004, 2004

Lost in ambient intelligence?
Proceedings of the Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, 2004

Aligning information browsing and exploration methods with a spatial navigation aid for mobile city visitors.
Proceedings of the working conference on Advanced visual interfaces, 2004

Coloring Multi-character Conversations through the Expression of Emotions.
Proceedings of the Affective Dialogue Systems, Tutorial and Research Workshop, 2004

2003
Staging exhibitions: methods and tools for modelling narrative structure to produce interactive performances with virtual actors.
Virtual Real., 2003

From Virtual Presenters to Interactive Role Plays with Multiple Conversational Characters.
Künstliche Intell., 2003

MagiCster: Believable Agents and Dialogue.
Künstliche Intell., 2003

Grafische Feinjustierung von Layoutconstraints für Multimedia-Webportale.
Proceedings of the Simulation und Visualisierung 2003 (SimVis 2003), 2003

Building Smart Embodied Virtual Characters.
Proceedings of the Smart Graphics, Third International Symposium, 2003

Avatar Arena: Virtual Group-Dynamics in Multi-character Negotiation Scenarios.
Proceedings of the Intelligent Agents, 4th International Workshop, 2003

Adding the Emotional Dimension to Scripting Character Dialogues.
Proceedings of the Intelligent Agents, 4th International Workshop, 2003

Building applications with life-like characters: the MIAU platform.
Proceedings of the 8th International Conference on Intelligent User Interfaces, 2003

A flexible platform for building applications with life-like characters.
Proceedings of the 8th International Conference on Intelligent User Interfaces, 2003

Towards a Next Generation of Embodied Conversational Characters - Making them Learn.
Proceedings of the Human-Computer Interaction: Universal Access in HCI: Inclusive Design in the Information Society, 2003

MIAU - Supporting Group Decisions in E-Commerce Applications.
Proceedings of the Human-Computer Interaction: Universal Access in HCI: Inclusive Design in the Information Society, 2003

Towards a Simulation of Conversations with Expressive Embodied Speakers and Listeners.
Proceedings of the 16th International Conference on Computer Animation and Social Agents, 2003

Authoring scenes for adaptive, interactive performances.
Proceedings of the Second International Joint Conference on Autonomous Agents & Multiagent Systems, 2003

2002
Customizing Graphics for Tiny Displays of Mobile Devices.
Pers. Ubiquitous Comput., 2002

From adaptive hypertext to personalized web companions.
Commun. ACM, 2002

Intellimedia Systems: Research and Applications at the Intersection of Multimedia and Artificial Intelligence.
Proceedings of the PRICAI 2002: Trends in Artificial Intelligence, 2002

Managing layout constraints in a platform for customized multimedia content packaging.
Proceedings of the Working Conference on Advanced Visual Interfaces, 2002

2001
Presenting through performing: on the use of multiple lifelike characters in knowledge-based presentation systems.
Knowl. Based Syst., 2001

Controlling the Behavior of Animated Presentation Agents in the Interface: Scripting versus Instructing.
AI Mag., 2001

Visualisierungstechniken für mobile Geräte mit kleinen Bildschirmen.
Proceedings of the Simulation und Visualisierung 2001 (SimVis 2001), 2001

From Simulated Dialogues to Interactive Performances.
Proceedings of the Multi-Agent-Systems and Applications II, 2001

Adaptation of information delivery to support task-level continuity.
Proceedings of the Universal Access In HCI: Towards an Information Society for All, 2001

Towards services that enable ubiquitous access to virtual communication spaces.
Proceedings of the Universal Access In HCI: Towards an Information Society for All, 2001

2000
Using Mobile Communication Devices to Access Virtual Meeting Spaces.
Pers. Ubiquitous Comput., 2000

Three RoboCup Simulation League Commentator Systems.
AI Mag., 2000

Simulierte Konversationen zwischen animierten Agenten als eine neue Variante zur rechnergestützten Informationspräsentation.
Proceedings of the Simulation und Visualisierung 2000 (SimVis 2000), 2000

Adding Life-Like Synthetic Characters to the Web.
Proceedings of the Cooperative Information Agents IV, 2000

Getting the Mobile Users in: Three Systems that Support Collaboration in an Environment with Heterogeneous Communication Devices.
Proceedings of the working conference on Advanced visual interfaces, 2000

1999
Employing AI Methods to Control the Behavior of Animated Interface Agents.
Appl. Artif. Intell., 1999

Generierung und Dynchronisation graphischer Informationspräsentationen in heterogenen Telekooperationsumgebungen.
Proceedings of the Simulation und Visualisierung 1999 (SimVis 1999), 1999

Integrating Models of Personality and Emotions into Lifelike Characters.
Proceedings of the Affective Interactions, 1999

Adaptive Generation of Graphical Information Presentations in a Heterogeneous Telecooperation Environment.
Proceedings of the Human-Computer Interaction: Ergonomics and User Interfaces, 1999

Tutorial 8 - Adaptive Graphics Generation in theUser InterfaceAdaptive Graphics Generation in theUser Interface.
Proceedings of the 20th Annual Conference of the European Association for Computer Graphics, 1999

1998
WebPersona: a lifelike presentation agent for the World-Wide Web.
Knowl. Based Syst., 1998

Graphik und Intelligenz: Kernmerkmale küftiger Benutzungsschnittstellen.
Proceedings of the Simulation und Visualisierung 1998 (SimVis 1998), 1998

Zur multimedialen Präsentation von Handlungsalternativen in Verkehrsmanagement- und Verkehrssimulationssystemen.
Proceedings of the Simulation und Visualisierung 1998 (SimVis 1998), 1998

Rocco: A RoboCup Soccer Commentator System.
Proceedings of the RoboCup-98: Robot Soccer World Cup II, 1998

Guiding the User Through Dynamically Generated Hypermedia Presentations with a Life-like Character.
Proceedings of the 3rd International Conference on Intelligent User Interfaces, 1998

Combining Alternatives in the Multimedia presentation of Decision Support Information for Real-Time Control.
Proceedings of the Designing Effective and Usable Multimedia Systems: Proceedings of the IFIP Working Group 13.2 Conference on Designing Effective and Usable Multimedia Systems, 1998

Integrating Reactive and Scripted Behaviors in a Life-Like Presentation Agent.
Proceedings of the Second International Conference on Autonomous Agents, 1998

1997
Editorial.
Comput. Stand. Interfaces, 1997

Relating the primitive hierarchy of the PREMO standard to the standard reference model for intelligent multimedia presentation systems.
Comput. Stand. Interfaces, 1997

A standard reference model for intelligent multimedia presentation systems.
Comput. Stand. Interfaces, 1997

Generating Multimedia Presentations for RoboCup Soccer Games.
Proceedings of the RoboCup-97: Robot Soccer World Cup I, 1997

Adding Animated Presentation Agents to the Interface.
Proceedings of the 2nd International Conference on Intelligent User Interfaces, 1997

Computer-Generated Presentation Scripts for Life-Like Interface Agents.
Proceedings of the Design of Computing Systems: Social and Ergonomic Considerations, 1997

1996
Formal Framework and Necessary Properties of the Fusion of Input Modes in User Interfaces.
Interact. Comput., 1996

Intelligent Multimedia Presentation Systems: A Proposal for a Reference Model.
Proceedings of the 1996 MultiMedia Modeling: Towards The Information Society Superhighway, 1996

WIP/PPP: Knowledge-Based Methods for Automated Multimedia Authoring.
Proceedings of the EUROMEDIA 1996 featuring WEBTEC-MEDIATEC-COMTEC-APTEC, 1996

The PPP persona: a multipurpose animated presentation agent.
Proceedings of the workshop on Advanced visual interfaces 1996, 1996

Coping with Temporal Constraints in Multimedia Presentation Planning.
Proceedings of the Thirteenth National Conference on Artificial Intelligence and Eighth Innovative Applications of Artificial Intelligence Conference, 1996

Wissensbasierte Verfahren für den automatischen Entwurf von Gebrauchsgraphik in der technischen Dokumentation.
PhD thesis, 1996

1995
Generating Coherent Presentations Employing Textual and Visual Material.
Artif. Intell. Rev., 1995

Research in Multimedia Systems at DFKI.
Artif. Intell. Rev., 1995

WIP: From Multimedia to Intellimedia.
Proceedings of the Fourteenth International Joint Conference on Artificial Intelligence, 1995

1994
Referring To World Objects With Text And Pictures.
Proceedings of the 15th International Conference on Computational Linguistics, 1994

AWI: A Workbench for Semi-Automated Illustration Design.
Proceedings of the Workshop on Advanced Visual Interfaces, 1994

1993
Von Textgeneratoren zu Intermedia-Präsentationssystemen.
Künstliche Intell., 1993

Plan-Based Integration of Natural Language and Graphics Generation.
Artif. Intell., 1993

Instructions: Language and Behavior.
Proceedings of the 13th International Joint Conference on Artificial Intelligence. Chambéry, France, August 28, 1993

Designing Coherent Multimedia Presentations.
Proceedings of the Human-Computer Interaction: Software and Hardware Interfaces, 1993

1992
From Presentation Tasks to Pictures: Towards a Computational Approach to Graphics Design.
Proceedings of the 10th European Conference on Artificial Intelligence, 1992

Incorporating Graphics Design and Realization into the Multimodal Presentation System WIP.
Proceedings of the Advanced Visual Interfaces - Proceedings of the International Workshop, 1992

1991
AAAI'91 Workshop Inteligent Multimedia Interfaces.
Künstliche Intell., 1991

Knowledge-Based Generation of Illustrated Documents.
Proceedings of the Proc. 7th Austrian Conference on Artificial Intelligence, 1991

Designing Illustrated Texts: How Language Production Is Influenced By Graphics Generation.
Proceedings of the EACL 1991, 1991

Knowledge-Based Media Coordination in Intelligent User Interfaces.
Proceedings of the Trends in Artificial Intelligence, 1991

The Design of Illustrated Documents as a Planning Task.
Proceedings of the Intelligent Multimedia Interfaces, 1991

WIP: The Automatic Synthesis of Multimodal Presentations.
Proceedings of the Intelligent Multimedia Interfaces, 1991

1990
Sprache und Raum: Natürlichsprachlicher Zugang zu visuellen Daten.
Proceedings of the Repräsentation und Verarbeitung räumlichen Wissens, 1990

Wissensbasierte Perspektivenwahl für die automatische Erzeugung von 3D-Objektdarstellungen.
Proceedings of the Graphik und KI, 1990

Ein planbasierter Ansatz zur Synthese illustrierter Dokumente.
Proceedings of the Graphik und KI, 1990

Towards a Plan-Based Synthesis of Illustrated Documents.
Proceedings of the 9th European Conference on Artificial Intelligence, 1990

1989
Incremental Natural Language Description of Dynamic Imagery.
Proceedings of the Wissensbasierte Systeme, 1989

1988
On the Simultaneous Interpretation of Real World Image Sequences and their Natural Language Description: The System Soccer.
Proceedings of the 8th European Conference on Artificial Intelligence, 1988

1987
Ereignismodellierung zur inkrementellen High-Level Bildfolgenanalyse.
Proceedings of the 3. Österreichische Artificial Intelligence-Tagung, 1987

Generierung natürlichsprachlicher Äußerungen zur simultanen Beschreibung von zeitveränderlichen Szenen.
Proceedings of the GWAI-87, 11th German Workshop on Artificial Intelligence, Geseke, Germany, September 28, 1987

1986
Coping with the Intrinsic and Deictic Uses of Spatial Prepositions.
Proceedings of the Artificial Intelligence II: Methodology, Systems, Applications, 1986


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