Michael Kipp

Orcid: 0000-0001-5947-3003

Affiliations:
  • Augsburg University of Applied Sciences, Department of Computer Science, Germany
  • German Research Center for Artificial Intelligence (DFKI, Saarbruuml;cken, Germany)


According to our database1, Michael Kipp authored at least 57 papers between 1996 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2023
Towards Automated Interactive Tutoring - Focussing on Misconceptions and Adaptive Level-Specific Feedback.
Proceedings of the 5th European Conference on Software Engineering Education, 2023

2019
Connecting R with D3 for dynamic graphics, to explore multivariate data with tours.
R J., 2019

Is Bigger Better? A Fitts' Law Study on the Impact of Display Size on Touch Performance.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

2018
How to Hold Your Phone When Tapping: A Comparative Study of Performance, Precision, and Errors.
Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces, 2018

2015
Where to Start? Exploring the Efficiency of Translation Movements on Multitouch Devices.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

2014
Single-Person and Multi-Party 3D Visualizations for Nonverbal Communication Analysis.
Proceedings of the Ninth International Conference on Language Resources and Evaluation, 2014

Orientation matters: efficiency of translation-rotation multitouch tasks.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Preface.
J. Multimodal User Interfaces, 2013

MotionBender: A Gesture-Based Interaction Technique for Editing Motion Paths.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

2012
Visual SceneMaker - a tool for authoring interactive virtual characters.
J. Multimodal User Interfaces, 2012

Annotation Facilities for the Reliable Analysis of Human Motion.
Proceedings of the Eighth International Conference on Language Resources and Evaluation, 2012

Using DiAML and ANVIL for multimodal dialogue annotations.
Proceedings of the Eighth International Conference on Language Resources and Evaluation, 2012

2011
Designing Emotions - An Empirical Approach to Realistic Affect Simulation.
Künstliche Intell., 2011

Sign Language Avatars: Animation and Comprehensibility.
Proceedings of the Intelligent Virtual Agents - 11th International Conference, 2011

Believable Virtual Characters in Human-Computer Dialogs.
Proceedings of the 32nd Annual Conference of the European Association for Computer Graphics, 2011

Speaker gaze affects utterance comprehension beyond visual attention shifts.
Proceedings of the 33th Annual Meeting of the Cognitive Science Society, 2011

Assessing the deaf user perspective on sign language avatars.
Proceedings of the 13th International ACM SIGACCESS Conference on Computers and Accessibility, 2011

Using Individual Light Rigs to Control the Perception of a Virtual Character's Personality.
Proceedings of the Affective Computing and Intelligent Interaction, 2011

2010
From the Editors of the Special Issue.
Appl. Artif. Intell., 2010

Real-Time Animation of Interactive Agents: Specification and Realization.
Appl. Artif. Intell., 2010

Multitouch puppetry: creating coordinated 3D motion for an articulated arm.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2010

Annotation of Human Gesture using 3D Skeleton Controls.
Proceedings of the International Conference on Language Resources and Evaluation, 2010

The Persona Zero-Effect: Evaluating Virtual Character Benefits on a Learning Task with Repeated Interactions.
Proceedings of the Intelligent Virtual Agents, 10th International Conference, 2010

Realizing Multimodal Behavior - Closing the Gap between Behavior Planning and Embodied Agent Presentation.
Proceedings of the Intelligent Virtual Agents, 10th International Conference, 2010

2009
An Exchange Format for Multimodal Annotations.
Proceedings of the Multimodal Corpora, 2009

Hybrid Control for Embodied Agents Applications.
Proceedings of the KI 2009: Advances in Artificial Intelligence, 2009

A Gesture Analysis and Modeling Tool for Interactive Embodied Agents.
Proceedings of the Intelligent Virtual Agents, 9th International Conference, 2009

Augmenting Gesture Animation with Motion Capture Data to Provide Full-Body Engagement.
Proceedings of the Intelligent Virtual Agents, 9th International Conference, 2009

EMBR - A Realtime Animation Engine for Interactive Embodied Agents.
Proceedings of the Intelligent Virtual Agents, 9th International Conference, 2009

IVAN - Intelligent Interactive Virtual Agent Narrators.
Proceedings of the Intelligent Virtual Agents, 9th International Conference, 2009

Requirements for a Gesture Specification Language - A Comparison of Two Representation Formalisms.
Proceedings of the Gesture in Embodied Communication and Human-Computer Interaction, 2009

Gesture and emotion: Can basic gestural form features discriminate emotions?
Proceedings of the Affective Computing and Intelligent Interaction, 2009

2008
Gesture modeling and animation based on a probabilistic re-creation of speaker style.
ACM Trans. Graph., 2008

An Exchange Format for Multimodal Annotations.
Proceedings of the International Conference on Language Resources and Evaluation, 2008

Spatiotemporal Coding in ANVIL.
Proceedings of the International Conference on Language Resources and Evaluation, 2008

Enhancing Animated Agents in an Instrumented Poker Game.
Proceedings of the KI 2008: Advances in Artificial Intelligence, 2008

IGaze: Studying Reactive Gaze Behavior in Semi-immersive Human-Avatar Interactions.
Proceedings of the Intelligent Virtual Agents, 8th International Conference, 2008

Evaluating Data-Driven Style Transformation for Gesturing Embodied Agents.
Proceedings of the Intelligent Virtual Agents, 8th International Conference, 2008

IDEAS4Games: Building Expressive Virtual Characters for Computer Games.
Proceedings of the Intelligent Virtual Agents, 8th International Conference, 2008

ERIC: a generic rule-based framework for an affective embodied commentary agent.
Proceedings of the 7th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2008), 2008

2007
An annotation scheme for conversational gestures: how to economically capture timing and form.
Lang. Resour. Evaluation, 2007

The Behavior Markup Language: Recent Developments and Challenges.
Proceedings of the Intelligent Virtual Agents, 7th International Conference, 2007

Towards Natural Gesture Synthesis: Evaluating Gesture Units in a Data-Driven Approach to Gesture Synthesis.
Proceedings of the Intelligent Virtual Agents, 7th International Conference, 2007

2006
Evaluating the Tangible Interface and Virtual Characters in the Interactive COHIBIT Exhibit.
Proceedings of the Intelligent Virtual Agents, 6th International Conference, 2006

Creativity Meets Automation: Combining Nonverbal Action Authoring with Rules and Machine Learning.
Proceedings of the Intelligent Virtual Agents, 6th International Conference, 2006

2005
Ambient Intelligence in Edutainment: Tangible Interaction with Life-Like Exhibit Guides.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2005

2004
A Review of the Development of Embodied Presentation Agents and Their Application Fields.
Proceedings of the Life-like characters - tools, affective functions, and applications., 2004

2003
Gesture generation by imitation: from human behavior to computer character animation.
PhD thesis, 2003

Staging exhibitions: methods and tools for modelling narrative structure to produce interactive performances with virtual actors.
Virtual Real., 2003

Adding the Emotional Dimension to Scripting Character Dialogues.
Proceedings of the Intelligent Agents, 4th International Workshop, 2003

Authoring scenes for adaptive, interactive performances.
Proceedings of the Second International Joint Conference on Autonomous Agents & Multiagent Systems, 2003

2002
Annotating and Measuring Multimodal Behaviour - Tycoon Metrics in the Anvil Tool.
Proceedings of the Third International Conference on Language Resources and Evaluation, 2002

2001
ANVIL - a generic annotation tool for multimodal dialogue.
Proceedings of the EUROSPEECH 2001 Scandinavia, 2001

2000
Multilingual Summary Generation in a Speech-To-Speech Translation System for Multilingual Dialogues.
Proceedings of the INLG 2000, 2000

Summarizing Multilingual Spoken Negotiation Dialogues.
Proceedings of the 38th Annual Meeting of the Association for Computational Linguistics, 2000

1998
The Neural Path to Dialogue Acts.
Proceedings of the 13th European Conference on Artificial Intelligence, 1998

1996
Predicting dialogue acts for a speech-to-speech translation system.
Proceedings of the 4th International Conference on Spoken Language Processing, 1996


  Loading...