Vivian Hsueh-hua Chen

According to our database1, Vivian Hsueh-hua Chen authored at least 27 papers between 2006 and 2018.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2018
Understanding Online Game Cheating: Unpacking the Ethical Dimension.
Int. J. Hum. Comput. Interaction, 2018

2017
Gamification: Influencing value-perception of target behaviours.
Proceedings of the 1st International GamiFIN Conference, Pori, Finland, May 9-10, 2017., 2017

2016
Active and restrictive parental mediation over time: Effects on youths' self-regulatory competencies and impulsivity.
Computers & Education, 2016

2015
Young school children's use of digital devices and parental rules.
Telematics and Informatics, 2015

Group identification as a mediator of the effect of players' anonymity on cheating in online games.
Behaviour & IT, 2015

2014
Becoming an ideal co-creator: Web materiality and intensive laboring practices in game modding.
New Media & Society, 2014

2013
A social-cognitive approach to online game cheating.
Computers in Human Behavior, 2013

2012
Ubiquitous games for learning (UbiqGames): Weatherlings, a worked example.
J. Comp. Assisted Learning, 2012

2011
Midwives with mobiles: A dialectical perspective on gender arising from technology introduction in rural Indonesia.
New Media & Society, 2011

2010
Exploring the Influence of Cultural Diversity in Collaborative Design Teams: Preliminary Findings.
Proceedings of the Human-Computer Interaction - Second IFIP TC 13 Symposium, 2010

Facilitating Learning Interests Through Mobile Information Visualization.
Proceedings of the ICALT 2010, 2010

Weatherlings: a new approach to student learning using web-based mobile games.
Proceedings of the International Conference on the Foundations of Digital Games, 2010

Senior-friendly technologies: interaction design for senior users.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Interactivity in massively multiplayer online games: a concept explication.
Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology, 2010

Fantasies in narration: narrating the requirements of children in mobile gaming design.
Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology, 2010

2009
Children's Choice of Games: The Influence of Prosocial Tendency and Education-Level.
Proceedings of the Entertainment Computing, 2009

Cheating Behaviors in Online Gaming.
Proceedings of the Online Communities and Social Computing, 2009

Investigating User Experience of Online Communities: The Influence of Community Type.
Proceedings of the 12th IEEE International Conference on Computational Science and Engineering, 2009

Communicative behaviors and flow experience in tabletop gaming.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009

Players who play to make others cry: the influence of anonymity and immersion.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009

2008
Playing different games on different phones: an empirical study on mobile gaming.
Proceedings of the 10th Conference on Human-Computer Interaction with Mobile Devices and Services, 2008

The changing dynamic of social interaction in World of Warcraft: the impacts of game feature change.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008

2007
Emerging Issues in Doing Cross-Cultural Research in Multicultural and Multilingual Societies.
Proceedings of the Usability and Internationalization. HCI and Culture, 2007

Understanding social interaction in world of warcraft.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007

2006
Usability evaluation for mobile device: a comparison of laboratory and field tests.
Proceedings of the 8th Conference on Human-Computer Interaction with Mobile Devices and Services, 2006

Enjoyment or Engagement? Role of Social Interaction in Playing Massively Mulitplayer Online Role-Playing Games (MMORPGS).
Proceedings of the Entertainment Computing, 2006

Games in Asia project.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006


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