Tiago Martins

This page is a disambiguation page, it actually contains mutiple papers from persons of the same or a similar name.

Bibliography

2025
Parametric-ROM of Structures with Varying Geometry using Direct Parameterization of Invariant Manifolds.
CoRR, February, 2025

2024
Physioland: a motivational complement of physical therapy for patients with neurological diseases.
Multim. Tools Appl., January, 2024

2023
Study of Arithmetization Methods for STARKs.
IACR Cryptol. ePrint Arch., 2023

2021
TheraTrousers: Reactive wearable for playful therapeutic self-empowerment: Wearable for Therapeutic Exercising.
Proceedings of the ISWC 2021: Proceedings of the 2021 ACM International Symposium on Wearable Computers, 2021

2020
Physioland - A serious game for physical rehabilitation of patients with neurological diseases.
Entertain. Comput., 2020

2018
Visualizing Historical Patterns in Large Educational Datasets.
Int. J. Creative Interfaces Comput. Graph., 2018

2017
Analysis of the bonding process and materials optimization for mitigating the Yellow Border defect on optically bonded automotive display panels.
Displays, 2017

Configuration, programming and implementation of 3 Smart Water network wireless sensor nodes for assessing the water quality.
Proceedings of the 2017 IEEE SmartWorld, 2017

Physioland - A Serious Game for Rehabilitation of Patients with Neurological Diseases.
Proceedings of the Online Engineering & Internet of Things, 2017

Embodied interface for levitation and navigation in a 3D large space.
Proceedings of the 8th Augmented Human International Conference, 2017

2016
Integrated Solution of a Back Office System for Serious Games Targeted at Physiotherapy.
Int. J. Comput. Games Technol., 2016

Total Challenge: A Serious Game for Stimulating Cognitive Abilities.
Int. J. Adv. Corp. Learn., 2016

Multimodal Embodied Interface for Levitation and Navigation in 3D Space.
Proceedings of the 2016 Symposium on Spatial User Interaction, 2016

2015
Web Platform for Serious Games' Management.
Proceedings of the Conference on ENTERprise Information Systems/International Conference on Project MANagement/Conference on Health and Social Care Information Systems and Technologies, 2015

2014
PhysioVinci - A First Approach on a Physical Rehabilitation Game.
Proceedings of the Serious Games Development and Applications, 2014

2013
Application for physiotherapy and tracking of patients with neurological diseases - Preliminary studies.
Proceedings of the IEEE 2nd International Conference on Serious Games and Applications for Health, 2013

2012
Web Portal: Total Challenge.
Int. J. Web Portals, 2012

An Urban Ontology to Generate Collaborative Virtual Environments for Municipal Planning and Management.
Proceedings of the GRAPP & IVAPP 2012: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2012

2011
Serious game as a tool to intellectual disabilities therapy: Total challenge.
Proceedings of the 2011 IEEE 1st International Conference on Serious Games and Applications for Health, 2011

2010
Baby crying acceptance in Portugal.
Int. J. Electron. Secur. Digit. Forensics, 2010

Baby-Crying Acceptance.
Proceedings of the Global Security, Safety, and Sustainability, 2010

2009
Noon: a secret told by objects.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009

Headbang hero.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009

2008
Gauntlet: a wearable interface for ubiquitous gaming.
Proceedings of the 10th Conference on Human-Computer Interaction with Mobile Devices and Services, 2008

Towards an interface for untethered ubiquitous gaming.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008

2006
InAuthoring environment: interfaces for creating spatial stories and gaming activities.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006


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