Tiago Martins
This page is a disambiguation page, it actually contains mutiple papers from persons of the same or a similar name.
Bibliography
2025
Parametric-ROM of Structures with Varying Geometry using Direct Parameterization of Invariant Manifolds.
CoRR, February, 2025
2024
Physioland: a motivational complement of physical therapy for patients with neurological diseases.
Multim. Tools Appl., January, 2024
2023
2021
TheraTrousers: Reactive wearable for playful therapeutic self-empowerment: Wearable for Therapeutic Exercising.
Proceedings of the ISWC 2021: Proceedings of the 2021 ACM International Symposium on Wearable Computers, 2021
2020
Physioland - A serious game for physical rehabilitation of patients with neurological diseases.
Entertain. Comput., 2020
2018
Int. J. Creative Interfaces Comput. Graph., 2018
2017
Analysis of the bonding process and materials optimization for mitigating the Yellow Border defect on optically bonded automotive display panels.
Displays, 2017
Configuration, programming and implementation of 3 Smart Water network wireless sensor nodes for assessing the water quality.
Proceedings of the 2017 IEEE SmartWorld, 2017
Physioland - A Serious Game for Rehabilitation of Patients with Neurological Diseases.
Proceedings of the Online Engineering & Internet of Things, 2017
Proceedings of the 8th Augmented Human International Conference, 2017
2016
Integrated Solution of a Back Office System for Serious Games Targeted at Physiotherapy.
Int. J. Comput. Games Technol., 2016
Int. J. Adv. Corp. Learn., 2016
Proceedings of the 2016 Symposium on Spatial User Interaction, 2016
2015
Proceedings of the Conference on ENTERprise Information Systems/International Conference on Project MANagement/Conference on Health and Social Care Information Systems and Technologies, 2015
2014
Proceedings of the Serious Games Development and Applications, 2014
2013
Application for physiotherapy and tracking of patients with neurological diseases - Preliminary studies.
Proceedings of the IEEE 2nd International Conference on Serious Games and Applications for Health, 2013
2012
An Urban Ontology to Generate Collaborative Virtual Environments for Municipal Planning and Management.
Proceedings of the GRAPP & IVAPP 2012: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2012
2011
Proceedings of the 2011 IEEE 1st International Conference on Serious Games and Applications for Health, 2011
2010
Proceedings of the Global Security, Safety, and Sustainability, 2010
2009
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009
2008
Proceedings of the 10th Conference on Human-Computer Interaction with Mobile Devices and Services, 2008
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008
2006
InAuthoring environment: interfaces for creating spatial stories and gaming activities.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006