Mai Otsuki

Orcid: 0000-0001-8303-465X

According to our database1, Mai Otsuki authored at least 49 papers between 2007 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Exploring Visual Augmentations for Improving the Operation of a Hydraulic Excavator using Expert Operation Replay.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023

Analysis of Annotation Quality of Human Activities Using Knowledge Graphs.
Proceedings of the HCI International 2023 Posters, 2023

2022
Assessment of Instructor's Capacity in One-to-Many AR Remote Instruction Giving.
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022

Effect of View Sharing on Spatial Knowledge Acquisition in Remote Collaboration.
Proceedings of the Symposium on Spatial User Interaction, 2022

Evaluating Workload in One-to-Many Remote Collaboration.
Proceedings of the PETRA '22: The 15th International Conference on PErvasive Technologies Related to Assistive Environments, Corfu, Greece, 29 June 2022, 2022

2021
Service Skills Training in Restaurants Using Virtual Reality.
Proceedings of the SIGGRAPH Asia 2021 Posters, Tokyo, Japan, December 14-17, 2021., 2021

2020
Effect of Body Representation Level of an Avatar on Quality of AR-Based Remote Instruction.
Multimodal Technol. Interact., 2020

DroEye: Introducing a Social Eye Prototype for Drones.
Proceedings of the Companion of the 2020 ACM/IEEE International Conference on Human-Robot Interaction, 2020

Developing an AR Remote Collaboration System with Semantic Virtual Labels and a 3D Pointer.
Proceedings of the Human Interface and the Management of Information. Interacting with Information, 2020

2019
Effect of Full Body Avatar in Augmented Reality Remote Collaboration.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Player Perception Augmentation for Beginners Using Visual and Haptic Feedback in Ball Game.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

A New Interactive Haptic Device for Getting Physical Contact Feeling of Virtual Objects.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Visuo-Haptic Interface to Augment Player's Perception in Multiplayer Ball Game.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2019

Evaluation of a Mixed Reality based Method for Archaeological Excavation Support.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2019

Augmented Recreational Volleyball Court: Supporting the Beginners' Landing Position Prediction Skill by Providing Peripheral Visual Feedback.
Proceedings of the 10th Augmented Human International Conference 2019, 2019

2018
A brush device with visual and haptic feedback for virtual painting of 3D virtual objects.
Virtual Real., 2018

Effect of Manipulated Amplitude and Frequency of Human Voice on Dominance and Persuasiveness in Audio Conferences.
Proc. ACM Hum. Comput. Interact., 2018

Tele-Guidance System to Support Anticipation during Communication.
Multimodal Technol. Interact., 2018

Tap-tap menu: body touching for virtual interactive menus.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018

Effects of Enhanced Gaze Presentation on Gaze Leading in Remote Collaborative Physical Tasks.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Open Palm Menu: A Virtual Menu Placed in Front of the Palm.
Proceedings of the 9th Augmented Human International Conference, 2018

2017
Use of Random Dot Patterns in Achieving X-Ray Vision for Near-Field Applications of Stereoscopic Video-Based Augmented Reality Displays.
Presence Teleoperators Virtual Environ., 2017

Enjoyable carving with ChiselDevice in mixed reality space.
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017

ThirdEye: Simple Add-on Display to Represent Remote Participant's Gaze Direction in Video Communication.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Selection and Manipulation Methods for a Menu Widget on the Human Forearm.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Embodied interface for levitation and navigation in a 3D large space.
Proceedings of the 8th Augmented Human International Conference, 2017

2016
Representing Gaze Direction in Video Communication Using Eye-Shaped Display.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

Sports Support System: Augmented Ball Game for Filling Gap between Player Skill Levels.
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 2016

Multimodal Embodied Interface for Levitation and Navigation in 3D Space.
Proceedings of the 2016 Symposium on Spatial User Interaction, 2016

Sharpen Your Carving Skills in Mixed Reality Space.
Proceedings of the 2016 Symposium on Spatial User Interaction, 2016

Use of Random Dot Pattern for Achieving X-Ray Vision with Stereoscopic Augmented Reality Displays.
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016

Effect of Embodiment Presentation by Humanoid Robot on Social Telepresence.
Proceedings of the Fourth International Conference on Human Agent Interaction, 2016

Haptic Directional Instruction System for Sports.
Proceedings of the Haptic Interaction, 2016

2015
Please show me inside: improving the depth perception using virtual mask in stereoscopic AR.
Proceedings of the SIGGRAPH Asia 2015 Emerging Technologies, 2015

Analysis of Depth Perception with Virtual Mask in Stereoscopic AR.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2015

2014
Virtual Handcrafting: Building Virtual Wood Models Using ToolDevice.
Proc. IEEE, 2014

Development of Wearable Outer-Covering Haptic Display Using Ball Effector for Hand Motion Guidance.
Proceedings of the Haptic Interaction - Perception, Devices and Applications, 2014

Stretch 'n' cut: Method for observing and ungrouping complex virtual objects in 3D space using elastic band metaphor.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2014

2013
Setting of document importance based on analysis of user's usual working.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2013

A Tracking Method for 2D Canvas in MR-Based Interactive Painting System.
Proceedings of the Ninth International Conference on Signal-Image Technology & Internet-Based Systems, 2013

Psychophysical exploration of stereoscopic pseudo-transparency.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013

Touch & Detach: Ungrouping and observation methods for complex virtual objects using an elastic metaphor.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013

2012
Elastic connections: separating and observation methods for complex virtual objects.
Proceedings of the 18th ACM Symposium on Virtual Reality Software and Technology, 2012

Enjoying virtual handcrafting with ToolDevice.
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012

Touch & detach: physics-based unbinding and observation of complex virtual objects in 3d space.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
MAI painting brush++: augmenting the feeling of painting with new visual and tactile feedback mechanisms.
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, Santa Barbara, CA, USA, October 16-19, 2011, 2011

2010
MAI painting brush: an interactive device that realizes the feeling of real painting.
Proceedings of the 23rd Annual ACM Symposium on User Interface Software and Technology, 2010

2009
Daichi's artworking: enjoyable painting and handcrafting with new ToolDevices.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

2007
RealSound Interaction: A Novel Interaction Method with Mixed Reality Space by Localizing Sound Events in Real World.
Proceedings of the Human-Computer Interaction. Interaction Platforms and Techniques, 2007


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