Filomena O. Soares

Orcid: 0000-0002-4438-6713

Affiliations:
  • University of Minho, Guimarães, Portugal


According to our database1, Filomena O. Soares authored at least 114 papers between 2007 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
Physioland: a motivational complement of physical therapy for patients with neurological diseases.
Multim. Tools Appl., January, 2024

2023
Using Object Detection Technology to Identify Defects in Clothing for Blind People.
Sensors, 2023

Development of a Virtual Reality Escape Room Game for Emotion Elicitation.
Inf., 2023

2022
Automatic Wardrobe for Blind People.
Proceedings of the IoT Technologies for HealthCare - 9th EAI International Conference, 2022

2021
Skeleton Driven Action Recognition Using an Image-Based Spatial-Temporal Representation and Convolution Neural Network.
Sensors, 2021

Fostering Emotion Recognition in Children with Autism Spectrum Disorder.
Multimodal Technol. Interact., 2021

Incorporating Team-Based Learning into a Fluid Mechanics Module: First Insights.
Proceedings of the TEEM'21: Ninth International Conference on Technological Ecosystems for Enhancing Multiculturality, Barcelona, Spain, October 26, 2021

Impact of Educational Robotics on Student Learning and Motivation: A Case Study.
Proceedings of the 2021 IEEE International Conference on Engineering, 2021

A Pedagogical Virtual Reality Serious Game Tool for the Development of Emotional Competencies to Nursing Students.
Proceedings of the 9th IEEE International Conference on Serious Games and Applications for Health, 2021

Understand the Importance of Garments' Identification and Combination to Blind People.
Proceedings of the Human Interaction, Emerging Technologies and Future Systems V, 2021

Hybrid Approach to Promote Social Interaction with Children with Autism Spectrum Disorder.
Proceedings of the 7th International Conference on Information and Communication Technologies for Ageing Well and e-Health, 2021

Development and Design of an Evaluation Interface for Taekwondo Athletes: First Insights.
Proceedings of the Design, Learning, and Innovation - 6th EAI International Conference, 2021

Real-time Evaluation System for Top Taekwondo Athletes: Project Overview.
Proceedings of the 14th International Joint Conference on Biomedical Engineering Systems and Technologies, 2021

Classification of Taekwondo Techniques using Deep Learning Methods: First Insights.
Proceedings of the 14th International Joint Conference on Biomedical Engineering Systems and Technologies, 2021

2020
Physioland - A serious game for physical rehabilitation of patients with neurological diseases.
Entertain. Comput., 2020

Cheat Sheets and Padlet: a metacognitive learning tool.
Proceedings of the TEEM'20: Eighth International Conference on Technological Ecosystems for Enhancing Multiculturality, 2020

Higher Education Students' Perception and Behavior During Pandemic Reality: A Pilot Study.
Proceedings of the TEEM'20: Eighth International Conference on Technological Ecosystems for Enhancing Multiculturality, 2020

The Relationship of Higher Education Access with Final Marks in a Core Chemical Engineering Topic.
Proceedings of the TEEM'20: Eighth International Conference on Technological Ecosystems for Enhancing Multiculturality, 2020

Human action recognition using an image-based temporal and spatial representation.
Proceedings of the 12th International Congress on Ultra Modern Telecommunications and Control Systems and Workshops, 2020

Towards a Virtual Coach for Boccia: Developing a Virtual Augmented Interaction based on a Boccia Simulator.
Proceedings of the 15th International Joint Conference on Computer Vision, 2020

E-Learning tools: Engaging Our Students?
Proceedings of the 2020 IEEE Global Engineering Education Conference, 2020

Development of a Serious Game to fight Childhood Obesity: "Barty".
Proceedings of the 2020 IEEE Global Engineering Education Conference, 2020

Gender Differences in Students' Assessment in a Fluid Mechanics Course.
Proceedings of the 2020 IEEE Global Engineering Education Conference, 2020

A Model Approach for an Automatic Clothing Combination System for Blind People.
Proceedings of the Design, Learning, and Innovation - 5th EAI International Conference, 2020

2019
Developing a framework for promoting physical activity in a Boccia game scenario.
Comput. methods Biomech. Biomed. Eng. Imaging Vis., 2019

Adequacy of Game Scenarios for an Object with Playware Technology to Promote Emotion Recognition in Children with Autism Spectrum Disorder.
Proceedings of the 2nd International Conference on Human Systems Engineering and Design: Future Trends and Applications, 2019

Yarn linear mass determination using image processing: first insights.
Proceedings of the IECON 2019, 2019

Design of a biomedical kit for bedridden patients: a conceptual approach.
Proceedings of the IECON 2019, 2019

A Supervised Autonomous Approach for Robot Intervention with Children with Autism Spectrum Disorder.
Proceedings of the 16th International Conference on Informatics in Control, 2019

A Review on Commercially Available Anthropomorphic Myoelectric Prosthetic Hands, Pattern-Recognition-Based Microcontrollers and sEMG Sensors used for Prosthetic Control.
Proceedings of the 2019 IEEE International Conference on Autonomous Robot Systems and Competitions, 2019

Design of a Smart Mechatronic System to Combine Garments for Blind People: First Insights.
Proceedings of the IoT Technologies for HealthCare - 6th EAI International Conference, 2019

Design and Testing of a Textile EMG Sensor for Prosthetic Control.
Proceedings of the IoT Technologies for HealthCare - 6th EAI International Conference, 2019

An Adaptive Serious Game of Statistics: project development and mechanisms.
Proceedings of the 2019 5th Experiment International Conference (exp.at'19), 2019

Facial Virtual Tracking: A System to Mirror Emotions.
Proceedings of the Progress in Artificial Intelligence, 2019

Mimicking Human Movement with Robots: Control of an Anthropomorphic Robotic Arm using a Glove-Based System as an Educational Tool.
Proceedings of the 6th International Conference on Control, 2019

Innovating in Control Engineering Teaching/Learning with Smartphones.
Proceedings of the 6th International Conference on Control, 2019

Stability Control of a Quadcopter Fixed to a Base.
Proceedings of the 6th International Conference on Control, 2019

Ball Detection for Boccia Game Analysis.
Proceedings of the 6th International Conference on Control, 2019

2018
Practical Work and Assessment to Stimulate Students' Participation and Motivation in Fluid Transport Issues.
Proceedings of the Sixth International Conference on Technological Ecosystems for Enhancing Multiculturality, 2018

Building a Hybrid Approach for a Game Scenario Using a Tangible Interface in Human Robot Interaction.
Proceedings of the Serious Games - 4th Joint International Conference, 2018

An Application to Promote Emotional Skills in Children with Autism Spectrum Disorders.
Proceedings of the Serious Games - 4th Joint International Conference, 2018

PlayCube: Designing a Tangible Playware Module for Human-Robot Interaction.
Proceedings of the Human Systems Engineering and Design, 2018

Design of a Framework to Promote Physical Activity for the Elderly.
Proceedings of the Human Systems Engineering and Design, 2018

Boccia Court Analisys for Real-time Scoring.
Proceedings of the 15th International Conference on Informatics in Control, 2018

Serious Game for Teaching Statistics in Higher Education: Storyboard Design.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2018

2017
Bath-Ambience - A Mechatronic System for Assisting the Caregivers of Bedridden People.
Sensors, 2017

A Serious Game for Learning Portuguese Sign Language - "iLearnPSL".
Proceedings of the Online Engineering & Internet of Things, 2017

Physioland - A Serious Game for Rehabilitation of Patients with Neurological Diseases.
Proceedings of the Online Engineering & Internet of Things, 2017

A student-friendly approach in teaching/learning theoretical concepts in automation.
Proceedings of the 25th Mediterranean Conference on Control and Automation, 2017

Teaching/learning PBL activity: Gantry crane control system implementation.
Proceedings of the 25th Mediterranean Conference on Control and Automation, 2017

A wearable and non-wearable approach for gesture recognition - Initial results.
Proceedings of the 9th International Congress on Ultra Modern Telecommunications and Control Systems and Workshops, 2017

Serious Games Development as a Tool to Prevent Repetitive Strain Injuries in Hands: First Steps.
Proceedings of the Teaching and Learning in a Digital World - Proceedings of the 20th International Conference on Interactive Collaborative Learning, 2017

iBoccia - Monitoring Elderly While Playing Boccia Gameplay.
Proceedings of the 14th International Conference on Informatics in Control, 2017

To be or not to be an engineer? - Perceptions among 3rd cycle basic school students.
Proceedings of the International Conference on Engineering, Technology and Innovation, 2017

Is students' satisfaction in electrical engineering courses influenced by gender?
Proceedings of the International Conference on Engineering, Technology and Innovation, 2017

Brain computer interface systems using non-invasive electroencephalogram signal: A literature review.
Proceedings of the International Conference on Engineering, Technology and Innovation, 2017

Design, implementation and preliminary tests of E-ducation platform.
Proceedings of the International Conference on Engineering, Technology and Innovation, 2017

Smartbath: Water temperature control system.
Proceedings of the International Conference on Engineering, Technology and Innovation, 2017

Educational games for children with special needs: Preliminary design.
Proceedings of the 2017 4th Experiment@International Conference (exp.at'17), 2017

A serious game concept to enhance students' learning of statistics.
Proceedings of the 2017 4th Experiment@International Conference (exp.at'17), 2017

Technology and special educational needs: Let's play "Doing Good Deeds!".
Proceedings of the 2017 IEEE Global Engineering Education Conference, 2017

E-ducAtion: Multidisciplinary platform to support the teaching/learning process in Portuguese 1<sup>st</sup> cycle schools.
Proceedings of the 2017 IEEE Global Engineering Education Conference, 2017

Virtual Application for Preventing Repetitive Strain Injuries on Hands: First Insights.
Proceedings of the 10th International Joint Conference on Biomedical Engineering Systems and Technologies (BIOSTEC 2017) - Volume 1: BIODEVICES, Porto, 2017

2016
The Conceptual Design of a Mechatronic System to Handle Bedridden Elderly Individuals.
Sensors, 2016

Integrated Solution of a Back Office System for Serious Games Targeted at Physiotherapy.
Int. J. Comput. Games Technol., 2016

Total Challenge: A Serious Game for Stimulating Cognitive Abilities.
Int. J. Adv. Corp. Learn., 2016

Students' expectations analysis before and after a curricular internship.
Proceedings of the Fourth International Conference on Technological Ecosystems for Enhancing Multiculturality, Salamanca, Spain, November 02, 2016

Real-time emotions recognition system.
Proceedings of the 8th International Congress on Ultra Modern Telecommunications and Control Systems and Workshops, 2016

Mirroring emotion system - on-line synthesizing facial expressions on a robot face.
Proceedings of the 8th International Congress on Ultra Modern Telecommunications and Control Systems and Workshops, 2016

I'm an Outlier! Is This Important? - Answers Based on a Satisfaction and Perception Questionnaire.
Proceedings of the Interactive Collaborative Learning - Proceedings of the 19th ICL Conference, 2016

2015
A Complete Blood Typing Device for Automatic Agglutination Detection Based on Absorption Spectrophotometry.
IEEE Trans. Instrum. Meas., 2015

Using a Humanoid Robot to Elicit Body Awareness and Appropriate Physical Interaction in Children with Autism.
Int. J. Soc. Robotics, 2015

Tobias in the Zoo - A Serious Game for Children with Autism Spectrum Disorders.
Int. J. Adv. Corp. Learn., 2015

Internship assessment from company supervisor's viewpoints: a five-year experience.
Proceedings of the 3rd International Conference on Technological Ecosystems for Enhancing Multiculturality, 2015

Freshman's perceptions in electrical/electronic engineering courses: early findings.
Proceedings of the 3rd International Conference on Technological Ecosystems for Enhancing Multiculturality, 2015

Sign language learning using the hangman videogame.
Proceedings of the 7th International Congress on Ultra Modern Telecommunications and Control Systems and Workshops, 2015

Development of a serious game for Portuguese Sign Language.
Proceedings of the 7th International Congress on Ultra Modern Telecommunications and Control Systems and Workshops, 2015

Web Platform for Serious Games' Management.
Proceedings of the Conference on ENTERprise Information Systems/International Conference on Project MANagement/Conference on Health and Social Care Information Systems and Technologies, 2015

2014
Engineering students' learning styles in fluid mechanics.
Proceedings of the Second International Conference on Technological Ecosystems for Enhancing Multiculturality, 2014

PhysioVinci - A First Approach on a Physical Rehabilitation Game.
Proceedings of the Serious Games Development and Applications, 2014

Building a game scenario to encourage children with autism to recognize and label emotions using a humanoid robot.
Proceedings of the 23rd IEEE International Symposium on Robot and Human Interactive Communication, 2014

Using Ultracapacitors as Energy-storing Devices on a Mobile Robot Platform Power System for Ultra-fast Charging.
Proceedings of the ICINCO 2014 - Proceedings of the 11th International Conference on Informatics in Control, Automation and Robotics, Volume 2, Vienna, Austria, 1, 2014

A pilot study using imitation and storytelling scenarios as activities for labelling emotions by children with autism using a humanoid robot.
Proceedings of the 4th International Conference on Development and Learning and on Epigenetic Robotics, 2014

Detection of stereotyped hand flapping movements in Autistic children using the Kinect sensor: A case study.
Proceedings of the 2014 IEEE International Conference on Autonomous Robot Systems and Competitions, 2014

2013
RePhyS: A Multidisciplinary Experience in Remote Physiological Systems Laboratory.
Int. J. Online Biomed. Eng., 2013

Yarn periodical errors determination using three signal processing approaches.
Digit. Signal Process., 2013

Facial Expressions and Gestures to Convey Emotions with a Humanoid Robot.
Proceedings of the Social Robotics - 5th International Conference, 2013

Application for physiotherapy and tracking of patients with neurological diseases - Preliminary studies.
Proceedings of the IEEE 2nd International Conference on Serious Games and Applications for Health, 2013

Remote physiological data acquisition: From the human body to electromechanical simulators.
Proceedings of the 2013 2nd Experiment@ International Conference (exp.at'13), 2013

A multidisciplinary experience in Remote Physiological Systems laboratory.
Proceedings of the IEEE Global Engineering Education Conference, 2013

2012
Web Portal: Total Challenge.
Int. J. Web Portals, 2012

Insights on Using WALC Platform as a Learning Tool.
Int. J. Eng. Pedagog., 2012

Automatic detection of stereotyped hand flapping movements: Two different approaches.
Proceedings of the 21st IEEE International Symposium on Robot and Human Interactive Communication, 2012

Web-Assisted Laboratory for Control Education: Remote and Virtual Environments.
Proceedings of the Impact of Virtual, Remote, and Real Logistics Labs, 2012

Design of a mechatronic system for human blood typing in emergency situations.
Proceedings of 2012 IEEE 17th International Conference on Emerging Technologies & Factory Automation, 2012

Studies on the yarn mass parameters determination using Image Processing techniques.
Proceedings of 2012 IEEE 17th International Conference on Emerging Technologies & Factory Automation, 2012

Development of an automatic electronic system to human blood typing.
Proceedings of the Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2012

Preliminary study on determining stereotypical motor movements.
Proceedings of the Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2012

2011
Design and Development of an Industrial Network Laboratory.
Int. J. Emerg. Technol. Learn., 2011

Safe controllers design for industrial automation systems.
Comput. Ind. Eng., 2011

Serious game as a tool to intellectual disabilities therapy: Total challenge.
Proceedings of the 2011 IEEE 1st International Conference on Serious Games and Applications for Health, 2011

An approach to promote social and communication behaviors in children with autism spectrum disorders: Robot based intervention.
Proceedings of the 20th IEEE International Symposium on Robot and Human Interactive Communication, 2011

Biomedical device for spasticity quantification based on the velocity dependence of the Stretch Reflex threshold.
Proceedings of the IEEE 16th Conference on Emerging Technologies & Factory Automation, 2011

Yarn hairiness determination using image processing techniques.
Proceedings of the IEEE 16th Conference on Emerging Technologies & Factory Automation, 2011

Automatic continuous ECG monitoring system for over-drug detection in Brugada Syndrome.
Proceedings of the 33rd Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2011

Automatic System for Blood Type Classification using Image Processing Techniques.
Proceedings of the BIODEVICES 2011, 2011

2010
Determination of yarn production characteristics using image processing.
Int. J. Imaging Syst. Technol., 2010

Adaptive control of an electromagnetically actuated presser-foot for industrial sewing machines.
Proceedings of 15th IEEE International Conference on Emerging Technologies and Factory Automation, 2010

2009
Yarn Hairiness Characterization Using Two Orthogonal Directions.
IEEE Trans. Instrum. Meas., 2009

The FINS Protocol for Complex Industrial Applicattions - A Case Study.
Proceedings of the ICINCO 2009, 2009

Artificial Intelligence and Image Processing based Techniques: A Tool for Yarns Parameterization and Fabrics Prediction.
Proceedings of 12th IEEE International Conference on Emerging Technologies and Factory Automation, 2009

2008
Lab-on-A-Chip With Fluid Acoustic Microagitation - Piezoelectric Polymer beta-PVDF used as Ultrassonic Transducer.
Proceedings of the First International Conference on Biomedical Electronics and Devices, 2008

2007
Yarn-Mass Measurement With 1-mm-Length Samples.
IEEE Trans. Ind. Electron., 2007

Simulation and formal verification of real time systems: A case study.
Proceedings of the ICINCO 2007, 2007


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