Wan-Chun Ma

According to our database1, Wan-Chun Ma authored at least 44 papers between 2002 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2023
OmniAvatar: Geometry-Guided Controllable 3D Head Synthesis.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023

2022
Using Augmented Face Images to Improve Facial Recognition Tasks.
CoRR, 2022

2021
AgileGAN: stylizing portraits by inversion-consistent transfer learning.
ACM Trans. Graph., 2021

2020
Deep relightable textures: volumetric performance capture with neural rendering.
ACM Trans. Graph., 2020

Learning Illumination from Diverse Portraits.
Proceedings of the SA '20: SIGGRAPH Asia 2020 Technical Communications, 2020

2019

DeepLight: Learning Illumination for Unconstrained Mobile Mixed Reality.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2019

2017
Rig animation with a tangible and modular input device.
Interactions, 2017

Emotion challenge: building a new photoreal facial performance pipeline for games.
Proceedings of the ACM SIGGRAPH Digital Production Symposium, 2017

2016
Rig animation with a tangible and modular input device.
ACM Trans. Graph., 2016

Rig Animation with a Tangible and Modular Input Device.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

Semantically-aware blendshape rigs from facial performance measurements.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016 - Technical Briefs, 2016

Creating an actor-specific facial rig from performance capture.
Proceedings of the 2016 Symposium on Digital Production, 2016

2015
Making digital characters: creation, deformation, and animation.
Proceedings of the SIGGRAPH Asia 2015 Courses, Kobe, Japan, November 2-6, 2015, 2015

2014
As-Conformal-As-Possible Surface Registration.
Comput. Graph. Forum, 2014

The efficiency of transdermal α-Arbutin delivery after albumin microbubbles treatment with ultrasound in mice.
Proceedings of the 9th IEEE International Conference on Nano/Micro Engineered and Molecular Systems, 2014

2013
Deformation transfer based on stretchiness ratio.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2013

Deformation transfer based on stretchiness ratio.
Proceedings of the 28th International Conference on Image and Vision Computing New Zealand, 2013

Expression transfer: A system to build 3D blend shapes for facial animation.
Proceedings of the 28th International Conference on Image and Vision Computing New Zealand, 2013

2012
A blendshape model that incorporates physical interaction.
Comput. Animat. Virtual Worlds, 2012

A guided synthesizer for blendshape characters.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

A facial composite editor for blendshape characters.
Proceedings of the Digital Production Symposium, 2012

2011
A framework for locally retargeting and rendering facial performance.
Comput. Animat. Virtual Worlds, 2011

Comprehensive Facial Performance Capture.
Comput. Graph. Forum, 2011

A blendshape model that incorporates physical interaction.
Proceedings of the SIGGRAPH Asia 2011 Posters, Hong Kong, December 12-15, 2011, 2011

Optimized local blendshape mapping for facial motion retargeting.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

Head-Mounted Photometric Stereo for Performance Capture.
Proceedings of the Conference for Visual Media Production, 2011

2010
The Digital Emily Project: Achieving a Photorealistic Digital Actor.
IEEE Computer Graphics and Applications, 2010

Asynchronous rendering.
Proceedings of the 2010 Symposium on Interactive 3D Graphics, 2010

2008
Facial performance synthesis using deformation-driven polynomial displacement maps.
ACM Trans. Graph., 2008

A high-resolution geometry capture system for facial performance.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

2007
A system for high-resolution face scanning based on polarized spherical illumination.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Fast rendering of realistic faces with wavelength dependent normal maps.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Rapid Acquisition of Specular and Diffuse Normal Maps from Polarized Spherical Gradient Illumination.
Proceedings of the Eurographics Symposium on Rendering Techniques, Grenoble, France, 2007, 2007

2006
Domain connected graph: the skeleton of a closed 3D shape for animation.
Vis. Comput., 2006

Real-time triple product relighting using spherical local-frame parameterization.
Vis. Comput., 2006

Real-time all-frequency relighting in local frame.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Relighting human locomotion with flowed reflectance fields.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Relighting Human Locomotion with Flowed Reflectance Fields.
Proceedings of the Eurographics Symposium on Rendering Techniques, Nicosia, Cyprus, 2006, 2006

2005
Level-of-detail representation of bidirectional texture functions for real-time rendering.
Proceedings of the 2005 Symposium on Interactive 3D Graphics, 2005

2004
An efficient representation of complex materials for real-time rendering.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2004

2003
Skeleton Extraction of 3D Objects with Radial Basis Functions.
Proceedings of the 2003 International Conference on Shape Modeling and Applications (SMI 2003), 2003

Automatic Animation Skeleton Construction Using Repulsive Force Field.
Proceedings of the 11th Pacific Conference on Computer Graphics and Applications, 2003

2002
Using Intel Streaming SIMD Extensions for 3D Geometry Processing.
Proceedings of the Advances in Multimedia Information Processing, 2002


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