Graham Fyffe

According to our database1, Graham Fyffe authored at least 32 papers between 2008 and 2018.

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Bibliography

2018
Stereo magnification: learning view synthesis using multiplane images.
ACM Trans. Graph., 2018

2017
Multi-View Stereo on Consistent Face Topology.
Comput. Graph. Forum, 2017

2016
Near-Instant Capture of High-Resolution Facial Geometry and Reflectance.
Comput. Graph. Forum, 2016

Rapid Photorealistic Blendshape Modeling from RGB-D Sensors.
Proceedings of the 29th International Conference on Computer Animation and Social Agents, 2016

2015
Skin microstructure deformation with displacement map convolution.
ACM Trans. Graph., 2015

Scanning and printing a 3D portrait of president Barack Obama.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

Near-instant capture of high-resolution facial geometry and reflectance.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

Blendshapes from commodity RGB-D sensors.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

Rapid photorealistic blendshapes from commodity RGB-D sensors.
Proceedings of the 19th Symposium on Interactive 3D Graphics and Games, San Francisco, CA, USA, February 27, 2015

Single-Shot Reflectance Measurement from Polarized Color Gradient Illumination.
Proceedings of the 2015 IEEE International Conference on Computational Photography, 2015

2014
Driving High-Resolution Facial Scans with Video Performance Capture.
ACM Trans. Graph., 2014

Digital ira and beyond: creating real-time photoreal digital actors.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

2013
Acquiring reflectance and shape from continuous spherical harmonic illumination.
ACM Trans. Graph., 2013

Driving high-resolution facial blendshapes with video performance capture.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2013

Digital Ira: creating a real-time photoreal digital actor.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2013

2012
Cosine Lobe Based Relighting from Gradient Illumination Photographs.
JVRB, 2012

A blendshape model that incorporates physical interaction.
Journal of Visualization and Computer Animation, 2012

Improved Linear Light Source material reflectance scanning.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

Improved linear light source material reflectance scanning.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

High fidelity facial hair capture.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

A cell phone based platform for facial performance capture.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

2011
Multiview face capture using polarized spherical gradient illumination.
ACM Trans. Graph., 2011

Comprehensive Facial Performance Capture.
Comput. Graph. Forum, 2011

Optimized local blendshape mapping for facial motion retargeting.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

Single-shot photometric stereo by spectral multiplexing.
Proceedings of the 2011 IEEE International Conference on Computational Photography, 2011

Head-Mounted Photometric Stereo for Performance Capture.
Proceedings of the Conference for Visual Media Production, 2011

2010
Single-shot photometric stereo by spectral multiplexing.
Proceedings of the ACM SIGGRAPH ASIA 2010 Sketches, 2010

Head-mounted photometric stereo for performance capture.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

Head-mounted photometric stereo for performance capture.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

2009
Achieving eye contact in a one-to-many 3D video teleconferencing system.
ACM Trans. Graph., 2009

Cosine lobe based relighting from gradient illumination photographs.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

2008
Cheaply capturing normal maps from coins.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008


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