Graham Fyffe
According to our database1,
Graham Fyffe
authored at least 32 papers
between 2008 and 2018.
Collaborative distances:
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Bibliography
2018
Stereo magnification: learning view synthesis using multiplane images.
ACM Trans. Graph., 2018
2017
Multi-View Stereo on Consistent Face Topology.
Comput. Graph. Forum, 2017
2016
Near-Instant Capture of High-Resolution Facial Geometry and Reflectance.
Comput. Graph. Forum, 2016
Rapid Photorealistic Blendshape Modeling from RGB-D Sensors.
Proceedings of the 29th International Conference on Computer Animation and Social Agents, 2016
2015
Skin microstructure deformation with displacement map convolution.
ACM Trans. Graph., 2015
Scanning and printing a 3D portrait of president Barack Obama.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015
Near-instant capture of high-resolution facial geometry and reflectance.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015
Blendshapes from commodity RGB-D sensors.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015
Rapid photorealistic blendshapes from commodity RGB-D sensors.
Proceedings of the 19th Symposium on Interactive 3D Graphics and Games, San Francisco, CA, USA, February 27, 2015
Single-Shot Reflectance Measurement from Polarized Color Gradient Illumination.
Proceedings of the 2015 IEEE International Conference on Computational Photography, 2015
2014
Driving High-Resolution Facial Scans with Video Performance Capture.
ACM Trans. Graph., 2014
Digital ira and beyond: creating real-time photoreal digital actors.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014
2013
Acquiring reflectance and shape from continuous spherical harmonic illumination.
ACM Trans. Graph., 2013
Driving high-resolution facial blendshapes with video performance capture.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2013
Digital Ira: creating a real-time photoreal digital actor.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2013
2012
Cosine Lobe Based Relighting from Gradient Illumination Photographs.
JVRB, 2012
A blendshape model that incorporates physical interaction.
Journal of Visualization and Computer Animation, 2012
Improved Linear Light Source material reflectance scanning.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012
Improved linear light source material reflectance scanning.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012
High fidelity facial hair capture.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012
A cell phone based platform for facial performance capture.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012
2011
Multiview face capture using polarized spherical gradient illumination.
ACM Trans. Graph., 2011
Comprehensive Facial Performance Capture.
Comput. Graph. Forum, 2011
Optimized local blendshape mapping for facial motion retargeting.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011
Single-shot photometric stereo by spectral multiplexing.
Proceedings of the 2011 IEEE International Conference on Computational Photography, 2011
Head-Mounted Photometric Stereo for Performance Capture.
Proceedings of the Conference for Visual Media Production, 2011
2010
Single-shot photometric stereo by spectral multiplexing.
Proceedings of the ACM SIGGRAPH ASIA 2010 Sketches, 2010
Head-mounted photometric stereo for performance capture.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010
Head-mounted photometric stereo for performance capture.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010
2009
Achieving eye contact in a one-to-many 3D video teleconferencing system.
ACM Trans. Graph., 2009
Cosine lobe based relighting from gradient illumination photographs.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009
2008
Cheaply capturing normal maps from coins.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008