Timothy Neate

Orcid: 0000-0002-1387-8168

According to our database1, Timothy Neate authored at least 29 papers between 2014 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2023
Accessibility Research in Digital Audiovisual Media: What Has Been Achieved and What Should Be Done Next?
Proceedings of the 2023 ACM International Conference on Interactive Media Experiences, 2023

Using Mid-Air Haptics to Guide Mid-Air Interactions.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023

Identifying Challenges and Opportunities for Intelligent Data-Driven Health Interfaces to Support Ongoing Care.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Envisioning the (In)Visibility of Discreet and Wearable AAC Devices.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Watch Your Language: Using Smartwatches to Support Communication.
Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility, 2023

2022
Comic Spin: A Comic Creation Tool Enabling Self-expression for People with Aphasia.
ACM Trans. Access. Comput., 2022

"Just Not Together": The Experience of Videoconferencing for People with Aphasia during the Covid-19 Pandemic.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

State of the Art in AAC: A Systematic Review and Taxonomy.
Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility, 2022

2020
Demo hour.
Interactions, 2020

CreaTable Content and Tangible Interaction in Aphasia.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Accessible Creativity with a Comic Spin.
Proceedings of the ASSETS '20: The 22nd International ACM SIGACCESS Conference on Computers and Accessibility, 2020

Painting a Picture of Accessible Digital Art.
Proceedings of the ASSETS '20: The 22nd International ACM SIGACCESS Conference on Computers and Accessibility, 2020

2019
Speech and Language.
Proceedings of the Web Accessibility - A Foundation for Research, Second Edition, 2019

Empowering Expression for Users with Aphasia through Constrained Creativity.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Co-Created Personas: Engaging and Empowering Users with Diverse Needs Within the Design Process.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

PickCells: A Physically Reconfigurable Cell-composed Touchscreen.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Tangible Drops: A Visio-Tactile Display Using Actuated Liquid-Metal Droplets.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Usability Testing - An Aphasia Perspective.
Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility, 2018

Investigating Mobile Accessibility Guidance for People with Aphasia.
Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility, 2018

2017
Cross-device media: a review of second screening and multi-device television.
Pers. Ubiquitous Comput., 2017

JDLED: Towards Visio-Tactile Displays Based on Electrochemical Locomotion of Liquid-Metal Janus Droplets.
Proceedings of the Adjunct Publication of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017

Enhancing Interaction with Dual-Screen Television Through Display Commonalities.
Proceedings of the 2017 ACM International Conference on Interactive Experiences for TV and Online Video, 2017

Programmable Liquid Matter: 2D Shape Drawing of Liquid Metals by Dynamic Electric Field.
Proceedings of the Interactive Surfaces and Spaces, 2017

Programmable Liquid Matter: 2D Shape Deformation of Highly Conductive Liquid Metals in a Dynamic Electric Field.
Proceedings of the Interactive Surfaces and Spaces, 2017

2016
Interdevice Media: Choreographing Content to Maximize Viewer Engagement.
Computer, 2016

Designing Visual Complexity for Dual-screen Media.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Mediating Attention for Second Screen Companion Content.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Designing attention for multi-screen TV experiences.
Proceedings of the 2015 British HCI Conference, Lincoln, United Kingdom, July 13-17, 2015, 2015

2014
Reproducible sonification for virtual navigation.
Proceedings of the IEEE VR Workshop: Sonic Interaction in Virtual Environments, 2014


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