Céline Coutrix

Orcid: 0000-0001-7904-4257

Affiliations:
  • CNRS, Université Grenoble-Alpes, France


According to our database1, Céline Coutrix authored at least 45 papers between 2005 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2023
Modular Tangible User Interfaces: Impact of Module Shape and Bonding Strength on Interaction.
Proceedings of the Seventeenth International Conference on Tangible, 2023

Impact of softness on users' perception of curvature for future soft curvature-changing UIs.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2021
Molecular HCI: Structuring the Cross-disciplinary Space of Modular Shape-changing User Interfaces.
Proc. ACM Hum. Comput. Interact., 2021

Impact of the Size of Modules on Target Acquisition and Pursuit for Future Modular Shape-changing Physical User Interfaces.
Proceedings of the ICMI '21: International Conference on Multimodal Interaction, 2021

Physically Flexible Control for Human-Computer Interaction.
, 2021

2020
Impact of Hand Used on One-Handed Back-of-Device Performance.
Proc. ACM Hum. Comput. Interact., 2020

Morphino: A Nature-Inspired Tool for the Design of Shape-Changing Interfaces.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
KnobSlider: Design of a Shape-Changing Parameter Control UI and Study of User Preferences on Its Speed and Tangibility.
Frontiers Robotics AI, 2019

Extending Input Space of Tangible Dials and Sliders for Uncertain Input.
Proceedings of the Thirteenth International Conference on Tangible, 2019

SplitSlider: A Tangible Interface to Input Uncertainty.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

Towards more tactile information on sliders.
Proceedings of the 31st Conference on l'Interaction Homme-Machine: 30 ans d'interaction au sommet, 2019

Which tangible control for which visual task?
Proceedings of the 31st Conference on l'Interaction Homme-Machine: 30 ans d'interaction au sommet, 2019

WiBend: Wi-Fi for Sensing Passive Deformable Surfaces.
Proceedings of the International Conference on Multimodal Interaction, 2019

PickCells: A Physically Reconfigurable Cell-composed Touchscreen.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

ExpanDial: Designing a Shape-Changing Dial.
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019

2018
Morphees+: Studying Everyday Reconfigurable Objects for the Design and Taxonomy of Reconfigurable UIs.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

KnobSlider: Design of a Shape-Changing UI for Parameter Control.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Simulating an extendable tangible slider for eyes-free one-handed interaction on mobile devices.
Proceedings of the 2018 International Conference on Advanced Visual Interfaces, 2018

2017
Physical Computing - Flexible and Shape-Changing Interfaces.
IEEE Pervasive Comput., 2017

Evaluating deformable devices with emergent users.
Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2017

Deformable tangible slider for eyes-free one-handed thumb interaction on mobile devices.
Proceedings of the 29th Conference on l'Interaction Homme-Machine, 2017

2016
Impact of mobile tangible slider design and its reachability on pointing performance.
Proceedings of the Actes de la 28ième conférence francophone sur l'Interaction Homme-Machine, 2016

KnobSlider: design of a shape-changing device grounded in users' needs.
Proceedings of the Actes de la 28ième conférence francophone sur l'Interaction Homme-Machine, 2016

Emergeables: Deformable Displays for Continuous Eyes-Free Mobile Interaction.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Designing 3D Gesture Guidance: Visual Feedback and Feedforward Design Options.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2016

2015
Shape-Change for Zoomable TUIs: Opportunities and Limits of a Resizable Slider.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

A tool for optimizing the use of a large design space for gesture guiding systems.
Proceedings of the 7th ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2015

Designing guiding systems for gesture-based interaction.
Proceedings of the 7th ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2015

2013
Mobile pointing task in the physical world: balancing focus and performance while disambiguating.
Proceedings of the 15th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2013

Designing disambiguation techniques for pointing in the physical world.
Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2013

2012
Identifying emotions expressed by mobile users through 2D surface and 3D motion gestures.
Proceedings of the 2012 ACM Conference on Ubiquitous Computing, 2012

2011
OP: A Novel Programming Model for Integrated Design and Prototyping of Mixed Objects.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

FizzyVis: designing for playful information browsing on a multitouch public display.
Proceedings of the Designing Pleasurable Products and Interfaces, 2011

Supporting Multi-user Participation with Affective Multimodal Fusion.
Proceedings of the Ninth International Conference on Creating, 2011

2010
An Integrating Framework for Mixed Systems.
Proceedings of the Engineering of Mixed Reality Systems, 2010

Engaging spect-actors with multimodal digital puppetry.
Proceedings of the 6th Nordic Conference on Human-Computer Interaction 2010, 2010

2009
Mobile phone-based mixed reality: the Snap2Play game.
Vis. Comput., 2009

Conception de systèmes interactifs mixtes: articulation d'une méthode informelle et d'un modèle d'interaction.
Proceedings of the 21st International Conference of the Association Francophone d'Interaction Homme-Machine, 2009

2008
Snap2Play: A Mixed-Reality Game Based on Scene Identification.
Proceedings of the Advances in Multimedia Modeling, 2008

Deploying and evaluating a mixed reality mobile treasure hunt: Snap2Play.
Proceedings of the 10th Conference on Human-Computer Interaction with Mobile Devices and Services, 2008

Balancing physical and digital properties in mixed objects.
Proceedings of the working conference on Advanced Visual Interfaces, 2008

2007
Interagir avec un objet mixte: propriétés physique et numérique.
Proceedings of the 19th Conference on l'Interaction Homme-Machine, 2007

Modèle d'interaction pour les systèmes mixtes.
Proceedings of the 19th Conference on l'Interaction Homme-Machine, 2007

2006
Mixed reality: a model of mixed interaction.
Proceedings of the working conference on Advanced visual interfaces, 2006

2005
Modèle d'interaction mixte: la réalité mixte à la lumière des modalités d'interaction.
Proceedings of the Actes des 2èmes journées francophones Mobilité et Ubiquité 2005, 2005


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