Tommaso Turchi

Orcid: 0000-0001-6826-9688

According to our database1, Tommaso Turchi authored at least 21 papers between 2015 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Links

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Bibliography

2024
Adaptive XAI: Towards Intelligent Interfaces for Tailored AI Explanations.
Proceedings of the Companion Proceedings of the 29th International Conference on Intelligent User Interfaces, 2024

2023
ModeLLer - A Prototype to Support Requirements Elicitation in Co-Design Environments.
Proceedings of the 31st IEEE International Requirements Engineering Conference, 2023

CINT City Net-Zero Tool: A Method to Quantitatively Assess Carbon Data in Urban Areas.
Proceedings of the IEEE International Symposium on Technology and Society, 2023

Human-AI Co-creation: Evaluating the Impact of Large-Scale Text-to-Image Generative Models on the Creative Process.
Proceedings of the End-User Development - 9th International Symposium, 2023

2022
Exploring Student Engagement and Outcomes: Experiences from Three Cycles of an Undergraduate Module.
CoRR, 2022

2019
Fostering computational thinking skills with tangible user interfaces.
PhD thesis, 2019

Fostering computational thinking through collaborative game-based learning.
Multim. Tools Appl., 2019

2018
A tangible-programming technology supporting end-user development of smart-environments.
Proceedings of the 2018 International Conference on Advanced Visual Interfaces, 2018

2017
TAPAS: A tangible End-User Development tool supporting the repurposing of Pervasive Displays.
J. Vis. Lang. Comput., 2017

An ant-colony based approach for real-time implicit collaborative information seeking.
Inf. Process. Manag., 2017

TAPASPlay: A game-based learning approach to foster computation thinking skills.
Proceedings of the 2017 IEEE Symposium on Visual Languages and Human-Centric Computing, 2017

Sustaining Cultures of Participation by Fostering Computational Thinking Skills through Game-Play.
Proceedings of the 1st Workshop on Games-Human Interaction (GHITALY 2017) co-located with CHItaly 2017, 2017

2016
A Human-Centred Tangible approach to learning Computational Thinking.
EAI Endorsed Trans. Ambient Syst., 2016

Fostering computational thinking skills with a tangible blocks programming environment.
Proceedings of the 2016 IEEE Symposium on Visual Languages and Human-Centric Computing, 2016

A data-driven agent based simulation platform for early health economics device evaluation.
Proceedings of the Agent-Directed Simulation Symposium, 2016

Realistic assessment of software effort estimation models.
Proceedings of the 20th International Conference on Evaluation and Assessment in Software Engineering, 2016

Treemaps and the Visual Comparison of Hierarchical Multi-Attribute Data.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2016

Rich Digital Collaborations in a Small Rural Community.
Proceedings of the Collaboration Meets Interactive Spaces, 2016

2015
Fostering the adoption of Pervasive Displays in public spaces using tangible End-User Programming.
Proceedings of the 2015 IEEE Symposium on Visual Languages and Human-Centric Computing, 2015

Pervasive Displays in the Wild: Employing End User Programming in Adaption and Re-Purposing.
Proceedings of the End-User Development - 5th International Symposium, 2015

Collaborative Information Seeking with Ant Colony Ranking in Real-Time.
Proceedings of the Digital Libraries on the Move, 2015


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